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The game is good, but there is one thing that kind of bothers me. You can get things that are out of your unlocked regions (I got Nether Quartz from a free chest in desert.) Otherwise, Very Good!
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8th ascension and cons:
-elder pearls amounts are too small. 3 per run when stuff costs a lot more makes ascensions feel pointless
-Upgrading picks is fun but the system really isnt explained
-Game feels very pay to play to do anything decent. All of my artifacts were from a rare gold chest after 50-60 chests being opened.
-Skill point costs get high fast and many skills feel not worth the cost
-Transcending skill trees seems necessary but also expensive as in point 1)
I like this game but feels way too repetitive and not enough of a change after each ascension to keep playing.
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"The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings."
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hi, just a few thoughts here :
could you please add a button to equip a pickaxe and not just by clicking on it ? that way you can search the stats or upgrade a pickaxe without having to change all the time
also, while the animations are nice, could you implement and option to déactivate them (especially selecting and upgrading a pickaxe)
also it has already been said in other posts but the design of the chests are not too great : you get them much faster than you use them. Maybe add a way to discard them but inscrease either rarity or opening time for better chests (so you can't farm them too much).
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Game hanged after defeating meatloaf
The referenced script on this Behaviour (Game Object '') is missing!
(Filename: Line: 1754)
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The referenced script on this Behaviour (Game Object 'GoldSparkle') is missing!
(Filename: Line: 1754)
ce7d9c10-2aa7-4f8a-ae57-991e209f8bf9:1:197259
The referenced script on this Behaviour (Game Object 'GoldSparkleLinger') is missing!
(Filename: Line: 1754)
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C# sendEvent boss_kill with properties {"pps":"4551","level":"3","prestige":0,"pick_rank":12,"boss":"Doggo","success":"True","wins":0}
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/WebGL/runtime/DebugBindings.gen.cpp Line: 51)
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This is going to sound very biased but the Doggo boss fight is the best thing in this entire game, thanks a million. =)
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Please do something for this buggy boss meatloaf, it took me eleven refresh to have the chest. I can't bare bugs in a game where you can put real money !
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Since three people asked this in chat the last day: If you have loading problems, clear the cache. This occurs with every game update.
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Okay, major props for the Dawn stone/ Dusk stone thing. I was annoyed that the Dawn stones were so hard to come by until I finally played the game DURING THE DAY. Very cool.
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Man, those red numbers are hard to read -- especially on the biomes tab. Even zooming way in, it's tough to tell the zeros from the eights and sixes.
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An error occurred running the Unity content on this page. See your browser's JavaScript console for more info. The error was:
TypeError: __GLOBAL__sub_I_Thread_cpp_167376 is not a function
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You should be able to discard excess chests. I'd gladly surrender some of these irons for a chance at more golds. Since I make them way faster than I open them anyway, fishing for the best chests would be a satisfying strategy. The paying player still gets more than I do, but at least it presents me with an interesting optimization problem.
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@Ladyhawke312 You click on Q-Pids arrows to avoid getting "stunned" and on the creeps the same color as Q-Pid to make him lose health.
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@anonny125 thank you! You just saved me from the finger version of carpal-tunnel lol. You CAN minimize the window and it still works. I also just figured out how to make it work on the Steam version hehe