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Comments for War of Omens

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Theorum

Feb. 13, 2014

Under rating threshold (show) this game is super buggy for me. I can't see the labels for my gold, hearts, ect. full screen doesn't work. I'm using Opera

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(-2)

TheBuck

Feb. 13, 2014

Under rating threshold (show) There needs to be a way to slow down the playing of cards. 99% of the time I dont know how my opp does anything because I dont get a chance to read the cards that are being played.

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(3)

PrinceLKlar

Feb. 13, 2014

Under rating threshold (show) You can upgrade them twice and use all three Wishseeker. Not a bug

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(2)

Wishseeker

Feb. 12, 2014

Under rating threshold (show) Hey devs, it's bug, or it's OK, when you upgrade card, you can use both upgraded and non-upgraded cards?

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(-1)

scruffybowyang

Feb. 12, 2014

Under rating threshold (show) it's nice that you can choose to upgrade cards instead of having to take cards you don't want or too many copies of the same card, but it would be nice to have some other way to upgrade cards.

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(-1)

Anomaro

Feb. 12, 2014

Under rating threshold (show) how does one obtain new heros besides for leveling up? For instance the blue heros.

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(-1)

zzxxzz3

Feb. 12, 2014

Under rating threshold (show)

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(-3)

FuckThisFucker

Feb. 12, 2014

Under rating threshold (show) Really nice game, hope there will be more cards and the campaigne

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(2)

Bariko

Feb. 12, 2014

Under rating threshold (show) Wish I could play. Stuck on the red Fifth Column Games splash.

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(2)

zzxxzz3

Feb. 12, 2014

Under rating threshold (show) Blue has some insanely unbalanced cards. Arsenic does 1 damage to the enemy hero/turn permanently? Mayhem destroys all enemies for FIVE gold? With card upgrades, you can set up a pure damage/low cost blue deck with cards like waylay, surveillance, ambush, satchel bomb, hemlock, belladonna, and reconnaissance, play a card every turn (all of those cards cost 4 or less except hemlock), and do 4+ damage each turn reliably. No counter, as "spells" can't be dispelled...

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(15)

sirspikey

Feb. 12, 2014

Under rating threshold (show) Wow, really nice take on the ccg-genre. Really love the cardupgrading stuff and food and magic, skulls etc love it! though I would like to see a cheaper way to earn gems, it shouldn't be easy but at least some alternative

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(2)

Tolrein

Feb. 11, 2014

Under rating threshold (show) Greate game, no energy and not money-driven, but... The game is very imbalanced towards the blue decks. Just a few examples: Untargettable and undestroyable over time spells (while creatures CAN be killed) Mass killing spell: Mayhem Card stealing spells Enemy Draw reduction spells Iperspammables burst spells For instance green has a card that gives 1 skull per turn, with 1 health. Blue has a card that gives skulls for 3 turns and it is not destroyable. Dmg REFLECTION from any source (creatures, skulls, magic etc.) Do something. At least add a way to dispel the ongoing spells, without counter there is no real skill involved.

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(4)

theEman12

Feb. 11, 2014

Under rating threshold (show) I really like this game, reminds me of dominion. Which is a huge complement because I love that game.

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(0)

Cokeheadriff

Feb. 11, 2014

Under rating threshold (show) ... opponet played 3 cards got almost 30 magic... didnt even see the pictures. definatly needs a way to read what it is your opponent played

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(1)

Silverfire

Feb. 11, 2014

Under rating threshold (show) Silversteel0, the draw cards work, but first you have to have a card in your deck to draw (and the 10 cards you pick for the bank aren't your deck) To have it work, you need to have bought a ritual/ally/goat and it needs to be in your deck first before the draw x cards work.

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(1)

GalinAshir

Feb. 11, 2014

Under rating threshold (show) Great. No energy, fresh gameplay.

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(4)

xandramas

Feb. 10, 2014

Under rating threshold (show) This needs some xp gain for losing too. Annoying playing a 10 minute match and barely losing and getting nothing for it.

