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Amazing replay value for this type of game. With so many different rings and maces and level up variance, you're forced to play differently depending on what you acquire.
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Bought this game for my phone and it has white textures everywhere. I couldn't see anything, contacted support, got ignored. I just cut my losses and left it.
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I though at first there were only 24 levels and so I was sad.... then I noticed there were 4 more pages of levels and I am now overwhelmed with joy!
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The value of each creature can be seen by playing a level and spamming them. The time it takes to finish tells you everything. Hint: even in higher normal levels, mice really aren't that bad when spammed.
Fazecat:
Eimazein's post is good, but some of those can break what you have. If you implement any of those in Paladog 1, please give us a check box in options to play at May 14's update.
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The second wagon level is simply ridiculous on hell mode =/ I got through the first 17 levels with very few losses, but apparently level 15 and the first three unit types aren't going to cut it. Time to grind I guess...
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I don't understand the great reviews at all. The game is so easy as to be boring. Perhaps it gets harder towards the end of the game, but the early portion is so repetitive and bland I can't ever see myself pushing on to discover if that's the case.
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Would really like a "autosummon" checkbox for each unit that summons them when the cooldown and food is available. It gets tiring holding down or mashing the appropriate number
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I'll be back to claim my points when it's inevitably added. A game so wonderful I restarted after I cleared my caches and deleted my progress.
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Please, guys&girls, some hints for 5-12? No matter what I try I can't stay alive long enough to kill the kissing lady. Thanks!
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Stuck on 4-12. I can get the ghost paladog down to zero health, but my units just walk through him, and pile up at the edge of the screen.