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Comments for War of Omens

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desciclope666

Sep. 10, 2014

Under rating threshold (show)

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(-3)

DrZomboss

Sep. 10, 2014

Under rating threshold (show) I really HATE facing the same person again and again in mp

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(1)

Naesala

Sep. 09, 2014

Under rating threshold (show) Wish they'd tone back the ignore intercept/super intercept breaking. Seems defensive play is being more and more discouraged

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(14)

Pointless_Viking

Sep. 09, 2014

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(-10)

Xoff

Sep. 09, 2014

Under rating threshold (show) On the picture of the knight, he has a flail, but on his quotes he speaks about (his horse and) his sword. This is a small discrepancy.

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(21)

RogueBalog

Sep. 09, 2014

Under rating threshold (show) Yeah... bloodlust is broken.

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(2)

collusion

Sep. 08, 2014

Under rating threshold (show) no heal all allies is great when you have a few bodyguards on the board, well i guess if they have ignore intercept which every deck has it doesnt matter

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(1)

desciclope666

Sep. 08, 2014

Under rating threshold (show) a way to buy multiples oak packs would be good for poor ppl who want new cards.

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(12)

Bobogoobo

Sep. 08, 2014

Under rating threshold (show) Matchmaking is garbage, why am I getting matched against people who have every card fully upgraded and can beat me in three turns? Just don't even bother with that kind of match.

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(4)

haughtsauce

Sep. 08, 2014

Under rating threshold (show) i hate how i have 11k silver plus but i dont want to spend it cause it takes hours just to get cards why cant you make a way for us to spend more silver at once rather than clicking on the basic one every time totally have lost interest

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(1)

desciclope666

Sep. 08, 2014

Under rating threshold (show) truth be told, no one even uses apotecary, her only use is restock poision, how about, instead of just keep her as poision dealer and meat shield, change this "heal allies" with "on turn: heal 2" so she can at least heal the hero?

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(4)

NeoGilgamesh

Sep. 08, 2014

Under rating threshold (show) Playing Gretta vs Tazin on Grandmaster, when i'm suddenly on 5 health left, Launch a desperate seduce and get a goat outrider, end turn, Tazin has 10 health, sacrifices her 2 last goats and now has 8 skulls, Tazin launches all skulls at me and retaliates the goats attacks, Tazin dies goat outrider survives

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(6)

Wilmot

Sep. 08, 2014

Under rating threshold (show) Great

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(-2)

desciclope666

Sep. 07, 2014

Under rating threshold (show) madame aline and goat outrider still OP

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(4)

desciclope666

Sep. 07, 2014

Under rating threshold (show) when you play agains metris, you gotta be ruthless, and agains vespitole too, and endazu too, but not agains the daramek, cuz they have pigs.

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(2)

ble003

Sep. 07, 2014

Under rating threshold (show) @mrmortimer I usually do my best to incorporate a means to attack ignoring intercept, self-heal and intercept attacks, all without involving characters, in all my decks(except daramek, with daramek have a lot of low-health units to make something good hard to steal, use at least goat outrider and possibly lepers to clear misdirects and stuff. also have feast or repopulate to fill up your side quickly again. also sacrifice-cards are often disadvantageous to steal). metris were a terror as I was starting, but following those guidelines makes them a lot easier. agree that they need a different style of thinking, but I find them funner to fight and play as than two sides slowly filling the battlefield with stuff at a stalemate until one gets enough resources. note that this is almost entirely based on pve experience, unless the computer cheats players will always be a greater threat and can't really give any input there. hope I can be of help anyways.

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(0)

MrMortimer

Sep. 07, 2014

Under rating threshold (show)

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(-6)

DrZomboss

Sep. 07, 2014

Under rating threshold (show) @MrMortimer that's the whole point of playing Metris

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(0)

Darthwintermute

Sep. 06, 2014

Under rating threshold (show) I simply suck at multiplayer... the rest it's perfect.

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(4)

MrMortimer

Sep. 06, 2014

Under rating threshold (show) Dear Devs, I love this game EXCEPT Metris makes me rage. I appreciate a defeat in a good game, but Metris tears my arms off, beats me, and makes fun of my parents. Maybe I'm not spending money and therefore don't have the most efficient cards, but I don't think that's it. It's frustrating to build offense, have your enemy steal it blithely, then collapse while monsters I built with blood, treasure, and time decapitate me for a pittance of silver. I'd like to rebuild for strategy, but my options are limited. Please give me tools to fight this theft, otherwise this will devolve into a game of who can steal best. I would rather play a game built around what I can grow rather than feeling powerless and paranoid about what will be stolen from me. This might be different if I could adjust deck strategy to meet opponents, but since our decks are monolithic we must meet all challengers as they stand, I am asking myself whether or not to keep playing if it all will be taken from me. Thanks

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(2)

Avatarsoka

Sep. 06, 2014

Under rating threshold (show)

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(-9)

desciclope666

Sep. 06, 2014

Under rating threshold (show) interesting, the orphan gang and waylay attack weakest, my enemy had 2 lepers and 2 heal, my orphans and my way lay attacked him, wich proves the hero count as ally in those situations.

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(7)

desciclope666

Sep. 06, 2014

Under rating threshold (show) help me! some woman on a blue hoodie stole all my goats! how and i gonna make magic now!?