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(5)

Developer response from FifthColumnGames

This is coming very soon... :)

lVleIkor

Feb. 10, 2014

Under rating threshold (show) Most new people fail to realize, the 100 silver pack is far far far better than the 300 silver one. It actually helps you being locked out of it.

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(134)

SilverSteel0

Feb. 10, 2014

Under rating threshold (show) draw rituals, draw goats, draw allies seem to be broken (they don't seem to do anything)

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(1)

Developer response from catluck

You need to have allies in your inventory for them to draw.

lVleIkor

Feb. 10, 2014

Under rating threshold (show) Great game. No energy system, devs that actually answer and listen (amazing). Wish this game came out way back, wouldn't have wasted so much time on bloodrealm.

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(431)

aghloe

Feb. 10, 2014

Under rating threshold (show) Great start for a multiplayer game. No energy, stable income, multiple unlockeables, The mechanic is also new and intersting for a CG. I guess it only needs more content. The only stingy part is getting cards that you cant use yet (and just 1 per boost :/). Cheers~

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(11)

PrinceLKlar

Feb. 10, 2014

Under rating threshold (show) After running up the numbers on my first endless turn using Courtly Intrigue, Masquerade Ball and Corruption I noticed that Corruption stops giving all the gold it should. When I got to 90+ and 100+ skulls it was only giving 9 and 10 gold. Just so you know.

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(1)

xandramas

Feb. 09, 2014

Under rating threshold (show) ageed blue is way op, gets a bunch of unkillable cards. Who thought that would be a good design choice

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(9)

PrinceLKlar

Feb. 09, 2014

Under rating threshold (show) I dig it so far. Edits I would like to see. 1) Either be able to buy packs of a certain color or a marketplace to trade the colors I don't want for those that I do. 2) Ability to unlock advanced packs without real money. By all means leave the gems and gem only packs, but give more options for deck improvement. 3) A collection update. I can see what cards I don't own and that helps plan for a deck you would like to build, but what happens when those cards are improved? Might change your mind on certain cards and or builds if you can see what an improved card looks like. 4) Heroes in the card list. Just cause. 5) Different art for improved cards and heroes. 6) A combat log so I can tell what the Hades just happened. I'm looking forward to spending a fair amount of time playing this game. Good job!

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(14)

klemenxkavcic

Feb. 09, 2014

Under rating threshold (show) U should edit game size. There's a scrollbar on the right. It appears if I'm playing on 90% or 100% size, but if I set zoom to 75% full game is shown and scrollbar dissapears. But the game is too small then.

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(1)

Developer response from FifthColumnGames

This has been fixed, thanks for reporting it jajce3!

flashdime

Feb. 08, 2014

Under rating threshold (show) Blue deck's cards don't get destroyed after use it seems like

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(3)

Developer response from catluck

Theodox has a 15% chance to retain his cards, and you can use Clever Planning to save one.

flashdime

Feb. 08, 2014

Under rating threshold (show) would be nice if you could have a way to find a specific opponent

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(2)

flashdime

Feb. 08, 2014

Under rating threshold (show) The blue deck is a little bit op.

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(1)

ChristopherG15

Feb. 08, 2014

Under rating threshold (show) Kind of good for beta. Like the idea and all. The store is a bit off putting for how you buy cards. Some enemies seem oped to me. No energy based multiplayer is a plus. I give this a 2/5 for now.

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(-2)

qwefg

Feb. 08, 2014

Under rating threshold (show) Hero color plans! Green = drawing cards. so they can spend a lot of time on their turn during tons of cards and getting bonus. Red = well most destory your own cards for bonus or go with the ritual plan and make every card you play give a certain bonus (or sometimes attack) Blue = sabotage. Your bank cards are not ussually added to your deck so plan wisely. best card to get is the secert/tolen plans. It gives you a copy of their card which is ussually added to your deck. (helps filter out drawing gold card when your buying card bank is low)

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(4)

gem_west

Feb. 08, 2014

Under rating threshold (show) If multiple copies of Undermine are on the field, they glitch and stop counting down.

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(2)

Developer response from catluck

I just pushed an update with a fix for this bug. Thank you for finding it!

