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Small bugfix: vampire lord is apparently spelt as "vampier lord" in the "loadscreen" for campaign.
VAMPIERRRRRRR. reminds me of how they pronounced it in Magicka.
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Thank you for being so responsive to player input! You're one of the few devs that I've seen actually responding to what commenters have to say, and altering the game upon request. Great work, and keep it up!
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Minotaur commander seems to be boosting its own attack strength, I think anyhow, It says it have 6 attack strength but for me it enters with 7... :)
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Well, I give up. Literally stuck on normal difficulty in campaign. Opponent just rinses me in one turn and goes for the "Coup de grâce" in the next turn. Tried many times over and over. Good game, but not just for me.
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I guess I am one of the few who doesn't get it. The instructions say look for the Help Book. Couldn't find it (I was on campaign mode) And it was SO wordy I got bored of reading everything.
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For new players:
Here is the official card list (use Ctrl+F to search.):
http://spectromancer.com/cardlist_en.htm
(Special cards that cannot be found on the decks are at the bottom-including magic rabbit and golem.)
And here are some information about classes that are kind of different from others. (plz correct me if I'm wrong.):
Forest: Mad Hermits automatically summon a Magic Rabbit when there is none in play. It is said because of this advantage most of this class' cards are weaker than the other class'.
Golem: The Golem Masters' case is similar to the Mad Hermits'.
Vampiric: 1. Vampire Lord drains 1 life from each of his creature every turn regardless the creatures' defense bonus. (e.g. Giant Turtle, Initiate) 2. The cost of vampiric cards are the corresponding power and the vampire lord's health point-the card's leverl*2. (e.g. Magister of Blood costs 8 power and 16 life points.)
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I love the series, but I do have one gripe with this game. You took away the ability to construct your own "deck". A am suffering loss after loss on easy mode thanks to me getting a torrent of bad cards. When the only "monster" cards you have are elementals, it gets pretty hard to survive a couple of turns.
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For Divine Meddling in the Warrior-Priest deck, it says that it does 10 damage to the opponent on summon, but it only actually does 5, from what I can see.
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i enjoyed this game, when it first came out and still do. but unfortunately it runs to slowly for me to play, without getting frustrated by the cursor lag.
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Being able to use custom deck is a must sometimes you get really good decks and sometimes terrible kinda defeats the purpose of choosing what type of wizard you want to play.
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Thank you very much for your love for this game. Though I have tried to satisfied the needs of everyone from the previous versions, but there is always room for improvement. If you feel something improper you can comment here or send me private message. We will listen your ideas and update the game as soon as possible.
Thanks again for making this a "Totally Awesome Game by your votes"
*Game Updated*
Hello Everyone, I read your all comments carefully. depending upon all the comments, private messages and bug reports we have decided to work out on game. The following key items has been updated:
*1. Custom Deck for Campaign*
you can find the custom deck for campaign in the campaign opponent selection screen.
*2. 4 New Card for Titans Arena*
You will find extremely exciting new cards for titans arena.
*3. Typos & Bug Fixing*
We have fixed almost all bugs reported by different users.
I hope you will appreciate my efforts.
Thanks
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Needs balance work its a little too random. Consider that there are those unfortunates who if it wasn't for bad luck they would have no luck at all. last 6 battles all of which have been 2 and 3 battles have handed me a loss ratio of 80+% due to what I am given, and that the opponent is provided the perfect counter hand and must be cheating as there is no way to see what they have, other then mana counts. which don't really seem to make them adhere to. 2/5
In Campaign you will get reward named Spy Glasses
where you can see what opponent have.
We are also thinking to put the custom deck for campaign too.
2/5 is really disappointing me :(
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you have my respect for taking a non cashgrab game, and putting time and effort into making it better. i loved the first i love this one even more. the new class's are not drastically better but there is a small upshot in there power compared to the old decks. over all well done keep polishin and i will keep coming back :)
Thanks your comment. The New classes are designed to make a twist with balance.
Warrior Priest It is aggressive version of Cleric class, and it will be new free class.
Vampire Lord It have passive ability: “Vampire Lord drains 1 life from each his creature each turn” and all his special cards will require life as additional cost
Cultist Each his card has negative effect
Golem Master. It start duel with Golem creature in play
Because of card updation the custom deck with campaign may unbalance the game with later opponents. BTW we will think on this.
We just disabled this feature of campaign. we will discuss about balance and will provide this feature again,.
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Finally! Wow, Spectromancer. After watching a new "Super cool flash MMO!!!11!" game being posted every day and skyrocketing to six million plays and a 4.50 score, I've been getting sicker and sicker. I think that this may be the cure that I need. Thanks, bro.
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This is the appropriate way to execute a flash game. Hey start your games free and gain a respectable fan base. Later, nobody will mind p2p because they know that your game will be good. Great job from the developer!
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I loved this game back in the day. Thanks for the update. I have not seen all the changes but for the love of god thanks for updating the invincible Phoenix!
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Always has been one of my favorite games.. I know theres little reward in 'free'.. but if it's any consolation I don't spend a nickle on those crap fb style games anyway.
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This is one of the best games ever. New games come and go but this one always keeps my interest. The storyline is great, the art powerful and visionary, the strategy challenging. There are really unique levels that force you to change your strategy. I'm glad to see the new version is out, I for one will purchase it.
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You know, this hasn't changed much since it came out but its still a lot better than most of the money-grab ccgs that come out nowadays.
Thanks for your comment. The following things has been changed:
We have changed campaign much more than previous. There are more opponents.
4 New Special classes are introduced (Vampire Lord, Warrior, Cultist and Golems)
12 New Arena are introduced in this new game, each provides a complete new gameplay.