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The elder guardian in the ocean is impossible to kill.
The melon, starfish, and asteroid hitboxes are impossible to click and move way too fast.
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So, not only do treasure chests take forever to unlock, but you can also only unlock one at a time? I get chests faster than I can unlock them! At least make it so we can unlock multiple at a time, if not reduce the time dramatically!
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hint: if your autoclicker no works and you must click manually to break blocks, don't use only left mouse button, spam both to click 2 times faster
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Hey can you make an animation for the click & hold thing and also bole mole boss music sounds like music from final fantasy
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Wow... sure, idle clickers need a way to monetize, but a plethora of things just to justify spending Kreds? TIMERS ON BOSSES?
This goddamn IAP craze really is spiraling out of control. Two stars, and game forgotten.
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Why is there a cooldown on bosses? This is the only limit that slows me down. Why not make bosses available based on click count or something?
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Is there any point to getting more of a resource that you've bought all the store items that that resource is used to buy? Or do they just exist to have you wait for rarer resources to pop up at that point?
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What an incredibly bland and hollow cash grab of a game. I quit when I clicked on something I didn't have mats for and it told me to buy chests.
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I love idle games but this game is everything wrong with browser games these days: loot boxes, expensive micro transactions, not an ounce of creativity to be seen. I don't think it's a moral failure to try to make money off of the player but to the people reading this I'll just say that there are a lot of games out there that have more respect for your time and aren't designed to frustrate you into spending money.
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Tip: Go to Mouse Settings, Additional Mouse Options, Turn On Click Lock. Then place the mouse over the game area and click until the Click Lock activates. Auto Click should now be enabled...
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I have enough material, why is the map button greyed out still? And does going to a new biome mean oyu lose out on all the others for good?
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I like the game so far! Right now, though, it seems like more of a shell, with a lack of discernible and unique features. I LOVE the boss fight mechanic, having cool mini-games and characters really rewards the active player. Unfortunately, the static timer ruins this aspect for me. It's a flawed format to have one part of the game that appeals to an active player -- why not just go play a different, active, game? I understand that the timers are a good way to get more micro-transactions, but perhaps implementing other mini-game fights in between the boss fights could improve the game. Maybe random encounters. Also, a visual that displays all of your gear - perhaps on a mine craft character, would be nice.
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This game is a shameless grab for Kreds, using a cheap and lazy idle-clicker format (done poorly, as well) and stolen sprites and models from minecraft. No shame.
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So I played before Ender Eyes were a currency, and then stopped, and then came back, and was at Prestige 8 or so, and now I'm at Prestige 15, and am majorly bummed out that I didn't get Ender Eyes from Prestiges 1-8 because they happened before Ender Eyes were a thing...
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Out of memory. If you are the developer of this content, try allocating more memory to your WebGL build in the WebGL player settings.