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This game was designed by Richard Garfield? Why is this not made more of - it's this brief mention in the splash screen, and nothing more!
You are right. We could make the Spectromaster Badge for Very Hard mode. But It would be a punishment to many players.
I know there are 2 type of person playing this game; 1 whole loves this type of games. 2 who loves to earn badges.
Being honest, I felt to respect everyone who play my game. So for badge lovers easy mode is there, and for game lovers very hard is there.
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The fact that we have a card game online created by the creators of Magic: The Gathering says a lot. The fact that it's not a "pay to win" game? AWESOME.
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I bought this game long ago, when it was only available as a standalone. I'm glad to see it's still doing well. Good job, guys! The golem master is fun to play.
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AAAAAAAAAAAAAAAACCCCCCCCCCCCCCCHHHHHHHHHIIIIIIIIIIIIIIEEEEEEEEEEEEEEVVVVVVVVVVVVVVVVEEEEEEEEEEEEEEEMEEEEEEEEEEEEENNNNNNNNTTTTTTTTTTSSSSSSSSS!!!!!!!!!!!!! game just got better XD
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This game is amazing in so many ways.
What struck me is that having random cards is actually favorable for the game, because it removes the tedious part of deck building. I'm sure some people out there love that stuff, so it's great to have it as an option.
It's really addictive, it's easy to learn it, is quite long - there's several different arenas!! - and the graphics are nice. Outstanding.
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It's a nice interesting game. I played the campaign as vampire lord in easy mode. My comment is that the game just needs some more polishing: card art, typos in its dialogs, some game freezing during summoning and using spell cards.
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Completed 19 campaign battles and received fame badge, but still no progress for the other three. Please list what modes the badges need to be gained in since they're not universal. Though I wonder about the legality of the art from other sources, very good CCG.
1. Out of Print Badge: can be obtained with any mode.
2. Call of Fame: can be obtained with any mode.
3. Are You Not Entertained?! : you should play the arena from main menu.
4. Spectromaster Badge: You should play the capaign
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YES Achievements! Not one, oh no this game ain't no small petty little finish in 5-15 minutes thing. Two? OH no far too awesome for that. 3? Ehh but so many modes! We can't have just 3, can we?!? 5? PERFECT! Helpful, skilled, and overall awesome developer who is developing a great game that he continues to improve even as I type this! Absolutely amazing. Oh, and let's make one of those achievements a challenge for this week because, well, we can!
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Played the first one. Loved it. Saw this pop up and was like," Whaaaat?" I have found yet another addition. Thank you so much for that and for making terrific games.
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[BUG] When you have out Monument to Rage and Astral Drakes have an attack of 0 due to that being your lowest power, the game freezes.
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Great game again! I love it!. Found a small error though at the warrior priest card discription. One of the cards says, Increases your holy power by 3 when played, I guess this is suppose to say "spirit" power? ... Oh and I have a question about the "upgrade" effects of cards, when or how do you upgrade the card? (I might have missed the help section somewhere though, please forgive me if the question is redundant due to me being to lazy to actually click all the buttons! <3)
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Ancient Giant forces the opponent to skip their next turn when it is summoned. I believe that it would be better for newer players that don't understand why the turn ended to display a line of text in the opponent's turn that Ancient Giant forces the turn to be skipped.
I am sorry that you lost your progress in Arena. I am sure that all other progress is ok.
You will not lose any more data after update.
We just abandoned the previous data structure of Flash Arenas, Because the UI and other mechanics was so confusing.
The new Arena is clear, funny and interesting. I hope you liked the update.
Thanks
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this is so much like magic, but FREE. Thank you for a game that i don't have to scour for others that play it for it! also wondering if you got the idea from MAgic, the gathering. the names are awfully similiar.
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Hi there! Really nice game, and free. Thanks for that.
I'd like to point the fact that you can get duplicate cards when you randomly swap them between matches. Feels a little bit odd to loose spell slots this way. Is it normal?
Again congratulations for your nice work.
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Reply to revelopers reply to my comment: Its ok...that happens! Gives me a reason to spend some more hours on the game (and actually i didnt think the old arena design was bad.a little sterile maybe, but efficient. The problem now is: how can one play areans again after finishing them? because that was possible with the old design?
It is possible in this too.
