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Gotta say, I love this game, but I dislike the updated ticket limit. Recently, being preoccupied with other things in life has shortened the amount of time I've had for War of Omens. I liked the fact that, even though I didn't have as much time I'd still be able to get on, complete a couple dailies, depending on time constraints and not feel pressured to fit in a tournament, too. This option has been removed from me, and others that would prefer to build up a bunch of tickets and use them all at leisure, [just the same as I enjoy doing for opening new card packets] for what seems like no reason. If, for whatever reason you're sticking to this change, could you at the very least, increase the ticket cap...? All was good before, but this change has left me uninspired.
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I feel regret for supporting (top up) for this game after the recent update..
Instead of giving other way to spend the ticket you actually removed from gaining it and forcing people to use it while they dont like, you must understand that there are some or many people dont like to be competitive mode or pvp, so why do devs have this cruel mindset of pushing us to pvp instead of give a balance between pvp play and solo play?
Full of regrets and stopped the game after notice the devs evil brain ..
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GOD I am so sick of You people who would like to have silver packs for free -_-. I played this game one year for now. I got every card with the exception of one epic hero. I saw that game go through a lot of changes, patches and so on. I never spent real money on any online game so far, except this. Yes I paid a really, really small amount of money to appropriate they work and I am a committed player. And here is a funny thing, If i would not buy the silver pack, I would still have every card. This is a fair price, and a good F2P game. You are just a band of tight-fisted people.
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Can we have access to Silver packs after we fully upgrade all common cards? It takes a long time to do this, and I feel like committed players should have some reward for accomplishing such a feat.
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Arguments/discussions about strategy aside, I love playing as Mogesh. Victory through munch-munch-munch-munch-munch-munch-munch-munch...
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Would be nice to have the possibility to buy more card packs at once. it takes a lot of time to spend 40000 silver or more...
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Destroyed cards still vanish in the middle of the screen. I've got two leaderboard buttons and on the new coin ''Summon Berserkr'' is written (don't know if it's intentional or if it's an typo).
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Oops character limit. Anyways: Note that because your allies' attacks are random, the targeted damage from skulls or "attack weakest" effects, or "ignore intercept" abilities become more powerful. If you want to be able to kill specific enemies easily, try using skulls more than ally attacks.
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@krwary: This game has the most simple 'creature dealing basic damage' system of any card game I've seen, digital or otherwise. It works like this: On your turn, in random order allies activate. If they have text that says "On turn: ____" then they do that on their turn. If that is attack times X, then they deal X (or 1 if there is no X) single packets of damage to randomly chosen targets. Cards without hearts are not eligible to be targeted for attacks. If an ally kills an enemy but has attacks left, that enemy dies and is no longer eligible to be attacked. If the enemy has any living card with "intercepts" then it takes the damage packets that other enemies would have taken until it is out of health or charges. The enemy hero can only be damaged by ally attacks when there are no enemy cards with hearts or intercepts on the field. Note that because
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@everyone
Any one want to tell me why they think understanding the mechanism that defines priorities for attacks is such a bad idea?
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I think that the best change you could make to this game would be a cohesive and well defined attacking scheme. That is, either allow the player to choose targets and understand intercepts or, have a scheme so the player knows whats going to happen when they attack
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It would be good to have in the store 4 daily random cards (1 for each faction) that could be bought with plenty of silver or 1 gem.
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In tourney; connection failed on the victory screen. restart to find i have posted a loss. Thats not cool man. Not cool at all.
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Honestly, the thing I'd like to see most right now is the option to abandon a tournament deck without having to play all 3 losses, I mean games, I mean losses. I'm still very much a noob when it comes to drafting...
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really nice game ! Nice balance, original gameplay, AWESOME art, really differing factions. The daily reward system is really good (+1 gem for logging in 7 days, not even in a row ! awesome!).
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Lots of people want a way to quikly open multiple coin packs, not only oaks but also silver and gold ones. Plz vote this up so devs can see!
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I would really love to know what the "others" category in the leaderboards represent... i have a quite remarkable rank and i would really love to know what i did to deserve it :'D
Can anyone help me out please? :)
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Multiplayer Sypopath
Win 25 Multiplayer Games in a Row
Silver Reward: 11111
Shouldn't the silver reward be 11001 for 25 games?
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the important thing to remember when stealing every single card your opponent plays, including coins, to ensure they cannot act, is that pocchi generates 1 gold each turn regardless. I mean, he didn't win but...
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I love this game! I rate it 5 stars!
Although, one suggestion is that in the campaign mode, I feel like sometimes the protagonist is unreasonable and unlikeable. While this does not affect the gameplay, I just kinda wanted to mention it. I LOVE the game though!
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Great game, but one thing it really needs, is a combat log.. i cant tell you how many times i think im fine for the turn, or about to win, then i see cards flying everywhere and suddenly the opponent has 30+ of everything and a swarm of creatures lol
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After the last update, the animations for cards being destroyed isn't displaying, they just go out in the middle and dissapear oddly.
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AI Seems a little buggy since the last update. 1 game against a Master Mogesh who bought nothing but aurochs elixers and fertility offerings. Another game against Raktaba'an, first turn he bought a zamgizar and bled himself to 4, after that he did nothing but buy unstable runes and feed himself magic.
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Consider a major redesign for Endazu. These decks frequently end up in a 99/99 life perpetual standoff or games that simply cannot be won by either side in a reasonable amount of time.