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I played the first boss, Bole the Mole, and I can already tell that there is zero give. Clicking Bole has zero leniency. You can't click it when something is in front of it, you can't click it while it is going down. And it barely gives you a quarter of a second to click. And to rub it in, it is impossible to beat them with just clicking blue hats.
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I'm getting a "An error occurred running the Unity content on this page. See your browser's JavaScript console for more info. The error was:
TypeError: eventHandler.target is null" Error.
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The Discovery Wheel is a joke. You always get the junkiest option. The junk option is less than a third so a good amount of times you should be getting something other than junk. I've done it a good amount of times and never got anything beyond just junk. Make the wheel show the real percentages. I'm thinking the junk chance is close to 90% or more.
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the timers in key mechanics in this game creates a "give me your money" vibe
and gets REAAAAAALY boring after a while
one of the worst clickers i played
2/5 for me
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d'habitude je ne suis pas trop fan de jeux ou on doit clické comme ca mais là j'ai vraiment accrocher.En plus j'aime bien Minecraft
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well, I tried. I just never felt a groove for the game. Nothing seemed to grab me or convince me to keep clicking. The description/goals seemed lacking. What graphics are not splendid by any means. It is not the worth idle game. But it is not the best either.
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a clicker with micro-transactions, bad load times, stuttery gameplay and possibly the worst explanation of UI in a genre where the aim of the game is to mindlessly click... good work in ruining something i didn't think could be ruined.
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This is a clear minecraft rip off. It's the answer to the question: "What if minecraft were absolutely no fun whatsoever?"
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There seems to be a visual bug in that several of the pickaxes, on their first (Level 2) upgrade seem to display characteristics of two additional levels instead of one and then don't change that look for the following upgrade (e.g. L1 > L2 = two bands added; L2 > L3 = still have two bands).
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takes........ so ........ long .......... to ......... load ......... i ....... been ....... waiting ...... about ......... a .................................................................................................................................................................................................................. day
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I'm wondering if I just have really bad luck or if i'm somehow bugged. I played for a couple days had 3 artifacts with fortune block equipped. Decided to do a hard reset. That was almost 2 weeks ago. Since then fortune block has not been on any artifact. Have even rerolled about a dozen times. Considering after the reset I bought the special bundle pack and it gave me 4 epic artifacts and NONE had the fortune block and rerolling them several times each and still no luck something not right.
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So. . .uh. . .this: The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings.
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Please improve the scroll. Click-and-drag works fine, but swipe and mouse wheel only get through a tiny fraction of the screen at a time.
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In my entire time spent grinding on the moon, I came across a cheese block ONCE, and it can't be crafted. Is there something I should be doing to trigger their appearance, or is it just a one-in-a-million kind of deal and I will pretty much never complete the Eye of Gorgonzola?
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ME: I want to upgrade my pick DEV: Wait 12 hours or give me some money ME: But I've only being playing for 10 minutes! DEV: Them's the breaks ME: So is 1/5.
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@flambeau83 and gogsama: click on the signpost next to your pick count. go to the last tab and click on the first torch to unlight it = mute game audio