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for paladog 2 this is for dev some of these ideas have been suggested 1) units at max should look different ex: mice have banndanas and black face paint 2) units at max should get a passive ex: turtles return a % of damage taken 3) maces that buff ex: fury mace increses attack damage 4) have your aura debuff enemies ex: slow aura 5) more exact stats view for cretures, rings and maces 6) blacksmith ex:2 lvl 3 maces of the same kind make lvl 4 mace 7) less lvls for paladog ex: prayer maxes at lvl 10 not 20
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how can you make such a high quality game and have such terrible grammar? Sounds like 2nd language English... get a proofreader!
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A strategy that almost works for everything, except the "luck levels", is archer spam, highest mana regen rings and mana -> food mace. At high levels you literally can create archers non-stop and own everything :)
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Fun game. The only things that kind of make it simple are the problem with the archers and a flaw with one of the bosses. I beat the entire game on several difficulties just by creating about 5 or more archers and then some. Eventually the enemies can't kill them faster than the archers push them back with arrows and then every single level can be beaten that way. Also, with the anti-paladog boss: The units cannot damage him and will walk through him. So if you create enough and kill all the enemy units you can sit behind the boss and gain unlimited gold and exp.
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lol, after i completed the first chapter i saw the download ad to my iphone and i though "sons of a bitch, they want me to buy the game" ... then i saw the Later buton, sorry fazecat :)
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just lost my saved game. i got all the way to the dark cave. 215 stars and level 70. now it is all gone. thanks alot for wasting my time, i will NEVER play this or any other game by fazecat
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it would be kinda cool if it did have a skill tree it would be alot easier to see the upgrades you got and ones you would want
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the minions have bad integrity. they only try there best when your around. there should be an upgrade for Paladog where the units use abiltys outside the aura called integrity.
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Wouldn't it be that another critter takes up the banner and charges when the Paladog becomes a martyr instead of everything dying instantly?
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@blackwolf100, STFU, did super mario have a good backstory, NO! hell, sonic sucked when they tryed using plots,(sonic 06, shadow, etc) so WHO CARES??
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My main argument is about the green levels X-03 and X-15; later one they're just ridiculous. I can be two-hit by the enemy and I've gotta kill 5 of them using only 3 ice staves? Yeah, nah. The luck element is way too high, and these levels are extremely annoying. If I can get a dragon, easy. When I get nothing but turtles and the pirate monkeys, that's just stupid.
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The levels with where you get random summon/spells are so worthless and totally bogs down the already tedious grind of the game.
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Having a medieval age in the future is abit lame, otherwise i would not mind seeing units with robot bears or range laser blasters by foxes.