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"frequency of dropout reduced" it says when the disconnection occurs at the old more often that could possibly be believable rather than the more recent too much but still believable
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if heroes are to be changed, can the change ensure the old deck still works just as well insstead of requiring absolute change
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I think there is a bug in the NEWS tab : the last entry say "may the 14th", but I think it was much later, like only a few days ago...
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this game really needs a speed setting. when i've played an opponent before, it would be nice to be able to skip all the animations. when i haven't, it would be nice if i could see what they play before the card fades back into their deck.
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It seems like the Metris have a special real-life tool. They delay me so much that when I come so close to beating them, my computer runs out of battery.
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The chant on the card "Malediction" is Latin for "completed strength is all..." It doesn't make much sense, but is grammatically correct. nice to see these little things!
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Why make mutual defeats end a streak? What kind of reasoning is that if the opponent disconnects and I have to fight 3 in a row all over again? Stupid is what that is.
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Really good game with an interesting and new mechanic for a CCG. The cards are very well designed thematically and fit extremely well together. The packs are also very friendly, so are the quests and daily rewards, and getting cards is extremely easy.
What's even better is that this game is pretty recent and it still has to implement new cards and campaigns, which I am looking forward to.
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Once again, a mutual defeat because opponent is losing. Why am I wasting my real life time and not getting any reward? Can we have a place to send the log so we can get some compensation for the time? It is aggravating that multiplayer is plagued by this.
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you know those tutorials, they've been coming soon for a while and I'm starting to wonder if they're coming or not. I'd prefer all the tutorials to tell me how to play properly before adding more cards, fancy graphics, campaign levels and art.
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That moment when you're just about to beat your first journeyman enemy on your first try with your first attempt using a Metris deck after about a hundred turns and the computer crashes. AKA rage x 100000
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Sorry, I apologize for the harsh tone in my previous comment... I'd just gotten owned by a Master Daramek AI and (you saw this coming, right?) I can't tell you exactly what happened because it went by too fast.
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You know, I really do love this game. I play it just about every day and it's a lot of fun. But the AI opponents make their moves way too fast and with no play log, I'm getting sick of being owned without knowing why/how because the AI made a bajillion moves too fast for me to follow
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@Erski if it happened the same turn, it's normal, as it activates on the start and you play cards afterwards. Otherwise, it's a bug.
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Far too easy to destroy resources. By my second turn I can do nothing in some games. And this just continues at a loss of 3 resources per turn after this second turn. Possible balance changes to embargo/bureaucrat/ The Metris equivalents as this makes a game that has just been started impossible to win.
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assassin bug? when used ritual sacrifice upon, (he's dead) assassin attacks if skulls are gained. doesn't seem logical.
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Why are we penalised for leaving a multiplayer match? There is no concede button until well after some games are lost, and leaving the match is the only other option.
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I think it's good that paying gets you an advantage in better packs, but a free player can still get any card, just with lower odds. Adds an incentive to support devs without putting free players at a massive disadvantage.
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Ah, Metris, the negative gameplay faction. When I find myself playing them I just resign myself to my foe having all my cards and resources and hope that they get a bad draw so I have a chance to win.
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I won 5 games in a row to complete the mission but before i could receive the last battle prize i have a conection problem, so a lost all my progress =/