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Has anyone figured out why Loq steals way way way more than 5% of resources? I've played him hundreds of times, I feel like I sometimes lose closer to 20% of my resources.
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It would be awesome, if you added some more extras unique to this game, like the special coins you can get. Little things like that make it a great game.
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Nice game! I'm a fan of cardgames and I the original system of discard going back for the deck is a original and interesting dynamic!
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the Inquisitor.... such a stupid unfair card... doubles your resources. I've yet to beat someone whom I've seen using it. Can win 80% of the time vs masters, but this card alone beats me every time.
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The rewards are rather ridiculously low for the campaign compared to skirmishes, which makes the campaign very unattractive to me.
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Giving a boss all three resources when I have one feels incredibly unfair. it doesn't just triple the advantage, it lets him combo off of cards immediately, destroying anything I put down and giving him all the resources he wants. It doesn't feel like a challenge, it feels like luck that's weighted VERY heavily in his favour.
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Yo devs,under the game modes in the help tab it still says the campaigns are coming soon. Just thought I would let yall know.
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I like this game (5/5). But I dont like PvP (at all ...).
And here - For PvP you have to grind or pay a lot. With 10-15 games a day you dont have a chance in PvP. And now the quest force me into PvP ... this sucks.
Please remove the PvP quests or bind them to a above average ELO.
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@uberchops: whats wrong with dailyquests? nobody forces you to do them,you don't like them? than ignore them! I for my part like it: free gem once a week and an additional source of silver every day
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I don't get people:
"I liked your game... untill the point where you gave me X for logging in". They didn't change anything. They didn't take anything away. They are, literaly, giving you free money. Why do you complain? I just don't get it.
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@uberchops I see where you're coming from, considering the daily rigamarole for game like RoM, but this is the only way to gain free gems in-game. Plus, this increases the chance for F2P players to get elusive coins and rare cards.
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What? Daily Quests? Why? Why would you do that? I CHERISHED the fact that this was a top-notch CCG that didn't employ lab rat addiction tactics like daily quests or energy systems. The game drew me in almost every day because it's a good game, not because of some carrot on a stick.
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Whoo, update! :D New Cards, and Daily Quests from now on. I really like the changes you are implementing, and you are delivering improvements at such a fast rate. Keep up the great work!
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Multiplayer and Skirmish need a replay button that will restart what ever type of battle you just did. Please vote up if you agree.
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The "Rite of Battle" card, in master skirimsh didnt leave the battlefield (my enemy had an everlasting "atk 2x when you play a card")
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This is a really interesting take on the CCG genre. I agree completely that the lack of an energy system totally alters the flow of the game for the better. You never feel like you are going to hit that wall where it becomes really hard to win either. The other thing that makes this game extremely playable is that it doesn't feel like a clone of enerything else. The concept is original and clever. Can't wait to see where the Devs go with it.
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Especially now that there is in-battle text with the campaign, there really needs to be a low-quality option. Many times, lag will cause text boxes to fade away before I can finish reading, or even before it is finished displaying! ... The lag in general also prevents me from going into multiplayer with the deck that I want to play because the turn timer runs out too quickly when I want to play a lot of green cards each turn.
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@CaptC: That's completely intentional. If you were to feed magic to a gold panner, what would it accomplish? You've just turned a resource that can be used for anything into a resource that can only be used for one thing, and to add insult to injury, the resource it just was replicates the effect of the new resource. The designers purposefully prevent you from downgrading your resources into fewer options.
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CaptC: It's a nice thematic element that magic can't be defiled by turning it into lesser resources. It can be fed to Bureaucrats or Orphan gangs, though, so it seems like an intentional design choice.
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@CaptC I think the inability to feed magic to gold/skull producers is intentional, since you can't feed magic to the vestipole resource producing allies, either. Really, though, there is no benefit to turning magic into any other resource unless you happen to be playing multiple corruptions in a turn.
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Nice game. I have a suggestion and a bug report. Bug report: The wild card resource cannot be used to feed gold panners. Suggestion: Give us a way to turn off or tone down the fancy glow effects. They seem to be CPU killers on slower systems, and I wouldn't be surprised if they are part of the reason for many of the reports of crashes.
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I did have a high rating of this game but I couldn't help but notice how often this game crashes, especially around when you win a match. As well as this the game will often not start saying that the latest version of flash player is needed, something that I DO have. There is a lot of potential in this game, I'm sure the campaign will be great but until it stops crashing and claiming that the flash player is not good enough, I'll rate this game low from the amount of frustration it causes.