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(9)

collusion

Sep. 06, 2014

Under rating threshold (show) i mean when i run into a metris anti ally deck and i'm playing an ally deck why make me take a turn?

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(0)

collusion

Sep. 06, 2014

Under rating threshold (show) and then 2 minutes for quitting a second one

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(0)

collusion

Sep. 06, 2014

Under rating threshold (show) @Cody really? I got a 60 second ban for a single quit

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(0)

novocaine0

Sep. 06, 2014

Under rating threshold (show) great game, keeps updating and improving, though as a very slow progress system for non payers

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(-2)

Sulfras

Sep. 06, 2014

Under rating threshold (show) yeah their biggest focus is new cards and balancing out the game, the current amount of cards is almost three times bigger than when it started, but they are now and then adding 1 more chapter in campaign

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(0)

desciclope666

Sep. 05, 2014

Under rating threshold (show) that epic moment when the enemy uses usury, and the 6 cois where all you needed to buy your collosal auroch/war ship.

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(2)

desciclope666

Sep. 05, 2014

Under rating threshold (show) @stevarious, don't just go away and come later, you will miss the fun! the campaing isn't finished because they constantly add new cards, and them change others to balance, what they don't have in history they make up with gameplay!

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(-1)

desciclope666

Sep. 05, 2014

Under rating threshold (show)

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(-13)

inkdream

Sep. 05, 2014

Under rating threshold (show) A button that increases text speed would be nice

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(-2)

Stevarious

Sep. 05, 2014

Under rating threshold (show) Fascinating game, interesting elements. I love how the game doesn't stab you in the face with demands for money - I think the requirement of a one-time purchase of in-game currency for the silver packs is completely reasonable. My only complaint is that it appears to have been out since April and the first campaign isn't even close to finished. I realize these things take time but I don't think this game is close enough to finished to earn my money yet. I'll be back in a few months to see how things have progressed, though. I hope to be pleasantly surprised.

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(6)

Balore

Sep. 05, 2014

Under rating threshold (show) Most games like this get boring rather fast, I have been playing since before Endazu. I actually spent a few bucks on this game! I don't think I can physically quit anymore. This is an amazing game.

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(1)

joeboon

Sep. 05, 2014

Under rating threshold (show) As long as wait for a certain number of cards to be played, (I think it's like 5 or 8?) you'll get credit for the match (50 XP + coins for the loss) and no match penalty.

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(0)

Cody1215

Sep. 05, 2014

Under rating threshold (show) @Collustion I just quit 4 games in a row, and even after the fifth game, I never got a penalty for quitting.

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(1)

GingeKing

Sep. 04, 2014

Under rating threshold (show) If my internet wasn't so unreliable I would purchase a lot of stuff for this game :P

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(-1)

devilmaycry85

Sep. 04, 2014

Under rating threshold (show) this game got me addicted :)

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(11)

collusion

Sep. 04, 2014

Under rating threshold (show) @Cody yeah but then you get punished and are unable to play multiplayer for some period of time

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(4)

wayne1234567

Sep. 04, 2014

Under rating threshold (show)

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(-6)

qwrtui85

Sep. 04, 2014

Under rating threshold (show) Wow vary good!!!!

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(1)

desciclope666

Sep. 04, 2014

Under rating threshold (show) goat rider: you can't touch this! 'im OP as f*CK! madame aline: how cute.

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(-1)

joeboon

Sep. 04, 2014

Under rating threshold (show) Would it be possible to implement pseudo-random chance for %-based abilities?

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(1)

Cody1215

Sep. 04, 2014

Under rating threshold (show) @Collusion At any point in the match, you can click on menu then click on quit to concede the game and only sometimes get the reward. Alternatively you can just press ESC and then YES.

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(5)

desciclope666

Sep. 04, 2014

Under rating threshold (show) skirmish decks don't turtle anymore, its just pure defence, literraly, not even resorce generation, only defensive, that sucks; give the skirmish some less defence and more offense, or else every game will take 2 ours, assuming your deck have allies.

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(0)

MissToothbrush

Sep. 04, 2014

Under rating threshold (show) The concede button could be always available and the amount of rewards it gives dependant on the number of turns already played - in my experience, the button only pops up in the same turn that I am defeated - rendering it useless.

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(1)

primeoffense

Sep. 04, 2014

Under rating threshold (show) Been at this game since it got to Kong and I just removed it from my favorites today. The simple fact (imo, of course) is that the game is being overbalanced to the point that every battle is turning into a war of attrition. It's just not fun any more. What was great about this thing was that the games had a good, fast pace. Now, half the CPU decks do nothing but turtle incessantly despite having no chance of actually even dealing enough damage to win a game. Also, a great addition to this game, would be a LOG of the CPU moves that could be opened with a click, so the player could see what was actually done in a turn. As it stands, it feels a little like three-card monty when a bunch of cards shuffle really fast and BAM, you lose.

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(1)

collusion

Sep. 04, 2014

Under rating threshold (show) I don't think MissToothbrush was necessarily recommending that the conceding player receive gold/ingots (as they do now after a late-game "allowed" concession). Just give us the option to concede if we know we are going to lose, even if that means no reward.

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(2)

Samgar

Sep. 04, 2014

Under rating threshold (show) scrivener's sac last effect doesn't work, had a sac lamb and a scrivener out and played feast, scrivener was sacced....

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(1)

Naesala

Sep. 03, 2014

Under rating threshold (show)

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(-6)

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