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The thing is
From wave 4 onwards to however far you feel comfortable, 4 maxed SMG is all you need. I achieved that at wave 6 and it's too epic.
To equip your weap, click on the weapon, then click on the slot, THEN click equip. It says that in the help option while you're in the shop
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I would have liked to have the ability to sell, bot specific powers, like slow time or pulsar burst. Different levels with area to move about, Bosses. Fetch the key or item type quests and a story. This would have been an amazing game if all those elements were incorporated.
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one mini map , that thing is small , maybe some pilot upgrades ? or a rail gun so u dont have to use lasers ? was entertaining to play but just once
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My favorite part about this game is where I get to strafe around in a circle until the end of the level... oh wait...
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OK. This game SUCKS. When I buy a weapon, I expect it to be in my inventory slot, not to try and figure out why am I still stuck with my basic weapon. Game design anyone? 1/5.
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Needs more depth of gameplay, and variety for both enemies (diff attack patterns) and maps. Currently there appears to be just the one for each. Bosses are a must.
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It has a lot of potential, but it needs some tweaks, like new scenarios, increased AI and maybe some more parts (arms?). Anyway, excelent time waster. 5/5
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Fun and good game. At first it was complicated but once you figure out the right combo of weapons then its just horrible horrible rapage time. It should be a more expansive and maybe some bosses? I was expecting a huge bot on the last level, but was disappointed. Overall a good game 4/5
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This game was going to get a 5 until I got to round 20. Round 20 was easy enough to handle, just figured it was a boss wave or something like that but a few rounds later, difficulty doubled. 3/5
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ya i think u need to reduce the amount of money we get ok after lvl 29 i had 8800 xp and bought EVERYTHING i possibly could i got all the lasers and all the shotguns and all the smg's and i upgraded everything yet i still had 8800 xp so i would like it if i couldnt have everything before the last fight ok.
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A decent start, but it needs a lot of work. The play field is much too small. Access to new weapons/upgrades needs to be tweaked; several times I found myself with excess xp and nothing to buy. Adding upgrades to armor would be a nice improvement. The game is much too easy. Also, you misspelled invincible.
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Like many of the Unity games we've been seeing, this seems almost more like a demonstration of gameplay rather than a fully realized game. Much less attention could have been put toward the depth of gun upgrades and much more should have been put into a meaningful story, interesting maps, and tough player decisions.
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GAAAH! I could only play it 11 waves after which I figured I either hang myself of boredom or quit playing. How many levels could you last just circling the playing field and firing at a pile of robots until they all die? They never even hit me as long as I keep moving. Could the gameplay get any more boring? Sure, the graphics are pretty cool but without the gameplay, this is worth only 1/5. :(
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Suffers from the same "circle to win" mentality that all of the other games of this genre suffers from. Main cannons and shoulder weapons are all useless (except for maybe the last ones). The only weapons you need to upgrade and get are 4 SMGs (slot), and then jump up directly to 4 laser slots. Everything else is a waste of money, because this game is too easy to require anything else. The game gets "harder" by putting more things on screen at the same time, which doesn't really increase the difficulty because the enemies simply don't do enough damage. All more enemies really do, is decrease the FPS of this game and make it lag on my computer. Smarter AI targeting would be much appreciated. Instead of having the AI aim at where I am right now, have it aim at where it perceives I will be in half a second. Also, when an explosive weapon explodes (the shoulder slots), make it still deal area damage, instead of exploding and dealing no damage.
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Not terribly exciting. The camer perspective is awkward as you can get stuck in the right corner, you can't see about one third of the enemies at a time and the whole thing is not as pretty as it could be. The designs are basic but ok - not everyone has a cadre of designers at their beck and call after all. The colors could have used some work though. Right now, the game neither pulls of a cartoonish arcade style or a realistic detailed style. Gameplay is sub par. There aren't enough things to buy at first and there really is no choice but to upgrade to the next better gun later on. Nothing really broken, but not much done right either so far. 2/5
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Very high potential. Well done graphics and controls, very little lag, and cool visuals. Lacks in creativity though. It seems almost like a waste, all this great design and programming, and in the end it turns into a pretty boring game.
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Robot: "Hey you can't come in here, read the sign it says 'Warning, Restrictive Area'"
Alien: "Too bad the sign is on the wrong side of the fence"
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Not sure why my Really Big ElectroMagnetic Pulse keeps screwing up, I get the first shot up and then it'll reload before shooting off another when I have ammo maxed out.
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kinda easy never died once you need to make more ranged units towards the middle of the game that are actually decent all the units in this besides ending big guys are just cannon fodder also.
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This is another example of Unity providing good production capability to another low rate designer. This game is a prime example of "go home and do it again." I ran out of things to buy after the tenth wave until i was so grossly outnumbered by the poorly designed spawn rate that I would have died regardless. If you are going to make me wait for upgrades than give me an xp bar or a progress bar of some kind so it can at least give me hope. And if you make the armor different colors than there should be a way to change the color of the weapons. The blue weapons go great with the first armor and clash with the others. There needs to be some kind of barrier indicator on the right side of the screen. The open landscape gives no indication of where the level ends. I played through level 20 and encountered 5 different enemies at best. If you are going to make different enemies than be creative and make more don't just change the color and size of the old ones.