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madam aline is too powerful - she gets 2 more ducats for the courtesans so she can start buying more expensive cards - on master I've seen aline buy tribute on the first turn because she had loan! Can you please make the courtesans appear on the field, not in hand?
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I have one problem with this game. Green can draw all 10 of its coins and then still have a draw card letting them make infinite coins, magic, apples, and skulls. 3rd time today this has been used against me.
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I'm playing from my laptop, I haven't a fast CPU and the game runs slow as hell. Please, introduce a graphic quality setting / remove animation button so i can return to play this game.
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Finaly a game with a good campaign fairly difficult, took some time but now i'm done, second difficulty too... third difficulty... WTF?
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The locked packs are bulls**t. If the difference between packs was purely cosmetic (coins to cards/exp ratio the same) it would be fine, but as someone who has all the common cards maxxed and is NOT willing to pay ANYTHING for this kickstarter funded game (seriously, isnt that and the profits from selling coins/gems enough? Are those 100 kreds per person to unlock them worth it?). I love this game, but if this doesnt change I wont play anymore, as getting anywhere late-game with just oak pack is ridiculously hard.
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Oh, I would also like to know if a campaign for the other factions is also planned to be made. That would be awesome. So far, I have been following Listrata's story, but I would love to have my slave deck in a campaign!
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This seems at first like a great game, but there just isn't enough to do. The campaign isn't even close to finish, so all I can do is grind out skirmish/multiplayer games to very, very slowly, accumulate cards. I'll raise it from 3 to 5 stars once the campaigns are finished - each hero gets their own, right? BTW, the limited number of cards is perfect; so much more strategy when your choices are restricted.
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This game needs a history panel where you can see the cards that were played. Watching the computer play 23 random cards in quick succession and losing half your life without knowing why is pretty aggrivating.
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It would be nice to see a history of what cards were played. Enemy actions happen so fast I'm often left scratching my head as to what just happened. It can be really frustrating, especially playing against a Vespitole deck.
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Great game. However, I'm calling bullshit on Loquori; he's getting resources from me WAY more often than 5%. It's about every other turn.
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Request: show the cards my enemy has played for longer than a split-second. Cards are drawn and discarded so quickly that I don't know what happened, making it more difficult to learn.
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I just want to ask; is there a link for them MAIN OST of WoM? I mean, the one that we listen when we are not playing a game but in the "lobby"
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Ah, how I love Metris and how powerless A.I when they can't forfeit. I just empty his bank with Misinformation, then took all of his card from his hand, from his deck, rob all his resource.... Ah, how I love Metris
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Ugh. Killed by bad wording. Frame says "Deflect 5 attacks", but the attacks came back at me. That is not "Deflect" (prevent attack from hitting target); that is "Reflect" (send attack back to attacker).
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I love how even difficulty as low as apprentice, the AI in skirmish ridiculously high cards and always seem to get the cards they need to win...
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this is a cool and very addictive game, but I don't like how you have to randomly get cards or heroes. Why can't we play the basic faction we want to play and then earn points to buy cards/upgrades? The randomness thing in regards to getting new cards/heroes kind of sucks.
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We should be able to do the campaign with any hero and not just that specific faction. Making 3 separate campaigns would be crazy for you devs when you could just make 1 instead.
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Here is a cheap deck to win 99% of the times in Journeyman: 2x Merchant Guild, 2x Trade Company, 1x Bounty, 1x Loan, 2x merc, collect taxes/fief. Hoard money until you can buy 2 Merchant's Guild, then keep using them while also taking Trade Comp to boost apples. At some point you'll be very rich and you can just one-shot enemy with either apples or Bounty, or a combination of both.
At 100 cash per match then you can easily get those rares you need.
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I love this game, def 5/5 stars, but i only have one problem. If the person plays a card rather quickly (which the computer always does), and its a card that is play/turn card, then they get to do their action during both the play AND turn, even though they JUST got played. I find this to be extremely frustrating, especially when an army of orphans attacks me for 2 attacks almost every turn (i kill them, then he summons them from hand or rat catchers).
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I love this game !!! But the gap between difficulties is too large. I "farm" Silver to get good cards but I rarely win in Apprentice, after 50 battles. The progression curve is weird.