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When the cost of small chest suddenly increased from 25k to 1.5mil, I tought it was a bug, but many people are complaining about this, so it's pretty stupid as it is.
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Some QOL changes I'd like to see:
- Opening chests by 10/25/100 (gets tedious to open them individually) and scale on Prestige level / convert into large chests
- Companions useless after 1st reset (need a multiplier or swap the pps to background picking?)
- background picking (idling) is poor at best. you NEED to autoclick to make any progress - upgrading the background picking should be meaningful - effective and brutal - even if it means putting more "click on stuff" to pass on screen
- any particle heavy pickaxe can crash the game - Out of memory. I'd advise you to not pick the Cookie pick / Alien pick if you plan to let the game running when you're gone / autoclicking. it crashes fast - autoclickers and afkers greatly benefit from other pickaxes
- pickaxes not based on the same cooldown / same mechanic. Right now, the only 2 pxces that doesn't do the same thing are the creep pxe and the coral pxe, but are based on the same 10 min cd... Could use more diversity here.
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Ability to buy 10/100x/1000x chests would be nice, I always have more than enough money for chests, I can't spend it all, I keep trying to keep clicking for 1 and 1 and 1 more but it gets tiring after a while.
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Your game's fun but dang, man, the small chest prices re meh. For 7.1 million I kind of expect to get more than like 4 other items at small amount, and 12 sandstone toward opening Tundra :/ For being int he desert would think I'd get a lot more of that stuff just by clicking!
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Got to be the biggest fail i seen in a while, why even upscale the small chest into the millions from 25k for me earlier, if not gonna at least increase the amount of blocks gained from it? I get it, there are chances of bonus items too but that is hardly a reason at all to increase the price so much. Getting a chicken for 2PPS when you need so much more by then is insulting, just saying.
Thanks for reporting this issue! We have identified the bug and fixed it in the latest version. The chest scaling should be a smooth curve, but a bug was causing an unnaturally low small chest price until you reached a certain progression.
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Anyone seen a pay wall this high before? Lol. Played this on mobile years ago when it only had 4 biomes available. It was fully playable without feeling like you were getting nowhere unlike this craptastic version of what once was a decent game. Why did you take so long to port this over devs? Seems like someone needs some money.
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I don't often post comments on this site (this may be the first, actually?) but I feel I should. I was enjoying this game well enough and getting into it, enough to play it for a while, at least, but the ramp up from 25k to 2.2 million cost on the chests has kind of crushed my desire to keep playing. :s
Thanks for reporting this issue! We have identified the bug and fixed it in the latest version. The chest scaling should be a smooth curve, but a bug was causing an unnaturally low small chest price until you reached a certain progression.
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one day flawless.. enjoyable game.
today just download phase, at running it appears this message:
An error occurred running the Unity content on this page. See your browser's JavaScript console for more info. The error was:
TypeError: __GLOBAL__sub_I_Thread_cpp_109780 is not a function.
Nothing else
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Seems somehing is wrong with the prices on the small chests. Bought one for 292M, next was 14.5k, then increasing by .5 up to around 25k, the it skyrocketed to 124.8M...
Hi Zirenaz - we implemented a recent change to the small chests that allowed the price to be more obtainable in early game. It looks like when your game for the 14.5k price these changes just took effect.
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refreshed game while playing, and suddenly im getting this error :TypeError: __GLOBAL__sub_I_Thread_cpp_109780 is not a function
:(
Hi Elranthan - please try to clear your cache on your browser before you refresh. We just pushed out an update so it's important to ensure that the browser doesn't load parts of the old version in cache vs the new one. Please let us know if this fixes the issue, we are trying on our end on multiple browsers to try to reproduce this issue
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unfortunately, it is a clicker and not idle game. It has a lot of potential to become one hell of a game but eventually, you will run out of players due to repetitive strain injury if they don't use autoclicker..2/5 because it is a pay to win game with lack of creativity
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Just a problem I am having currently, It seems that the power-ups aren't working, I tried clicking them like on mobile and they don't seem to work, hopefully they can be fixed soon...
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Yes, idle progress is pretty minimal. I like the concept, but the thousands of items you need,which you get 1 at a time with no way to improve this other than by paying...hmmmm....
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Progression is all wrong. I quintuple the amount of picks per second but it still takes just as long to get the materials I need. Picks are only for chests and the small chests are very weak and hugely expensive. Game has promise, but it needs major tweaks.
Thanks! We're looking into tuning the Small Chests to they are potentially more frequent so it feels better. This means a lot to us, thanks for the comment
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Minecraft EULA - Licence mean that you can use the grafiks etc. for your projects so long they are for free. Your pay system can make you problems in the next future. Make this game without the pink pay shit or use other grafiks (not Minecraft)!
Hi tris84, we hope you're enjoying our game. Definitely open for feedback. As for the textures we have licensed the textures - they can be viewed here: https://pickcrafter.com/tech/ :)
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I play that with mobile too, so is there any option to merge those games? if there isn't can you please add option to that. And WITHOUT facebook! thanks :)
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the various tools you can buy should make it easier to harvest different items, like the axe making it easier to harvest wood
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A question: Does the ability "Pulsing pickax embodied with light" of the peak laser works?, because it says "Tap and hold to unleash your overloaded laser", but in fact it is the ability to "On Fire" "Break blocks with one strike." Sorry for my English.
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OK, I just realized that the "coal in stone" resource in tundra is wood. Why would I get low level resources like dirt and wood in the tundra? I purchased everything that used dirt and wood ages ago.
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The ramp-up on the small chest cost is enormous, and the reward is low. Clicking is much better than idle, and autoclicker is required to progress at all. One of the resources in the tundra (coal in snow?) isn't even recorded.
Thanks for the feedback! We have made huge changes to the game in V3 and in particular we have completely revamped the Chest system. Please check out the new updates and let us know what you think!
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I would definintly not categorize this as an idle game. I left it play through the night and hardly gained any materials, I would have gained more materials by clicking in 10-20 minutes. This game has alot of potential but is definitly carpal tunnel inducing.
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Hey everyone - enter code 'realthing' to redeem a Large Chest! Hit the wooden sign then the cog wheel to enter the amp code :) . Feel free to leave us any feedback, we're always seeking to improve the experience for the player. Our email is contact@fiveamp.com or leave a comment below.
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Your game is lacking in stuff to do, no strategy, nothing - With such a game most people will take offense to offering micropayments, and I don't blame them.
Hi Insidias - we recently updated the game to V3, which includes new abilities, artifacts, SKILL TREE, and a new prestige system. So depending on your playstyle you could have a separate load out on abilities :)
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I got some popup with @AMPCodes on twitter thing. When I pressed on left button the game screen got black and I had to refresh. (probably cause i don't have twitter?)
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To much pay to win and needs more stuff to do other wise it would be 5/4 currently 3/5 for effort but needs great improvment
Thanks Cheeky for the review. Our small team is always looking for ways to improve the game. If you have any suggestions, please email us at contact@fiveamp.com
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a big pay2win button
mouse crushing/autoclicker encouragement, 1/5
the idle progress is vastly below active play, really not worthwhile sadly
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Istant 1/5, sorry i need a new pc. "The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings.