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If I collect all the cogs be fore the end will it give me the secret ending, or will it give the regular then ending first.
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Lol,just got all the cogs and the hard badge and,tbh,i don't want to finish that game:There is any reward for it and the levels are too hard
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I love difficult puzzles. Not sure why I liked this one then :D For me, it wasn't really hard, but it already required some thinking for which I'm grateful. The platformer part was interesting, with some levels being a bit of a challenge, most were just puzzles. The only no-brainer thing here is the 5/5, it is well deserved just for the level design, even without some better story-telling.
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ok I got secret ending... honestly, it doesn't feel very good. Made feel efforts go moot :( Of course, game design itself is decent, its just storytelling that needs improvements
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little bug, if you try warping into a 1-way wall and there's a pink laser thing on the other side, it'll kill you even though you can't actually warp there. Cool game so far! Good mix of puzzles and actual challenging execution
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100% complete first time through, after sleeping on T-6 and only having to look up T-20 and T-23. How many've done better than me?
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Really good game. In a few places it's too much of a reflex text for me, but otherwise great. Currently stuck in level 14 of the Tower. 17 moves with the shield, I can only manage in 18. Hmmm...
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What starts off as a nice thoughtful puzzle game turns into a "test your reflexes" game rivaling bullet hell. Clicking all your arrow keys at lightning speed isn't my idea of a fun game. Carpal tunnel hurts.
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You're all too young probably, but that reminds me a lot of “Chip's challenge”! Oh, and this needs much much more than 30 points!!
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Sweet game. Had me scratching my head quite a few times, and I'm not that swift with hand movement, so the levels requiring actual platforming skills took me longer than they should, but otherwise, solid 4.5/5
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Awesome game. Had to look up level 20 because I didn't come up with using the block you're standing on at the start as a horizontal limiter. That would have taken me forever to figure out myself cause I kept looking at every other possible way over and over ....
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Fun game, cute story, interesting puzzles. One bad piece of UI is that immediately upon death the Retry and Level Select menu comes up, and is also navigated using the same directional arrows as game movement. This has as result that levels where tricky moves are required and often result in death that the player constantly clicks an extra time and returns to level select instead of being able to start again. Needs a fix -- probably just don't give Level Select as an option on death, rather just restart the level and have Level Select come in in the pause menu (as most games do).
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I cannot imagine how smart you have to be before you can design such complicated patterns. This is quite incredible! kudos
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Solid game. Really interesting with some very challenging difficulty spikes. Still, I enjoyed it. Bless your soul on the last level XD I saw the screen and my heart sank a little... The comment section was enormously helpful for some of the levels. Others, I just had to play with a little. Great teamwork everyone!
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Sadly your game would probably be rated higher if it were just easier... Commenters seem to have struggled/didn't fully learn the rules (such as the fact that anything pink will kill you upon warp). What stumped ME was forgetting that I can teleport below floors. ¯\_(ツ)_/¯
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4/5 The main thing I'd change is to make the background and foreground elements more separate, improving focus on the puzzles.
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To beat Tower lv 16, you must reach the shield without activate any of !'s. To do this, use 3 steps. 1) left, down, right. Down and right, you need to do at the right time to avoid laser and !. 2) right, up, left, down. Move left when you will teleported to the space over !, then quickly move down. 3) right, up, left. Move up exactly to reach the portal, so you move to right side again and start to fall. As you pass by the ! position, go left. After you do these, you will be sitting in the block over the shield. Move down to take it, then press up until you finish the level.
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Is there a bug on Tower 14? Grumly wrote "@JoeKherr I'll just give the full solution for Tower 14 (61): urulr fall rruru drop1 rlulul drop1 ru."
But after the first fall, this isn't even remotely possible: "rrur" leaves you hanging in the air with your up-warp used already, so the final "u" in that block of moves isn't possible. I don't see how the rest of it can line up either.
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Note, the first level with Portals has a hardlock in it. Giving you the ability to fall forever and never get out of the portal loop anymore.
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I like the game, and the mechanics of it, but I dislike the acidy cyan and pink. It hurts my eyes! I think it makes it hard to play the game, I'd prefer a slightly different colour scheme.
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4/5, I don't like walkthroughs but I had to use it twice. Perhaps a hint system would help the players get through the blocks without feeling so much like giving up.
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Thanks God last level is a joke. 1st time I saw it, I thought: "wait, the hard badge is getting the cogs because finishing the game is impossible"? :P
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great game but needs a hint system.Spent hours in 3 lvls to find the specific walls/blocks to complete the lvl. Eg:You have to reach that wall/block (->) to complete the level
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Decent concept, but the color scheme is awful. I've got normal color vision and I am struggling to get a sense of the shape of an entire level because everything is brown and the background is just a few shades brighter than the foreground. There are objects that I'm genuinely not sure whether they are fore or back (I can't try to warp into them to find out because of their placement). I continually find myself trying to align myself for a warp up or down only to suddenly discover that I'm running into crates that are only marginally distinct from the background or miss girders that look just a few shades darker than the background girders that they're immediately adjacent to.
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on level 18 you can get soft-locked by going through the yellow and pink portal upwards and then going left, down and then right.