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@WizardOfTheTower That would be stupid because then the decks would just go round and round or 1 person would have a huge advantage, just build decks to face everything like you should be
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After having played this game for some hours I must say that there needs to be a choice between decks before games. Some cards works against blue but not green, for example. the Embargo card (nice to block blue from buying cards, but for red and especially green, much less useful since they retain cards after use). So, when a battle is about to begin, state which hero you are going to play against, and then give a choice of which deck to use. This would open up a lot of strategy.
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Great game! Easy to learn, good card design, nice illustrations and a clever rules system! I have a few suggestions that could make the game just a tiny bit better, though.
1. There should be a button on the main screen that lets you play a skirmish game at the level on which you last played, sort of a "continue" button.
2. The quotes on the loading screens are cut of mid-sentance. Something needs fixing here.
3. Sometimes the card play is too fast to really understand what the opponent did (in skirmishes), so a list of past actions would be very nice to have. That could also be used as a basis for strategy improvement post-games.
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This game sure has potential. Game seems to have alot of lore at the moment. If you play your cards right this could be big! (No pun intended)
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great game, really clever strategy. sometimes i can't read cards because there is something on the top of them : it happens with the lower card of the opponent's bank, that appears under my hand, and with the opponent's hand, hiden under his name
plus there is something quite unfair with the new character loquori, who steals almost every ressource i get!
thanks for this funny game.
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if this "game" was designed so that the probabilities reflected how the deck was made, and had tutorial decks that could win, and had all the other probably infinite small problems sorted out, it would shift the overall quality of kongregate games for the better. As it is, there are so many rubbish ones it does nothing. And I'd hoped this could be a replacement for either the best kongregate game, which got shut down, or its brother, which should have been shut down
Most card games have its share of randomization/luck, ours is no exception. I'm not sure which probabilities you're referring to, but the randomized systems we have in place may not be immediately obvious. Perhaps we need to do a better job explaining them, feel free to discuss them in the forums if you have details to share. At the same time the game is only a month old and is receiving continual updates, so you can rest assured that we will be addressing the problems you're referring to. Thanks for the feedback!
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this green faction tutorial gives the impression of there being no way to deal damage in the entire deck. Murphies law again raises its head to gnaw away at the potential for good games
The Green tutorial has Soldier, Knight, and Bishop, all of which deal damage or give you skulls. Benediction and Marshal activate those allies to double their damage/skulls effect. The remaining 5 cards (Collect Taxes, Wealthy Patron, Merchant Guild, Synod, Sibylline Scrolls) are all there to help you be able to afford and play those offense cards. Therefore the breakdown is 50% offense/offense multipliers, 50% wealth/deck control. With careful play, it is definitely winnable.
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This is very interesting, can't wait to see where this will go. Different, well thought out despite the (at present) small pool of cards. No money grubbing tactics makes me want to dish out cash for the developers.
Just what I needed.
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It would be nice, for the campaign mode, to be forced to use some cards, because when you play often, you quickly "find your style" and use some cards that fit your choices, but I realize that I don't know how to use other cards... If I was forced to use them in some way, I would (hopefully) find new and exciting new strategies.... or not :)
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Playing TCGs for a long time, this game is a great breath of fresh air. I can't wait to see it grow and am having an awesome time with the content that is here. Thx devs keep it up I'll keep playing
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It would be nice to have a place where you can see all the flavor text. I mean its nice to see them on the loading screen but sometimes I see the same one over and over and want to read a new one. Plus there are some flavor texts that are kinda interesting to read and think about.
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@Bane Sidhe, They used Festival, it is a hero card that sacrifices the weakest ally and makes all your rites stay out a extra turn.
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Such an addictive and amazing game. Deck strategy variation 5/5,design 5/5, gameplay 5/5, mechanics 5/5, stability 5/5, dev reaction to the community 5/5, updates 5/5. it's somehow balanced,although it needs some work since the game is in its first steps. I love it.
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Loving this game. Absolutely outstanding with none of the restrictions that most have (Energy, Microtransactions, etc etc.). Great Job devs.
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I have created a deck for Valdorian, but when I want to edit it, the game crashes and I have to refresh. Other decks are fine, the problem is only with tte Valdorian's one.
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Each level up should come with a higher reward. Getting a hero from level 9 to 10 over an evening shouldn't earn you the same as getting it from levels 1 to 2 in ten mins.
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First off: Absolutely AMAZING game! That said:
Impersonate needs a huge nerf. It not only screws up the opponent's next turn and gives you a free card to play from your hand... It's crazy cheap as well. Please look into this Devs!!
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Quick comment, actually, I think it is a bug. "Valdorian" is supposed to have a 20% chance of taking a card from your deck, but he takes it from your hand.
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Couple Suggestions: 1. Would be nice to have a friends list 2. would be even better to have a recent fight area where you could challenge the person you just fought again 3. Nicknames
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I'm disappointed :
It's an unbalanced game unless you are ready to pay in cred.
To play in multiplayer against players decks boosted in cred, is tiring and there is no pleasure.
After 3 days of play, I forget it and I move on.