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Hey everyone, I couldn't find a wiki for this game so I've decided to create one, check it out if you want! http://paladog.wikia.com/wiki/Paladog_Wiki
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Great game 5/5. I spam only turtles and use Lightning Mace to kill those mobs stack together. I wear only XP rings, and focus on gaining Mana with skill upgrade. I also use Poison Mace and the Fury Mace. Try only upgrade these first : Mana , Ring/Mace Mastery, Larger Aura, Level up faster, Team get less dmg, Gain team HP, More Cash. Paladin HP, more attk for team you better do letter so it's more easy to level up Paladin with XP rings and Turtle spam. Turtles don't attack so Paladin gain 2,3 levels every fight!
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Great game, my only suggestions are pretty much the same as everybody else's: more numbers and stats to determine the effectiveness of the units and various upgrades/weapons and rings.
Other than that, it's an awesome game and gets a 5/5
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Err...I just brought a few items from the shop...is it just me or does it sound like the pig is saying foul language? (I'm completely serious)
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Description of the animals status would be nice. For instance, does speed is about how fast he walks? or hits? or both?
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The current stats number of my army could be show on their respective bars. Like attack, hp, delay. That way we could tell more acurately which unit is better.
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ffs so he defeats all the monsters and blablabla, wich gives them people who come to live in critter land . isn't that even worse lol
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Idea for a new unit!
A Crane Priest or other healer of sorts. does basic healing and the more you upgrade it the faster/ more it heals for!
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Fun game, lots of opportunity, and plenty of cool units!
2 suggestions:
1. Generally I feel punished for doing well in a normal map. If I build up a strong group of forces and push to the enemy base, the game seems to respond by sending a HUGE group of guys all at once which my force has about no way of countering. I'm then forced to fall back and blast with spells.
2. The reward for getting 3 stars on a level is very minor compared to how much money I get if I drag out a fight. Similar to previous point, it seems like I'm better off taking longer on a fight so I can get more gold and exp out of it. New units are crazy expensive after all.
Thanks!
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This is a really petty request, but a way to skip the ending and return to the menu/stage select screen when you beat the final level (after the first time, at least) would be nice.
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Am i the only one who sees that those tv's are from the movie 'the Ring' because that creepy girl is coming out, hits, and goes back in. Its an awesome detail!! Good job Fazecat!
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The different levels are a nice change of pace, the random tile one though can get really frustrating at higher levels, got 8 turtles in a row while the enemy side filled up. Only suggestion is to level up the most commonly appearing units in those levels and hope you get lucky.
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I like the upgrade system.. the upgrades and items feel useful, and there's good variety. I agree with the comments about the balance (rabbits, etc). I think it would have been nice to have enemies that were strong against certain attacks, so you had to balance your team to match up well.
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Ghost units automatically lower my rating of this game by 2. They almost completely invalidate the benefits from leveling up aura, so for someone who has spent the majority of their level ups on aura upgrades it's a real kick in the teeth. Those who upgraded food/mana more are fine since they can either generate more troops to deal with the ghosts, or cast more spells to deal with them. If you went for aura? Time to replay levels until you can get over your aura handicap. Not cool.
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Incredibly addictive gameplay even if it is a little repetitive. Is there a chance there will be an expansion update where a certain number of stars can unlock some bonus levels?
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the boss levels could use some work, i keep getting shot by a buck-load of arrows and pumpkins after my troops get flung back.
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When the enemies are in their base, can they be hurt? If not, then that sucks. I'll have 50 troops up front and no way to stop them killing me.
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III.
1. Health – increases max HP of Paladog (0-20)
2. Riding – Ables Paladog to move faster (0-5)
3. Defense – Paladog takes less damage from enemy attacks (0-5)
4. Regenerate – Slowly regenerates Paladog’s HP (0-20)
To learn all skills necessary to dial the 200 level.
Symye important is I-1, 2,3,4,5,6 II-1, 2,3,4,5,6. Skills Paladog do not touch, and decide for yourself. was almost at the level of hell.
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II.
1. Aura Power – Larger aura diameter (0-3)
2. War Aura – Strengthens units to attack more forcefully within the aura (0-20)
3. Defensive Aura – Increases defense of units within the aura (0-5)
4. Haste Aura – Shortens interval between attacks of units within the aura (0-3)
5. Skill Aura – Special skill of units will burst more often within the aura (0-5)
6. Regenerate Aura – Slowly regenerates units health within the aura (0-5)
7. Berserker Aura – Units within the aura attack with brute force when their health becomes less than 30% (0-2)
8. March Aura – Increases movement speed of units within the aura (0-5)
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I.
1. Cultivation – Increases food production (0-20)
2. Prayer – Increases mana regeneration rate (0-20)
3. Preservation – Increases maximum food (0-10)
4. Devotion – Increases maximum mana (0-10)
5. Magic mastery – Redudces needed amount of mana (0-5)
6. Leadership – Produces units faster (0-3)
7. Luck – Increases the amount of gold earned (0-9)
8. Mimic – Gains extra EXP points (0-9)
9. Treasure Hunter – Increases item drop rate (0-5)
10. Ring Mastery – Automatically adds the level of this skill to the rank of the currently equipped ring (0-5)
11. Mace Mastery – Automatically adds the level of this skill to the rank of the currently equipped mace (0-5)
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The money and XP maker: go to level 4-10 where you're confronted to your ghostly doppelgänger which in impervious to physical attacks. Build a large army. Make sure to have a certain quantity of ranged units so that they make a "cushion" between Paladog and the boss in case he's using spells on you. Just wait for level to increase. From time to time, re-generate units.
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um olrod ya know thats just your own lack of skill you can win i give the game a 5/5 it has potential maby 3 mistakes like coments above but its a great game
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Can't get past level 15 because it seems to be all down to luck. Luck-based missions are an immediate -5* no matter how good the rest of the game is.
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I think that one of the skill point upgrades should be that you start with some food, up to 50 maybe, otherwise you are waiting for your food to build up enough while your enemy is heading at you.
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Not sure if this was intentional or not, but when your units are attacking the enemy base in the normal (yellow) missions, enemy ranged units will stay inside the base, which means that your units (possibly only melee units) aren't able to attack them. The only reliable way to kill them is with a spell. Otherwise they just sit there with impunity raining death upon your forces.
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Green battles are too random. Yeah, they're all winnable, but I've lost before without having a card that could actually kill the enemy. I only played on normal and only used it at the very end, but rabbit spam did seem a bit too powerful. The final level's gate has a lot of HP, so once I had approached the gate and reached a stalemate with the enemy, I just rabbit spammed. Final boss really couldn't do anything because all the support was dying instantly. I really don't like the idea of going Epic Battle's way of limits per type- but something needs to be done- maybe make shields extremely arrow resistant and add more attacks that hit back ranks? Monkeys are weak. Bears and 'roos a bit too similar. Consider having the poison mace either have minor area of effect, or ignore targets already poisoned. The purple battles are stupidly easy. It's a bit slow to start- I quit for a while after only playing a few levels, and only played again because I got sick and had nothing better to do.