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I'm confused- why am I able to seduce a catapult, but not a palisade? I'm sure there's a joke in there somewhere, but I'm finding myself hitting a wall.
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I've been trying to design a DBG myself, and here I see a really good one.. although I didn't expect it to have combine bank cards with CCG. Really a good job there, devs. Hurry get us mobile version, haha
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It is a nice game but soetimes it can piss me off realy good I broke 2 mouse already because of this game cause some times the computer is haveing so much luck it is almost unbelivable.
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Breaking 300,000 gold in hand neither auto-won the match, nor crashed the game. Attempting to use my Vinter to convert it to food, did however crash the game. That being said, I regret nothing- my dream of filling an entire sea with only wine and swimming through it will be achieved one day!
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lol. if you're complaining about it being pay-to-win then just don't play multiplayer. i just do skirmish then tournament when i get a draft ticket. it's an equal battle in tournament.
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it is amazing the ingratitude of some people, meaning that the devs have created a game without an energy system to spend real money on the refreshing of, and people complain about it being "pay to play". Uh, hello, pretty much all other card games on Kongregate require you to spend real money to keep playing but not this, the greatest surviving card game here
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This is a great starting point for a CCG. Love the resource setup. However devs need to finish making the game and the micropay is more pay to play then pay to win.
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Like any "F2P" game you will find yourself wanting to spend money but at least WoO does it like a nudging roid dealer instead of chopping off your legs and making you pay for them to win the race.
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Those moments where you are winning in tournament, experience a random error, and then you are forced to refresh and given a forced loss. Quite annoying :(
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These crashes have lasted for several months. I seem to get them mostly as Endazu. Reloading is annoying but doable, but it gets very frustrating when you are playing for the 3rd grandmaster win in a row.
I'd be glad to send any helpful debug info if you would put that up on the crash screen.
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not playable on linux, since newest flash there has lower version than on windows, please keep in mind not to exclude linuxplayers - thanks.
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I'd like to see the silver deck become buy-able for non-pay players. The gold is still reason enough to pay. I open 50+ brown packs a day. Most of my time on the game is simply clicking already leveled common cards for the 100 exp bump.
It's nice, but it takes SO long. The silver would really help alleviate that.
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:gets put against an opponent in multiplayer with fully upgraded cards and full epic coins: :forfeits match: "You've quit too many matches recently!" I don't care if the rejoin timer is just one minute, that's just rubbing salt in the bad-matchmaking wound. :P
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Wow, 2 times now I have gotten Mutual Defeat while trying to get third game in a row against grandmaster. I've never even gotten that before today.
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Also, I would like to request a way to search for specific people to play against. I recommended this game to friends and I would like to play against them but alas the multiplayer function is purely randomized it seems. (Though those randomized fights were also fun of course. I just love playing against my friends the most.)
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Since my last attempt apparently was too confusing (though other than one Kongregate Code of Conduct breaking comment, no explanation was given as to why the comment went from well upvoted to below threshold), perhaps I need to restate my points //// To restate: [Currently] Lacking in campaign content, lacking in gameplay options (you've got SP and MP quickmatch, and tournament, other than the currently limited campaign mode), lacking somewhat in non-tournament card selection, dialogue is too easily skippable. The game is inherently good, and perhaps the devs already plan to address every single listed point, but I don't see there being an issue with me noting these things. You could make counterpoints, if for some reason you don't want to see these things!
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So far I'm really loving this game. The gameplay itself is great (I get so fed up with games that 'auto-play' for you, what's the point of it being a card game if you're not thinking for yourself?), the campaign and characters are amazing (I might have a bit of a crush on Listrata now), and the humor is often spot on. I can tell they're still developing a lot of the story portion of the game which is fine, great even, and I feel like I know so much about how Vespitole works both in game mechanics and in story but... well, I don't want to make any rash judgements on the other clans but Daramek and Endazu seem a little concerning. Story-wise. I love dark humor, I really love dark content, but I can't help but side-eye a lot of the cards in Daramek especially. I hope that my concerns prove unfounded... basically, please hurry and give us the story on Daramek! (or the rest of Listrata's story is great as well.)
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Intriguing, fun, great campaign dialogue, but: [currently] a bit sparse on total available cards, and WAY sparse on engaging content, especially in terms of single player. The game is going to need more campaign content and a couple more modes, and enough potential cards to earn to make all that play worthwhile, before it stands as a game that you can really sink your teeth into. And, last flaw, that amusingly cheesy and engaging campaign dialogue is hindered by the fact that it's far too easy to accidentally skip through or miss auto-progressing parts of. Just add a 'No dialogue, Click for Dialogue, Click for Dialogue (first attempt only)/Auto-Progress Dialogue, Auto-Progress Dialogue [default]' toggle in Options, and everyone'll be happy. In any case, the game definitely has great potential thus far!
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Dev's have confirmed that ch. 10 of Listrata's campaign will be released in 2 or 3 weeks (I think it's 2, can't remember exactly).
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I know a lot of players think that the game can sometimes be a little rushy about the cards that the AI opponent plays and not always catch it, but I personally would love to see it go faster as it gets quite annoying having to wait 10-20 seconds when you're trying to grind.
Maybe it could be an unlock-able feature when you reach lvl 28 with a hero for the first time?
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So...I got bored and i have the thingy that add amount of apple to coin and a card that convert coin to apple, i make it for a few turns and i got around 4000 apple, 4000 coin and 4000 skull.. annnnnnd the game crushed :(((((
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Minor issue: full viewed cards are partially covered by the cards in your hand when it should be the other way around. eg. if you try to check how much health an ally in play has left, sometimes you can't, because the coin in your hand ("pocket") covers exactly that part.
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I'd like to be able to spend coins without the graphics slowing things down.
The animation is nice the first time, but after that it just drags.