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the war aura, or whatever aura it was, that increases your units attacks force.. does it referr to knockback or just raw attack strength, or both?
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all in all really great game... keeps me playing like forever :D
i would really like a speed-up button, would make things easier...
btw once u got the turtle: get one or two in front and everything gets a fair bit easier
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Day 1-06, from the Paladog's log: "Dear Diary, today I just couldn't take it anymore. We dined on grilled caterpillar this evening. It was the best decision I've ever made."
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This game is almost perfect. Beautiful design and absolutely charming. Even the broken English is endearing in a way. The only suggestion I can make is to clarify the meaning of the 'speed' and 'delay' statistics of the units. It's not clear to me whether 'delay' is related to the time between summoning units or the time between that unit's attacks. Another user suggested an 'advance/retreat' command, but I think that would undermine the usefulness of the ranged units and the Turtle (it took me a few tries to figure out this strategy, which is vital when the enemy makes use of many ranged units). Nitpick aside, excellent game! I gave it five stars.
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great game. Couldn't be better. Hope updates are added or a part 2 comes out soon. Still have a ways to go with part 1 though, but I feel the same about this game as I did when the first Gemcraft came out. This sets the bar really high for this genre. Maybe more units would be nice or more Heroes with different talents, but really thats nitpicking even though I think it would add to the game. Good job and I can see myself coming back to this one over and over again until something up's it.
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Could use some improvements, minor things, for instance the tech tree being accessable, though I like how you worked it, also showing the current hp for my units, as is I just see how much they get per upgrade, not the total amount. so yeah that'd be appreciated.
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I'd love to see how many units of one kind I summoned - its really hard to figure out if u see tons of units on one stack...
Maybe indicate it with some little numbers in the summon-button :)
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This game is awesome. In times greedy people even want money for good games you gave us a great game with long playtime for free. I would like achievements and a speed button, but this is everything I am missing! The upgrade system rocks and I like the "minigames".
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The translations were terrible (yet somehow fitting for an animal world, you know?), certain gameplay aspects left quite a bit of depth to be desired. And yet, I find myself having a ton of fun. That is what matters, 5/5 for how much fun I had.
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I'm loving this game. But on the first destiny level, I leveled up. As for the upgrade I chose mace mastery, a stupid choice, and nothing happened.
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@ TheSecretAdmire well duh, he was obviously testing the game. you cant expect him to play it through every single time just to test individual parts.
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So the demons rised from hell to wipe out furries. You know, the legions of damned are probably trying to redeem themselves by accomplishing such a heroic deed.
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How nice is it to see that tutorials clearly shows that the creator of this game hacked when he played, i mean seriously? a billion gold and the stocks in the shop were 9999, not cool bro.
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i think the games good but some parts dont make sense
ps.god created everything in the universe but everthing is made in china lolz
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An advertisement for TrueGreen? Because most of the kids who play on this site are....well... kids, and they all own their own houses.
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@superdude i'm playing hell mode and ghosts are precisely why you need range units. if you use melee units , the ghosts will stealth past and hit whatever is unguarded behind. The trick is to use ONLY range units, because ghosts dont stealth until they touch something. just mass enough range units to kill them before they can touch.