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5.17 great level, love the design, also great thinking, mobs consist mosty of that football kicker skeleton...........
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This reminds me of Samurai vs zombies for android, but you know without the money grubbing evil that most f2p play games have
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Easy game bros. No matter the level, spam hood the rabbit. Upgrade magic mastery and food production speed, then magic speed. Then work on auras.
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Maybe Add A Special Upgrade to Them All When You Max Em', Like For The Turtle A Mine So When They Hit The Turtle They Explode,But Must Have A On And Off Feature! ~~Thumbs Up For fazecat to see!~~
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suggestions:
-have an autosell feature where any item with less + or equal to the highest plus for that type of item is automatically sold. Inventory is too cubersome and detracts from actual gameplay.
-show numerical stats, and the numerical effects of the special ability proc
-The green levels are not good because you can get unlucky. Giving the player some amount of unit summoning and spellcasting might mitigate that.
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The levels where the thing barfs out units is really annoying, especially in hell mode since you don't have a use for 500 archers that die instantly
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@Barkley34 It's the level of your item, lets say you got an Ice Mace that has a +7 next to it, that's a level 7 Ice Mace.
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there should be some side levels, and some sort of aligator troops or underground creature.... not fo forget air creatures and some base defence for enemies to put up a challenge :)
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cwalsh, thats the idea. you only have aura when the monsters close in on you. dont worry its the hardest levels of them all, just upgrade the units that come out
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on the levels where the random stuff is coming out of the mouth I can't advance Paladog so most of the action takes place out of the aura. Tried arrows no workie. Great game btw!!
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I found that zerg rushing with mass hood the rabbits, then spamming the fist attack spell was a pretty effective way to quickly clear levels, before that I did mass kangaroo + attack spells :P.
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Making levels that's (sorta) random on what units you get is one of the worst ideas. In the later levels, it's 100% luck on if you win or not. On the second one of those on teh 4th part, all I got were turtles (which were fully upgraded) and poison mace. The turtles die in one hit and the poison is way too slow to kill 8 enemies.
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Couple complaints
1 - no numbers for the stats just the bars.. hard to tell what animal is best
2 - No way to "upgrade or combine items" from one level to another
3- YiHFF - "Animals have only known peace" Yet they are a thug gangster, a gaurd (why do they need it if only peace?) as well as other violent pasts... seriously learn to tell a story.
4 - Game play wise you never seem to make enough gold, and are forced to replay levels over an over again.
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Just something I noticed: In the loading and upgrade screens, the Kangaroo is named Rooky, but in the credits, he's Rocky.
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Lots of way to play the final levels, although it certainly is a bit of a grind towards the end. I would have loved to see fewer levels with more challenges along the way. After finding a way that works, the rest isn't particularly challenging. I would have enjoyed seeing additional store options, as well. Too bad the store didn't upgrade as the game progressed.
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This game is great. It's one fatal flaw, I believe, is that at no point in time throughout the game do you generate gold fast enough. Enemies simply do not reward enough gold.
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It took me 6.5 hrs to complete the game on easy mode. I'd HATE to think of how long it would have taken on, say, NORMAL. All badges can be awarded on the easiest difficulty. Choosing to upgrade mana gives +50 max, choosing to upgrade food gives +40 max (same for each level on a ring, maybe only +20/lvl). Once you get enough lvl ups to upgrade max food and mana, those rings are pointless. I played through the whole game with only the wealth and exp rings (switched to food and mana speed rings for the purple lvls). Once you have rhinos and dragons at your command, it gets very repetitive. Very rarely did I have to try a level more than once to get all three stars. Final Paladog lvl: 135.
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is there any way to actually have the whole game display in the Kong window? This is the second game lately that is "bigger" than the window it is played in.