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Area 2 complete. Mouse, Rabbit, Bear and Hare join me for the cut scene. Awwww... What Kind Of A Crappy Army Do You Think I'm Running Here! Where are Rhino and Penguin. And Turtle. Cool picture though.
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it would also be helpful if every time you killed an enemy you got mabey 1 or 2 mana depending on the strength of the enemy.
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"Defensive Tortoise:
A heavily armored unit that BEARS enemy attackS and defends his friends."
Got a bit of a typo going on there.
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What has me confused is that I can't actually see what use bigger level maces are. Obviously more damage and so on, but I'd like to see the difference in numbers. And upgrading unit defense in aura range, does it actually do any good? Game needs more numbers and stats. Other than that, really enjoying the variety of random bosses and fun.
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this game is sweet and fun to play, but one thing that would make it better is the ability to station units or select certain ones to wait and charge. like have a defensive tortoise go up and stall everything, and keep all other units held back and waiting to charge.
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I love this game, but I've just reached 4-3 and I see why everyone is complaining about it. I suppose I'll get past it eventually, but it does seem to be mostly luck.
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I enjoy this game, but you can make it even better. Here are some suggestions. (I'm playing on normal difficulty, I think, so maybe you did some of these already.) 1) Cut out about 30-50 levels. I’m sure that nearly everyone passes certain levels on the first try. Identify and dump these. 2) Improve the diversity of mixes that you face the player with. Early on there are a couple of good ghost screens that take some getting used to, but then they are gone I just sit behind 3 dragons and wait. Keep mixing it up! The diversity of the later boards, such as the string of running bombs, forces the player to change strategies. 3) Perhaps allow players to buy an additional wand slot late in the game, and develop even more complicated mixes of enemies that the player will need to optimally respond to with a good mix of, say, lightning as well as meteors. Again, I really like it, and if you can tighten it up by pulling out some of the grinding it will be excellent. Thanks for all your work!
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My only complaints (4.8/5 but I round up) are:
I want to be able to see the upgrade levels of my skills somewhere besides the level up screen.
Game gets a bit repetitive. Borrow a certian similar game's idea involving a lawn and some zombies and add some bonus games which expand the ideas you currently have and then make a cheap PC version so I can ninja play at work...please?
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I think many people who have yet to complete the game are asking themselfes if they will ever get to play with Darkdog.
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Why don't you make the game multiplayer add some new units and maybe a zombie mode where you get to make the zombies it will be awsome 3 classes pvp and pve.But please make this for pc.
Man you should pay me for this idea :D
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Two things that bug me: 1. The cost for unlocking a new character is to high. Currently I'm saving for the rhino and 130k is a lot of cash... 2. Please let me SKIP the intro and tutorial.
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Why does my game file keep disappearing?
I've played 1-1 through 1-24 once and 1-1 through 1-ca. 7 twice now. Logging off for several hours or overnight inbetween each time.
Is there a save feature or is this game meant to start at zero everytime you play?
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Here's a suggestion: have maces and rings eventually gain levels if you use them more often, i.e., if you wear a ring for so many waves (or kills), or if you use a mace so many times, it increases in power. Having to constantly switch out maces is annoying and frustrating. Also fixing the level perk where it supposedly adds a level to the equipped mace or ring would help... I wasted 4 levels figuring out that neither of them actually function.
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Really fun but way too long considering how little the game has to offer in terms of gameplay variation. It makes it become more of a grind. Two areas to clear would be way more than enough considering the time it takes but five is just ridiculous. Either way 4/5.