Under rating threshold (hideshow)
Deflect means to block something but causing it to go a different direction. Reflect on the other hand means to send something back the way it came. In a game that is word based make sure you use words correctly. Please fix "Frame"
Under rating threshold (hideshow)
WHAT a good GAME! greatest thing beyond alot of good things mentioned by others, is that the game is fast! no waiting for animations to end, it is perfect. thanks.
Under rating threshold (hideshow)
Broken 3rd tutorial. Since your standard deck has low attack you can't get enough attack out until it is too late and are skulked to death. If we were supposed to mod the deck heavily first you should have made that clear or made the tutorial doable.
Under rating threshold (hideshow)
Great Game! I am a big fan of card games (MTG, Elements, etc.), and this had made a spot on my favorites. My only issue so far is the fact that the game window is bigger than my computer allows. When I zoom out, it cuts off part of the game screen. Can you fix this please? But seriously, Great game!
This is not true. Every card in the game is available in the oak pack, which is purchased using Silver (the currency you earn by playing for free). There is also no energy, so you can play as often as you want.
Under rating threshold (hideshow)
@GosseG feast doesnt draw new allies because you have to have them in your deck, that means you have to buy them from the bank first, and im too tired to explain it now, this has been said like atleast 20-30 times already. And im assuming the lepers didnt attack the source cuz there were interceptors in the way, and if say milita attacks it and you have an merc on the field it attacks the merc cuz he can survive so he intercepts first, because well he can still survive
Under rating threshold (hideshow)
Good game but there are a couple of buggs. In alot of cases feast sacrifices your weakest ally but does not draw the allies. or lepers gets damaged but does not attack the source
Under rating threshold (hideshow)
This game is growing on me big time. I've played a few dozen games, so Sofocrato was a push-over. I've gotten a couple new heroes from oak packs, and it's quite fun to open their lvl 4 special cards, even if a bit grindy. I win Neophyte games 100% of the time, and they're usually significantly shorter than the more difficult Skirmishes, so I don't see the point in playing the higher difficulties, except to test my decks against tougher opponents, especially since the loss reward is the same 10 golds on every difficulty... if the loss reward were the win reward of the previous difficulty, then I'd be happy to play the higher difficulties, even if the games take longer.
Under rating threshold (hideshow)
One thing I noticed is that when you peek at your opponent's bank's lowest card, the card stays behind your cards in your hand so you cannot read the card's text. Otherwise great game!!
Under rating threshold (hideshow)
Sofocrato is much too powerful an opponent for the third tutorial. His ability means he can easily kill any allies you throw down before they have a chance to do any damage or help you, and all you can do is pay for useless human shields until he amasses enough resources to kill you directly. He's at you right out of the gate, and with the green deck (and with a hero other than Sofocrato) it's very hard to keep up.
Under rating threshold (hideshow)
Absolutely love this game. It's the best CCG I've ever played, and one of the best games overall. My only suggestion would be to add a way to chat with your opponent, even if it's only a few preselected phrases. It really bothers me not to be able to say gg.
Under rating threshold (hideshow)
It would be nice if you could skip the tutorial notes to go strait to the Battle. Course its frustrating to fail a (much to hard tutorial) and you have to click all the dialogs again
Under rating threshold (hideshow)
The new tutorial is fun a fairly well done but doesn't cover infinite loops, which are (I think) fairly important to Vespitole strategy. If you ever get 11 cards in your hand, you win, which is pretty important to know.
Under rating threshold (hideshow)
Wait, so I can click on my quests and it'll take me to where I need to go? Ah, I never realized I had missed such an option until now.
Under rating threshold (hideshow)
Awsome game It needs a cupple things: Some Kind of turniment thing so you can win credits, Like pay 50 each play 10 people, winner gets 300, 2nt gets 150 third gets 50 or somthing. Also A Log so you know what your opponent is doing, maybe like the ability to see what cards are in your deck that you've bought, in case you forget.
Under rating threshold (hideshow)
very very good game , i like it , but the only thing i'm doing is : multiplayer , buy packs , multiplayer , buy packs , multi player , buy packs ..... i would like to see first of all the campaign and also a sort of tournaments with prizes for partecipating and winning ... come on who doesn't like prizes ??
Under rating threshold (hideshow)
time that is seeking a GCC decent and now that I found it, but it's too OP your computer and then the fact of not being able to take over the decks oak pack quite bothersome to me
Under rating threshold (hideshow)
@ changertakov - you need to have the card into your deck in order to draw it. If you haven't bought a ritual yet, or all your rituals are in your hand you can't draw one from your deck.
Under rating threshold (hideshow)
Unless I interpreted the cards wrong, all of the cards that say "On enter, draw a _____ (ritual, minion) don't seem to work
It would also be nice if start of turn effects weren't delayed
Under rating threshold (hideshow)
I don't know if it is a bug or intended, but the enemy militia ran repeatendly in my misdirect through the automatic attack and didn't take any damage (didn't die)
Under rating threshold (hideshow)
That game is awesome ! Rules are well thought, factions are very different so it's like playing a different game when you change your hero. Multiplayer is very nice, but what I would like is some kind of cooperative multiplayer mode. Instead of playing against someone, you play with him against some kind of challenge or AI opponent. More cards or a fourth faction would be nice in the future... And the ability to play against your friends (even without reward) would be nice too. 5/5
Under rating threshold (hideshow)
i really like the game mechanics to begin with. the only thing that bothers me a little is that there could be a few more cards, making it feel less like "I played exactly this game before" due to restricted variations of decks.
Under rating threshold (hideshow)
but report: If you have a an un-upgraded card in your deck, then upgrade it, you can have both the un-upgraded and the upgraded card in your deck at the same time.
Under rating threshold (hideshow)
great game coul be better ıf added an agaın optıon and few more detaıls to rescue players from the lıttle waıtıngs that stands between them and the amazıng game play
Under rating threshold (hideshow)
Have you think in daily rewards like coins or cards? Its a good game but its hard to get a card upgraded... thats no bad but time consumming.
Under rating threshold (hideshow)
Definitely adding a vote for a battle log - with how quick the AIs cards play it's pretty much impossible to figure out how the heck they did what they did (you see one card played but see them get the benefits of something else entirely - either that or they just plain cheat but I assume the former)
Under rating threshold (hideshow)
Would be great to have them kind of battle log. Far too often I'm left wondering how the AI managed to deplete all my ressources when it should only have stolen one for example.
Under rating threshold (hideshow)
@harutatsu i think that is excactly what makes it so fun, and every card game is like this. you need some luck so that the cards that you have in your deck are good
Under rating threshold (hideshow)
This game could be great but the bank system makes it too random, players cant plan because they cant rely on the decks.