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to develepor: if your wanted people to rage( especially last level), i like to inform you that you succeded.
pd: it is an awesome game, and im hoping for part 2
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aaaaah i accidentally hit C on the menu, knowing that any button will move the circle, and my data got erased... how about a comfirmation button?
There is already a confirmation but it's easy to miss if you're mashing, so yeah I'll make it so you have to deliberately hold down the button for a while. Sorry about that!
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To one of the top comments made by polored, who said you should be able to keep playing even after you screw up in order to train for the later parts of the level, I'm not sure that would work out. Imagine if it was that way, and when you screw up you stay in the square your in until you click again, but the problem is now the beat is going to not be in sync with the part of the level your on. Hard to explain, but try and think about it lol.
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Great game;] ... but, the (too) long beggining in 3-X is little annoying.
anyway, both music and concept are simple = brilliant.
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Oh, hey, you actually responded to my other thing! I want to give you a bit of advice. Preface the autocalibration with the following: "Calibration is done to synchronize the visuals with your computer and responses. To properly calibrate, close your eyes and tap along with the the beat!"
... Or something along those lines.
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Instructions: "Any key to move, except [ and ] which are used to change calibration." Move, where? Why? How? What am I supposed to reach when playing?? Some here are newcomers who would appreciate some proper instructions instead trying to learn by error (and to which at least I don't have patience without getting any help). No stars from here.
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Great game, and what a simple yet brilliant rhythm concept; my favorite was 2-x. And don't mind others' criticism, one just needed to understand what you were going for. 5/5!
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you have built a music rhythm game that is easier to play with out the music, its a nice game but everything seems to be made to distract you to make it harder to keep to the rhythm, it could be fun but its not currently for me, but a 3/5 for the effort
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I think the developer can't allow mistakes if you miss because it would mess up the rhythm of the song and it would then be out of sync with the map. The mistake of clicking before the beat is fine because the the dots aren't advanced if you click too soon.
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Awesome game. One suggestion: give the player a few seconds after failing before taking away the % complete. When I fail on a fast 3-beat, the game counts my last 2 button clicks as my approval to start the level over without me even seeing my % complete.
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So do we have to beat 3-X on 1.2 to actually get the badge? (I wasn't keeping track of how far I was and Kong seems to be bugged on giving me badges immediately on basically every game, so I am honestly not sure.)
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ok, so songs 1 an 2 are great but just screw song 3 lol like just wow can't get past 50% but other then that great game man
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3-5 has corrected my impression that you hate us. It has told me that you love the players. 3-x told me what kind of love it is. Tough Love.
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For the developer: To overcome the problem that Polored mentions, you could add a Practice option to each level, which lets you play it without the music, but you would still have to beat the level with music to move forward to the next level.
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It took me until level 3-3 to realize you hated the players of your game, then 3-4 put it in concrete. Can't wait until I see 3-x to see how much you loathe us. :D
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I really wish it would say if I clicked too early or to late when I mess up as sometimes I really think I clicked on time and have no idea how I messed up
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That was pretty well put together, I didn't expect another one-button game to be so engaging.
It did seem SLIGHTLY too short though, like there should have been a 4th part for the finale, but that's just my own feeling.
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A great improvement would be a more lenient hit detection; detecting a hit every time a key is pressed would be a great start.
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I find it really annoying when I hit the note on the square and it just skips over it. Is there a way to re-calibrate once you change it rather than + and -
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I was up to 1.4x when I left, and now I'm back down to 1x. I really, *really* do not want to have to get back up to the last multiplier I was at every time I stop playing for a bit.