Rainh

Feb. 08, 2014

Under rating threshold (show) lol. i must be terrible. apprentice coms are tearing me apart, those hero powers x.x. i win maybe 1/10 against them. Fun game tho, kinda repetitive after a while, but overall i like the interesting perspective on a card game. ended up playing till 5am >.> forgot to sleep. Look forward to seeing how it progresses! (5/5 since you didn't add any kind of gay energy system, about damn time a card game didn't have one)

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(3)

flashdime

Feb. 07, 2014

Under rating threshold (show) A lot of the cards that you can draw another card with if you play it don't work or only work occasionally, like Pig's Ungent, Repopulate and Rat Catcher

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(-1)

lVleIkor

Feb. 07, 2014

Under rating threshold (show) Game has issues with alt tabbing and running certain programs (league of legends). Makes this game 100% of the time say it's lost connection. Then the button reloads on kong instead of reloading this game (says beta permissions not met).

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(0)

Hydrawolf

Feb. 07, 2014

Under rating threshold (show) The one thing everyone here on Kong truly appreciates with a multiplayer game - No energy system.

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(1176)

Flightfling

Feb. 07, 2014

Under rating threshold (show) or maybe you can imput some kind of log

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(1)

Cokeheadriff

Feb. 07, 2014

Under rating threshold (show) full screen seems to be out of preportion...

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(1)

solemn666

Feb. 06, 2014

Under rating threshold (show) there is a delay between picking the card pack and it opening the pack.

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(7)

Flightfling

Feb. 06, 2014

Under rating threshold (show) it's really frustrating when your opponent plays a card and u have no clue what it did - so maybe put in an option that you can click or un-click that when clicked it makes u click past all cards that the opponent plays (exclude +1 coin cards u draw most of the time if possible)

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(30)

handgunman

Feb. 06, 2014

Under rating threshold (show) solid design, really liking the lack of any kind of energy bs. The campaign will be a definite improvement. Skirmish progression is a little too much grinding, might want to consider reducing how many fights are required for each tier(or opening all tiers at the beginning with reccommended lvls for fighting). It's a little unfair to have the third faction locked off until you can find a hero for it in a booster, since cards of that faction are readily avalible. might want to let players pick a starting faction and have to find heros for the other two.

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(72)

monkofpo1

Feb. 06, 2014

Under rating threshold (show) Not a terrible game but has some issues. Needs something to make it less repetitive like more heroes,classes,decks, and maybe a campaign.......

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(1)

rpgmanes

Feb. 06, 2014

Under rating threshold (show) 33,000$ kickstarter fund... have to pay for deck type...

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(0)

Silverfire

Feb. 06, 2014

Under rating threshold (show) I'd like to say one thing, have the cards stack rather than playing side by side, in a long game, it expands so far out you can't see what you got on the field. like herd of pigs x3 or something

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(1)

Guiltygear

Feb. 06, 2014

Under rating threshold (show) Why is there no chat room for this?

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(3)

Developer response from FifthColumnGames

I've asked Kongregate to set one up, it looks like they've taken care of it already :)

darkonesofthe9

Feb. 06, 2014

Under rating threshold (show) It won't load for me T.t I am going to stubbornly try again and again until this game loads >:l

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(1)

Developer response from FifthColumnGames

Sorry about that, we had a small hiccup on our servers. We'll be monitoring them more closely to try and prevent any future issues.

janue

Feb. 06, 2014

Under rating threshold (show)

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(-11)

Grimnok

Feb. 06, 2014

Under rating threshold (show) Being able to buy better packs only with kreds, so real money, is very demotivating.

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(15)

Mowser

Feb. 06, 2014

Under rating threshold (show) I really like this game, it feels more like raising your society to conquest over just battling.

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(146)

onyxbirdx

Feb. 06, 2014

Under rating threshold (show) Really cool Dominion-like gameplay. Brilliant!

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(3)

Cokeheadriff

Feb. 06, 2014

Under rating threshold (show) ive gotten cards that i cant seem to use they have a greyish blue border...

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(7)

Developer response from FifthColumnGames

Those cards are part of a third faction - Metris. You can use them once you've obtained a hero from that faction. Heroes are obtained the same way as cards, by finding (and choosing) them in the packs from the store.

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