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Why people voted down my comment that Rampart doesn't stock with coordinate? It's true. I ransacked one and used coordinate and nothing happened
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Oh, OK. I get it. After playing a ton and upgrading my cards a lot, the apprentice setting works so they always have enough death and magic every single turn to kill every single one of your cards, even if they started with zero and you played 15 cards that turn. That makes perfect sense.
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It's never worth playing any of the skirmishes above novice. The extremely high risk of losing is not offset by the slightly higher money gain.
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Could a longer animation be added for misinformation so that I don't have about half a second to see what got deleted from my bank? Just a suggestion. Great game overall!
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This is another BS game where how well you do has almost nothing to do with skill and more to do with how powerful your cards are.
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Was the 14/5 patch made because there are some complaint about metrix "low cost" and "unfair stealing everything" ? It's already pure luck deck and now they made them even more difficult to win. Why bother making useless downgrade like this and not launch the new faction instead?
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Re: new patch 5/14
I reeeally hate the added turn timers to skirmishes (and I assume campaign). Unless people taking a long time is messing with the software somehow, it makes things feel less relaxed, which is what skirmishes are for in my opinion. Also, it discourages using Kongregate's built in chat. I'd appreciate it if the change was reverted. Upvote if you agree, I guess.
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ugh, the win in a row mechanic is getting me really frustrated. I've played for hours and can't do it because of things being too luck based.
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@Murphieschecker my blue deck beats blue as well as the other factions, you just have to find a right one. And it's 90% blue vs blue, because blue is just the best faction - when properly played, you can copy all of opponent's deck
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stop the 90% blue vs blue rate. Blue decks are designed for other colours, as a blue deck developed for blue is very specialised and next to useless against the other colours, for which there should be a 2/3 chance of facing
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please remove multiplayer quests. People do not play fast enough to finish the game before a disconnect. This renders the quest impossible
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by far on the most responsive game development on kongregate. We ask for names display for multiplayer, we got it, we ask for daily reward for the premium currency, we got it, we wanted to know the exact amount of exp our heroes got, we got it. I ( and 99% of everyone who give this a shot) will be impress by the amount of good updates this game go through just to please us. Kudos to the developers on a job well done and look forward to everything you have in store for us.
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@Zea Mays Not quite. The cards that you're talking about are Hero cards, not epics. Epics are special coins, Babaras, Gretta, and Ysadora. The only pack unlocked with skirmish is the gold pack, which also requires you to spend 100 kreds.
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the game clock need to go down regardless of playing cards. I was just in a game with some one from green who had all of his gold in his hand and was able to cycle through his cards indefinitely. This continued to happen for 3 minutes, until they finished there turn
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I can understand 91woot91. I was just suggesting :P I play Daramek most times and i just thought that some things should be Nerfed. and changed, But it is critisism so it can be added onto and so and so. I was sorta tired when i made that comment so i probably wasn't thinking.
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Cassidy, Your first and third quarrels are with Vespitole, but they're quarrels with the central mechanics of Vespitole. Vespitole is a faction which is based around having every card letting you draw another card. The spells can be reused to enable chaining with that. Your second suggestion seems to be quite unneeded, seduce is relatively balanced as is. Your fourth one doesn't seem like that good of an idea, what if a top tier player is testing out a deck against other players? Anyway, they seem to have a matchmaking system in place already, but it prioritizes speed over getting a person of exactly the same skill level, so the more people that are playing, the fairer the multiplayer is, so get your friends playing!
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Creative CCG, enjoyable (fictious?) loading screen quotes, and enjoyable strategy game. One suggestion, ability (or faction ability) to start with fewer coins (9 or 8 would really make a difference with some heroes)
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if any challenges involve wins in a row, you should either fix connection or ensure that loss of connection does not equal loss of win streak. I just missed out on master trifecta challenge due to such an occurrence
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TIME FOR CONSTRUCTIVE CRITICISMS! I think Spell cards should have a timer. so i can only play x so and so times. Secondly! (now im numbering this?!) I think that some blue cards should be nerfed just slightly... Like seduce! like it keeps the card for only so long instead of untill you kill it... sorta like irl. (now im not numbering it. what is my life)i think that less units from Green should draw a card! only the really good ones like Warship or knight. Lastly i think that the multiplayer thing should be done in ranks! Like you can choose master rank apprentice neophyte and so on, and you should only be able to choose said rank if you have it in skirmish :3 so someone from journeyman cant play apprentice multiplayer rank! P.S don't take this wrong. its just constructive criticism so you can make a better game! I love it either way.
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Somehow I kept getting the same multiplayer opponent four times in a row, and he instantly quit as the game started until it was his turn first. Please disable this tactic
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does anyone know how to complain to kongregate about how the surviving multiplayer games seem to be the ones whereby connection is unreliable? The one that i recall had no issues like that and was brilliant even without that factor was removed
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This is literally the most addictive game ive played since Tetris. Best card game ever. Beautiful depth within simplicity.
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At least, set the time limit in multiplayer with several options: 0~10 , 10~20, and 20~30 seconds. Let the player duel with one who has the same time limit setting. I really don't care whether the slow guys will spending one hour or a whole year to dual with each other.
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somehow vespitole can go for infinity combo, when u guys trigger the combo there's glitch for every 10-13 cards u clicked which extend the time limit for your turn (if u click it super quicky), for this case i think it's better if we have an auto win button or something?
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The time limit each turn in multiplayer should be reduced to 10 seconds, I really don't like the guys who reacts slowly.
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Suggestion: Raise the costs and/or lower the power of some of the Metris cards. Metris cards seem inexpensive for their power especially when compared to Vespitole or Daramek cards of the same scarcity and upgrade level.