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It would be really nice if you stated what biome is rich in a certain resource, like how the plains is rich in wood and dirt, while the desert has more sand and cactus, and also state what resources are lacking in certain biomes.
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When even people using autoclickers are complaining that the game is grindy, maybe it's time to think about reworking some of your game mechanics.
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The lucky 4 leaf clover is harder to destroyl in the Cave than in the Nether, which makes no sense, and the Mesa Biome spawns cactus (which is really look the same as the material needed for a Lead, but its isnt)
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It would be nice if the game told you how much materials you have before buying so you know how much you can spare. It tells you how much you need to get the upgrade, but when you have enough it just tells you how much it costs. It doesn't say, "You have 500/400 wood." it just says 400 wood.
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Why must the Cookie Pickaxe cost a whole 1,000 End Stone to make? You DO realise that's a VERY RARE material that hardly ever spawns, right? Heck, it takes more than long enough just to gather 100 End Stone, and 1,000 is just too much. Heck, even Alien Goo isn't nearly as ridiculously hard to come by.
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I enjoy the game and would like to keep playing, but I am getting pretty annoyed at constant crashes due to the WebGL error. I have tried multiple browers and it tends to happen on all of them. I have tried allocating more MB for the cache, but it still persists. If there are any fixes out there I would be appreciative. If not, I guess it is time to move to a new game.
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Progression is horrible and the game is incredibly unbalanced in a lot of ways... However it's still a nice change from the generic clickers that plague the site. But most of it can be fixed by using an auto-clicker so 3/5 for not being generic.
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Hey I was wondering if anyone else had this problem but when i open it i think the game works fine except i always says loading.I use google chrome and thought that might cause a problem.
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FIRSTLY This game is WAY too boring, Not saying its a bad game but.. The mobile version is atleast 5x better.I mean clicking..? Oh well, But when you swing your phone or get super fingers for tapping the screen, It just hurts poor index..
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WHOA! Whis game is good! Much like Minecraft, with minecraft fonts,etc. Good job! I really liked the graphics of this game.
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So much problems ruins the game : First the small chest costs has a ratio cost/reward far too low. The costs increase far too quickly than our pps. Since i'm not really an active player i get one chest like every 2 hours even more at certain times. To compensate this you have some choices : you increase the blocks you earn in the chest, you diminishes the cost increase.
Problem two is that idling is really not good on your game. I mean that the time to break one block of snow (i'm at the tundra now) is so long that it's ridiculous. What you could make is that tools, instead of increasing your pps will diminishes the time to break some sorts of block depending of the rank of the item. Like the shovel will diminishes the time needed to break a dirt/snow/gravel block bases on his rank. By adding a choice towhich tools to use at the same time (like two max at the same time) you have some more strategy depending on your current biome.
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Any chance you can make the "Block doubler" upgrade count for offline earnings, too? I bought it several times and was sad that it don't counts :/
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Would you be able to make a single window for purchases instead of three, and show the least expensive/fastest to acquire on top? It is quite a hassle to go through and see if I have enough of anything to buy something.
You can disable the Sound and Lower the Quality in the Settings Menu! Click on the little Cog wheel after clicking the Wooden sign on the left side of the screen.