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Very nicely built game. Only thing I see lacking at the moment is some sort of log or other way to see what happened sometimes in the flurry of cards it is tough to know. Please keep the campaigns coming (though let me be a character who has, uhmm...some moral character)
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Todays upgrade seems to be a downgrade! Game has crashed repeatedly and when running is slower than it's ever been, even after I adjusted the quality down to low. Hopefully the developers will get this fixed as the game itself is very good!
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If you're having trouble with the last battle in chapter 8, try using a bankers. Getting one up in the first couple of turns should secure your victory.
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The game change from a good game to a bad game, becasue "retaliate" is add....a good card game should not add some 25% or 50% things.
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The third battle in chapter 8 needs to be retuned. It's way too luck-dependent, especially for neophyte. The two serfs means he starts with 8 gold on his first turn, enabling him to buy a catapult. A possible solution would be to give him those serfs instead of two of the gold. He'd still get his 6 gold, due to the "Draw a card" on each Serf.
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it seems like for the harder difficulty the only way the game makes it harder is by making you always draw money.. or am I just that unlucky that i always draw 3 money when I have over 20 cards in my deck?
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There should be a hard badge for completing the campaign on "Neophyman" and Impossible badge for beating it on "Grandmaster".
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This was fun, but it felt like there wasn't nearly enough content for beginner players. Multiplayer is dominated by higher level people (and as far as I can tell, there is no matchmaking), so you just get creamed playing there. But the campaign is short, and to make it to the next difficulty, you just have to grind out a bunch of wins against easy computers. Just let us play the next difficulty level of the campaign once we beat the easier one!
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Alright, game, I love you to death, but please get rid of the multiplayer daily challenges. They are nearly impossible, and it's annoying to get 3 of them in one day. This isn't enough to make me quit, but it is rather annoying. Please change it. Thanks.
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@gigikun the game crashes either because your computer isn't set up to run it or because your internet connection sucks
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This is the second (Elements) decent TCG I've ever played that doesn't go over the top with micro-transactions. Excellent system.
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There's too much grinding you have to do to get to the next level of difficulty. Not just in terms of the number of battles you have to win to unlock the levels, but in terms of how slowly you progress toward the next level. Maybe bump up XP and/or silver rewards.
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Love the game, and the mechanics. I found only one problem. The purple is WAY op. They can BURN YOUR CARDS. I had a good set-up doing, and in one fell swoop half my cards were destroyed. Balance issues.
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Even worse -- I watch my available time shrink from 35 seconds early in the game to *5* later on. As I said -- impossible to play multi.
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only issue I'm faced with is the multiplayer. every I select it, I wait for a few minutes before exiting out. :/ upsetting because the daily is multiplayers...
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If an expansion is made, I would suggest the following;
Card effects:
Your opponent cannot see your bank for X turns
Your opponent cannot see your hand for X turns
Attack controlling hero before this card attacks each turn
Attack controlling hero at the end phase of each turn
Upkeep: Pay gold to this unit each turn before the end step
The aftereffects would depend on what faction (or possibly a new faction) would be added, such as destroy after use, draw a card, the star symbol, ect...
If there was another faction, I would suggest something along the lines of Viking raiders, with more emphasis on other cards synergizing and helping out each other; perhaps a black or brown color for their symbol would be appropriate.
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@Glitchtastic "Restocking the bank" means you get a new card in your bank from the 10 cards you have chosen for your deck so you can buy it.
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This game is so early in its creation, the campaigns aren't even done, and its so good! i just wish they would make it so you start with one random hero in each deck type
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OK, this ticks me off... 2x now the game has timed me out (when I was winning ironically) and when I try to play again it says I quit too many times and have to wait... I notice that the timer increases every time this has happened... for the record I have never quit a game (conceded many but never quit) what gives devs???