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Checkpoint, skip level, etc. I think you have an awesome game here but it's a very frustrating game that doesn't allow you to progress without perfection. Basically, only "twitch" players can really progress through this. I would love to listen to the awesome beats, but when I'm on level 5 and I mess up at 80 someodd percent 12 times, I'm just not going to try again.
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I really, REALLY like this concept, and I also really like the game-- it's more in the super meat boy genre than the rhythm genre, though. To work on the parts of the level you're not secure on you need to be able to breeze through the parts you are repeatedly. Although this adds "difficulty", it lengthens the amount of time I actually need to learn the patterns by doing things I already know how to do over and over and over again.
Obviously becoming a good sight reader would be the best thing for this, but sight reading is really about interpreting a collection of notes as some set of things you've already seen. More different patterns in the warmup levels would help, instead of hiding the first exposure to them deep in the level where they're unfortunately time consuming to practice.
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Small challenge for some is to start each song and try to see how far you can get by the song only, no looking at the screen while its going but you can look once you failed/completed to recap and all that. Enjoy!
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This is possibly the worst game to play when drinking ever. Having to re-calibrate every drink or two in order to compensate for the 0.01s of decreased reaction time just shows how tight this game actually is. Great stuff.
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I just realized: Yes, the first actual level is called "A Dance of Fire and Ice", but the little ball things we are controlling are dancing around each other... and are red and blue...
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the genius in this game is that music is addictive, and through the element of awarding of music this game is more addictive than your usual run-of-the mill game where you get to listen to music for free by doing nothing.
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This game is unplayable (at least on my end) it randomly stops recognizing my mouse clicks, so it just stops mid level.
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Whenever I'm going in a long straight line, I'm always pretty relaxed. Well, up until I start thinking about how much longer the level is, then I mess up.
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It's genious. I'm at 3X and just decided to jot a little comment before all of my keys are wasted getting through this.
I want next song!! :D
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why is my progress after 3-X not saving? i want to continue to beat the 1.X speeds and not start from 1.0 every time i close the game
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So on 3-X so far most things on the right of the flat line are longer waits than those on the left. If someone can understand what that means and you make it to 3-X hopefully it helps.
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Whatever you're using for that white flash in 3-X (around 66%), it causes a really nasty frameskip that pretty much auto-fails you.
sorry about that. i'm torn on whether to add a remove-effects toggle - smoothness is everything but so much impact is lost without the bars and the flashes synced to the music. i'll probably add one on the next update.
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Thanks for the suggestion but the song is meant to be the reward! I might change it so you can skip levels without having to beat them though.
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more short levels would be nice, or checkpoints or lifepoints, i hate to grind the easy part everytime only to fail multiple times at the new points to learn. I really like the game mechanics!
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Some kind of tutorial would be nice. The game mechanics are quite simple once you figure them out, but a brief tutorial would get you into the game much more quickly.
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The entire game needs an option to remove the background. The background should not be the reason for messing up in a game like this.
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How the heck can you tell what the beat is when it will not play the sound if you don't play correctly? Stupidest game EVER!!!
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Yet another game with no instructions. 1/5. What beat do you want me to keep? Drums, Bass, Guitar? What are you supposed to do?
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i cant get more than 84 percent on the last lvl becouse i dont know what the rythm is. Also the guitar at the end quite masks it...