Click on Arena, clock New Character in the player list dialog and fill the arena profile name, select Arena (you can select arena below your profile photo)
Start playing
Cheers
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@Galneryus255 The Mad Hermit is strong because of the synergy between him and the Bunny and due to his interesting counters. The Squirrel can burst a creature down extremely fast (and you can use it every turn). Forest Wolf can become an extremely efficient 2 Power Creature. The Raccoon can counter high damage creatures and damage your opponent accordingly (counter to enemies growth creatures). The Beaver and the Ritual can easily heal/damage for 15 points. The Protector can for example rescue your Mind Master of getting killed by a Stone Rain (in campaign) or can create good counters to the Sorcerer. The Bee Queen is in my opinion the worst for its cost, just because it is a suicide bomber. It is a good counter if you expect the enemy to cast a high dmg spell soon (5 Power would fit it more). And last but not least, the ANGRY bear is more than effective against Forest Spirits or other low dmg enemies that make him become an unstoppable force. Throw in some heals and expect 30 dmg.
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I've just beaten the Campaign with the Warrior Priest. Maybe Angel of War seems inferior in parameters than other 8-cost special power cards but sometimes it can turn the tables by damaging every opponent creature (Always useful except in the Phoenix Hydra stage). And also Divine Meddling is GODLY (Literally!). 2 extra elemental Powers plus 10 DAMAGE to opponent truly helps! I think that Mad Hermit is the truly weakest option here. Some of his cards are just... useless
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crap...pretty nice update BUT: it didnt save my progress in the flash arena and i was almost done...only 1 left, and now i have to do all again, though with custom decks it will be easier
I must say you sorry for this. But the previous design of Arena was very bad. I realized it and changed it.
The previous data was singleton, and we have to take this hard step.
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Found a bug. On the battle with Ezra (the one with two Peace Trees on the field), if the Cultist class puts out a monster less than 3 on the field before any trees are destroyed and plays Monument of Rage: the 0 power creatures get stuck in a nonattacking loop, but won't continue as if the monument needs to calculate the zero damage and can't.
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I appreciate the increase in campaign size, but by the end I'm able to summon 4 top tier cards by turn 4. Gets too easy.
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I started to play very hard (which gave me a lot of fun, thank you for that :P).
The two things I'd like to notice, that if your opponent gives you a chance for a long fight (which is the case for most non-illusionists), phoenix and armageddon combo overpowers almost anything. Yet, the AI rarely use phoenixes (I saw only one before I get to the air spirits). The second notice would be that Gustav played an air elemental against my upgraded phenix with over 20 attack. This caused him to lose 3 hp per turn, so we should consider this a bad move on very hard.
By the way, is there any cards that can destroy the phoenix other than tornado? (assuming the player has 11 or more fire power - 10 is weak to acidic rain)
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Campaign -- Szeplax, Demon Prince"Szeplax has been banished back to his own plane. The great seal has beensundered..."
"beensundered" should have a space in between the words. There is also an extra space in between 'the great seal' and 'has' that can be used for that.
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Astral Guard is overpowered. I can get him out second turn on some later stages and completely lock down the other guy. It's effective, but not fun.
Yes you are right. I think if it is easy mode or normal mode, its fair. Because these both modes are meant for everyone.
In the hard mode and very hard mode this is not good. However we have made some balancing in last night update. I hope they will fix it.
I will check it , If it is there, I must fix it.
Thanks for reporting.
Though I made hard AI a very little random so that it can not become impossible.
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You've learned enough in your travels to face the head of the council, the Dragon King, on your terms[1] Now comfortable working with the astral spectrum, you fashion a device from the wreckage of the Spectral Altar. This device will convert all your foe's,[2] power to one type. From you[3] battle in Intraxus you suspect the gain of so much power of one kind will lead to a fatal overload in a manner[4] of minutes.
1. Insert Period.
2. Comma isn't needed.
3. 'your', not 'you'
4. matter may be correct here. Not sure myself though.
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In the campaign mission versus Velana when I won: "The Minotaur Commander thanks you for his new kingdom and sends you and* elite guard of icy mountain soldiers to aid you in your quest."
* The and should be an.
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In the campaign I summoned Phoenix (Upgraded) in my first turn against Borey. The HP seemed to flash from 18 to 20 and back during the short Summoning animation.