Under rating threshold (hideshow)
When you send a group of tanks at an enemy they stop when the first tank gets in range. You have to keep clicking the enemy to get the other tanks following to come around to attack. Other than that it is a great game. Not a lot of RTS made with flash I love to see them
Under rating threshold (hideshow)
great concept but actually getting buildings and units out is cumbersome. In fact, all the controls are cumbersome and the computer just sends the same units, the same route each time. great idea, bad application and not large enough to move the units. would be nice if there was a technology tree so i could see which buildings allowed what. 2/5
Under rating threshold (hideshow)
To use two machine centers, if you want to use a different one click on that one and press the aircraft/tank you want!
Under rating threshold (hideshow)
Game is awesome, and yes with a com center and enough power, you can use a mini map, though some times the overview moves even though you not moving it and well, resource production can be slow still 4/5
Under rating threshold (hideshow)
Really, really promising, but it fails on a few basic things... The tank AI sucks. If you attack something, they go into a line-formation and only the first one will shoot at the target. Also, building two Machine Centers will not allow you to double-queue tanks.
Under rating threshold (hideshow)
I hate the way the planes go to where you say then instantly fly back to base. Why can't they stay still like the tanks?! Appart from that its a really good game!
Under rating threshold (hideshow)
@Crazymaster: Everything at this point of history is unoriginal. Whatever you've thought of, someone else has. 4/5 I love C&C games.
Under rating threshold (hideshow)
fix the bugs and prove us you made a real Flash RTS as no one ever held possible :D Other then that, it can cast off players real quick (i.e. multiple tank pathing see comments below)
Under rating threshold (hideshow)
This is too boring needs a bit more work since the controls are a bit dodgy. It is also too hard to get into the game
Under rating threshold (hideshow)
I will admit that this is excellent for a Flash RTS, but with nothing special to set it apart from being just another Command and Conquer clone, it gets old fast.
Under rating threshold (hideshow)
Promising, but enemy AI is horrible and squad AI needs to be improved - my squad just lined up behind each other to fire. Good graphics. I think you need to add ctrl-select for adding members and ctrl+shift for add/remove members from a squad.
Under rating threshold (hideshow)
A technically good game in terms of some of what's been achieved but is severely let down by problems like the resource generation rate artificially slowing the game down to below snails pace and pathing issues meaning you have to micro-manage every one of your units to get them to attack.
Under rating threshold (hideshow)
If you place a production center too close to the bottom of the screen, the units you produce will move off of the screen...
Under rating threshold (hideshow)
descriptions of buildings would be nice, the units should move in a cluster and not in a row, because of this movement only the first or the two first attack the selcted buildung/unit...
Under rating threshold (hideshow)
pathing for multiple tanks attacking 1 thing is atrocious, you have to manually spread them out then assign them one by one to fire on something or they will just queue up and get killed one by one. The resource generation is also painfully slow artificially killing the speed of the gameplay. 2/5