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Suggestion: Raise the costs and/or lower the power of some of the Metris cards. When I send one of my Level 5 Vespitole or Daramek into a Journeyman-level Skirmish against a Metris, I usually lose, and when I send one of my Level 5 Metris into a Journeyman-level Skirmish against a Vespitole or Daramek, I usually win, even though I've upgraded more of my Vespitole cards than Metris cards and have more practice with Vespitole decks.
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wow the daily timer is a great original idea. Now i can't complain that you don't know when to set the daily but i can just set it myself. GREAT add-in!
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why is it that the green campaign hero draws a new card each turn? That, combined with the miraculous ability to play mercenary first turn, results in an ever growing military before you have much chance to do anything
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Please make the "it's your turn" sound louder or more distinctive. Often I like to rest my eyes while the other player is taking their 30 second turn, but I don't want to miss my turn
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When will you fix the lepers? There's really annoying amount of bugs (or at least I hope they're bugs) and has been for a while now. Especialy lepers and deflection does not mix.
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i think the concede button need some reworks, it only (often) appears on the same turn u r about to lose, i think it should appear 2-4 turns before the match ends in a silly way, i mean i know if im about to win or lose
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Excellent game with simple play so it's easy to learn, but also a depth of strategy that keeps the game interesting. Looking forward to more chapters of the campaign and even campaigns for other factions.
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it is amazing how there seems to be a constant dedicated staff trying to sort out the connection without making any improvements to it
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it is amazing how often, when i have 3 serpent shrines, that a 27/64, less than a half, chance occurs, none activating
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Suggestion: When Misinformation is played, please keep the killed card on the screen a bit longer and/or have player click to acknowledge. As it is now, it can be difficult to see which card got killed and is therefore unbuyable.
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when we get a mutual defeat, can the name of the opponent stay on the screen? I want to know who are all the quitters who keep making me not want to play this game.
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You can rate me down all you want but tell me that there where no times when you thought that the game is a bit unfair on the "luck".
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Suggestion: Adjust rewards for different difficulties of Skirmish. I find it much easier (and often faster) to get $100 by playing two Neophyte skirmishes rather than one Journeyman skirmish. Current: 50/75/100/125/??? (Reward=25*Difficulty+25 and RewardD2+RewardD3=175). Suggested: 35/70/105/140/175 (Reward=35*(Difficulty) and RewardD2+RewardD3=175). This would encourage players to try the higher difficulties rather than grinding on Neophyte difficulty.
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This is the first time (or day I should say, or quarter-day...) I've ever played this. I always see it sitting in popular games but have never clicked in the past. I'm glad I did this time though, WoO is truly a well-designed and fun game. It's incredibly interesting, and the system is unique in it's own right. Great job! I look forward to more updates on the game, and the 2nd part of the campaign ^^.
P.S. Just a thought of mine but, if you're familiar with Dune (Frank Herbert), the WoO system would work perfectly with that universe of fiction. All the politics infighting, espionage focus rather than purely physical brute force.
Again, great job!
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It would be a good game the only problem is that the skirmish is impossible sometimes it is so easy to beat the AI that it is realy boring and sometimes you cant beat the same level no matter how hard you try. Then I realised the machine cheats... how the holy frak dose a metris hero getting back the cards in the deck after it played them and no it is not that kinda hero :S. Sometimes I dominate the Ai most of the game and suddenly it just pounds me in the ground ... WITH WHAT???? this game is realy frustrating!
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There NEEDS to be lategame content that promote competitiveness. No reason to play multiplayer because you get 3x more silver grinding skirmish. There needs to be a VISIBLE ELO system so people with all the cards have a reason to play
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Fun enough, but it really frustrates me that so much depends on what you blind-draw into your hand. I've won battles when I was 30 health behind, because I drew 10 allies in a turn, and lost them when I was 30 health ahead because my opponent drew 36 damage-dealing cards in a turn.
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Really great game! Why not ulocking silver pack for those who fully upgraded all common cards ad gold packs for those who fully upgraded silver cards, i understand that the dev needs money for further improvements, but I think many players can't afford that.
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How can Mogesh discard ally cards without using any card or feeding himself magic?I see this every time I play versus Mogesh and I understand how it is possible.