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To speed up gameplay: click and hold on the block-breaking area, and while still holding the left click, right click outside of the game window (or, if you are like me and have enabled mousekeys to speed up clicker games, press 0 on the blocks and then click outside the game window). Now you can release the left mouse button without the game noticing it, and walk away while still being interpreted as manually clicking. You can even do other things in the game without ending the effect as long as you don't click the blocks again (be careful when collecting the items that fly across the screen). It might be better to keep the game open in its own window, but I don't know this for certain.
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So to bring down Q-Pid, you click on it only when it is pink, then click on the mob that matches it's changed color until it's pink? I can't seem to get it all the time.
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Failing to fetch ad during easter egg batches will result in a softlock. Have to refresh the page and lose the batch to continue.
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I like this. Keeps me busy.
Pick and drill into a Jungle. Sounds Good.
Pick and drill on Mars. Sound exciting!
Pick and drill in a Volcano. Excuse me?
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might just be me, but theres a broken add, for boosting the furnace, it loads for about a second then clsoes out, its a white add with a video in the center and 3 blue boxes under it.
Cheese is the rarest block in the game but you should still be able to mine it in the Moon Biome!! Have you tried using the Luck Potion + Chronos in the Moon, or Yogg's Tentacle?
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Make everything below wasteland (included) to keep when prestige. It's not fair to lose all wasteland, aether and herobrine's lair blocks.
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The only problem I have with this game is the fact that it takes so long to get to the next area, what I have to do everytime is leave the game for like two weeks, then I come back, use the AMP codes, and move on to the next area.
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Make something when you are at Buy Gear to know if you are farming the block you need to buy available stuff and same with the rest of the blocks.
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is meatloaf bugged ? sometimes i kill it but the chest wont appear and i have to reload the page 2-3 times before i can kill it
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Would it be too much to ask for tumbleweed to be made craftable UPON reaching Mesa rather than having to wait until the next area (Jungle) is unlocked?
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The eggs and carrots sequences are really disruptive at the moment. Anytime they are involved, all clicking becomes impossible, and although we can ignore them, the frequency at which they occur really puts the game into a slight drag :
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Hi,
Good game, but a few suggestions.
- Less time waiting during cut-scenes, so ability to skip to action.
- If the screen runs behind the menu, why not allow users to click the blocks that fly by even at the edge of screen. They simply poof now, behind the menu that is.
- Clicking the Furnace to speed up creation of blocks.
- Hover-over should show what block we are talking about. The differences are visually very minute and hard to see for some people. Surely I musn't be the only person finding this hard.
- When you need a couple of extra blocks of an already passed Biome, how about clicking it next to the item and then prompt with: want to move to this Biome? Yes, and off you go to the place where you have to get that block from. Without having to figure out which block you are looking at, from which Biome it is and then act.
Much obliged for the game :).
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Is there a way to reset progress? I opened this game in a new tab 3-4 days ago so I would eventually get along to playing it and not overlook it. I finally get to it today and I see that it's been running for all of those days. I'd like to, now, play it but I want to start from the beginning. Please help.
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anyone know how the daily login works? i have logged in several days in a row but get no message that i am receiving anything
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How about hotkeys? Would be useful, if you don't have to stop clicking to use the abilities, especially while Teleport is active.