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those drop rates are bs, the only thing i got from oaks are commons, what happened? i used to get uncommon very often, and even scarses sometimes!
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Wish they'd tone back the ignore intercept/super intercept breaking. Seems defensive play is being more and more discouraged
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On the picture of the knight, he has a flail, but on his quotes he speaks about (his horse and) his sword. This is a small discrepancy.
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no heal all allies is great when you have a few bodyguards on the board, well i guess if they have ignore intercept which every deck has it doesnt matter
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Matchmaking is garbage, why am I getting matched against people who have every card fully upgraded and can beat me in three turns? Just don't even bother with that kind of match.
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i hate how i have 11k silver plus but i dont want to spend it cause it takes hours just to get cards why cant you make a way for us to spend more silver at once rather than clicking on the basic one every time totally have lost interest
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truth be told, no one even uses apotecary, her only use is restock poision, how about, instead of just keep her as poision dealer and meat shield, change this "heal allies" with "on turn: heal 2" so she can at least heal the hero?
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Playing Gretta vs Tazin on Grandmaster, when i'm suddenly on 5 health left, Launch a desperate seduce and get a goat outrider, end turn, Tazin has 10 health, sacrifices her 2 last goats and now has 8 skulls, Tazin launches all skulls at me and retaliates the goats attacks, Tazin dies goat outrider survives
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when you play agains metris, you gotta be ruthless, and agains vespitole too, and endazu too, but not agains the daramek, cuz they have pigs.
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@mrmortimer I usually do my best to incorporate a means to attack ignoring intercept, self-heal and intercept attacks, all without involving characters, in all my decks(except daramek, with daramek have a lot of low-health units to make something good hard to steal, use at least goat outrider and possibly lepers to clear misdirects and stuff. also have feast or repopulate to fill up your side quickly again. also sacrifice-cards are often disadvantageous to steal). metris were a terror as I was starting, but following those guidelines makes them a lot easier. agree that they need a different style of thinking, but I find them funner to fight and play as than two sides slowly filling the battlefield with stuff at a stalemate until one gets enough resources. note that this is almost entirely based on pve experience, unless the computer cheats players will always be a greater threat and can't really give any input there. hope I can be of help anyways.
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@ Dr. Zomboss I get that. But I feel like 60% of the games I play are against Metris and since I can't adjust my deck I often sit there frustrated for the whole game. Even when I win it feels more frustrating than anything else. There is also little to do to respond to theft design-wise.
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Dear Devs,
I love this game EXCEPT Metris makes me rage. I appreciate a defeat in a good game, but Metris tears my arms off, beats me, and makes fun of my parents. Maybe I'm not spending money and therefore don't have the most efficient cards, but I don't think that's it. It's frustrating to build offense, have your enemy steal it blithely, then collapse while monsters I built with blood, treasure, and time decapitate me for a pittance of silver. I'd like to rebuild for strategy, but my options are limited. Please give me tools to fight this theft, otherwise this will devolve into a game of who can steal best. I would rather play a game built around what I can grow rather than feeling powerless and paranoid about what will be stolen from me.
This might be different if I could adjust deck strategy to meet opponents, but since our decks are monolithic we must meet all challengers as they stand, I am asking myself whether or not to keep playing if it all will be taken from me.
Thanks
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interesting, the orphan gang and waylay attack weakest, my enemy had 2 lepers and 2 heal, my orphans and my way lay attacked him, wich proves the hero count as ally in those situations.
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yeah their biggest focus is new cards and balancing out the game, the current amount of cards is almost three times bigger than when it started, but they are now and then adding 1 more chapter in campaign
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that epic moment when the enemy uses usury, and the 6 cois where all you needed to buy your collosal auroch/war ship.
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@stevarious, don't just go away and come later, you will miss the fun! the campaing isn't finished because they constantly add new cards, and them change others to balance, what they don't have in history they make up with gameplay!
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Fascinating game, interesting elements. I love how the game doesn't stab you in the face with demands for money - I think the requirement of a one-time purchase of in-game currency for the silver packs is completely reasonable.
My only complaint is that it appears to have been out since April and the first campaign isn't even close to finished. I realize these things take time but I don't think this game is close enough to finished to earn my money yet.
I'll be back in a few months to see how things have progressed, though. I hope to be pleasantly surprised.
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Most games like this get boring rather fast, I have been playing since before Endazu. I actually spent a few bucks on this game! I don't think I can physically quit anymore. This is an amazing game.
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As long as wait for a certain number of cards to be played, (I think it's like 5 or 8?) you'll get credit for the match (50 XP + coins for the loss) and no match penalty.
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@Collusion At any point in the match, you can click on menu then click on quit to concede the game and only sometimes get the reward. Alternatively you can just press ESC and then YES.
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skirmish decks don't turtle anymore, its just pure defence, literraly, not even resorce generation, only defensive, that sucks; give the skirmish some less defence and more offense, or else every game will take 2 ours, assuming your deck have allies.
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The concede button could be always available and the amount of rewards it gives dependant on the number of turns already played - in my experience, the button only pops up in the same turn that I am defeated - rendering it useless.
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Been at this game since it got to Kong and I just removed it from my favorites today. The simple fact (imo, of course) is that the game is being overbalanced to the point that every battle is turning into a war of attrition. It's just not fun any more. What was great about this thing was that the games had a good, fast pace. Now, half the CPU decks do nothing but turtle incessantly despite having no chance of actually even dealing enough damage to win a game.
Also, a great addition to this game, would be a LOG of the CPU moves that could be opened with a click, so the player could see what was actually done in a turn. As it stands, it feels a little like three-card monty when a bunch of cards shuffle really fast and BAM, you lose.
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I don't think MissToothbrush was necessarily recommending that the conceding player receive gold/ingots (as they do now after a late-game "allowed" concession). Just give us the option to concede if we know we are going to lose, even if that means no reward.
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scrivener's sac last effect doesn't work, had a sac lamb and a scrivener out and played feast, scrivener was sacced....