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This may not be the best looking- or most exciting risk game I ever played. But I'm sure its the simplest and easiest controlled game, and awesome to hit my idle hours with it =D
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wow that crazy challenge is frickin' hard. i don't even know if i want to open up the insane challenge if i ever beat crazy.
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after lvl 3 this game goes from fun to addicting... its so hard to beat the challenges, i can't seem to figure it out at all, it seems no matter what i do, the AI slaughters me
When the game is over, use history to go back to that point in time where you can see the whole map. Then you can see how they got every army - use the red button in the top right to see if they played cards.
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Finally done crazy, but it was pure luck. No amount of strategy will prevent the AI armies wiping you. I was just lucky on a go capturing all America relatively unopposed and no big attacks from the borders.
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Wow, this game is on a completely different level than anything I've played until now.
And the music makes you want to play for hours and hours!!!
10/10/10
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So I've been trying to beat the crazy challenge for days now. Today I just spent a while browsing the history of my last failed attempt, when I noticed that the AIs all got 9 armies to place on turn 2! They had no bonus continents, and unless I completely misunderstand how card work, there is no way that they should be able to have a card completed after the first round. I bet I could beat them with comparative ease if they only got 5 armies base like I do.
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I am not quite sure but the fith challenge (crazy) is pretty unbalanced. After 10 turns one major faction is almost completly destroyed, and I have to face an army which is impossible to kill. Maybe it would be a help if fog of war can be lifted for this challnge so you see what enemy is doing.
You can play it without fog, but it's "unofficial" - wins don't go on the high scores or unlock the next level, but it's a great way to learn. See http://wiki.warlight.net/index.php/Single-player_levels#Customizing
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quite nice game. just that the crazy challenge is too crazy... after trying not to get bashed in the first 4 rounds for about 15 times because you get placed next to an enemy, im controlling the south globe... but now i have two united enemies on each passage, which means double force against my normal... not even a small chance of surviving... they just run over me. any tips for this level? i think it is a bit too unfair ^^
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Pretty fun if you like this sort of game. Understanding of some major gameplay elements eludes me. What exactly is the math behind determining combat results? How does the game determine the order in which players' commands are carried out?
Also, the UI needs serious work. I shouldn't have to zoom out to move troops from Alaska to Kamchatka. When I dispatch a new army, a number box appears and blocks the surrounding territories so that I can't see or click on them. When the command dialogue pops up, usually half of it is off the screen and I have to drag it into place.
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How I beat crazy (level 5): Take Africa, build up ~20-25 in defenses. Cut through South America, took over America while adding to defenses every now and then. Game.
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I'm not missing that it's a 1v3v3. I kept track of which AI were on which team in a few attempts not to provoke one of the teams while I went after the other. Didn't stop them from dropping everything to wipe me out a few rounds after finding me, even when they had extensive borders with opposing AI territory.
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Its been a while since I've poured hours and hours into a game without badges, even to the point of having curiously warped dreams about enemy distributions. You took Risk--one of the more entertaining boardgames, in my opinion--souped it up, made it shiny and fun to play one player, employed the abilities that playing on a computer grants elegantly, but without overdoing it. You legitimately made it better, as far as I'm concerned. In short, I am supremely impressed that a game with no real graphics, storyline or music can be so engaging and well designed. Cheers! I very much hope this gets badges, even though I'm pretty firmly stuck on the insane challenge
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Ahahahaha.... Manitoba consists of Manitoba and Saskatchewan. Awesome- I always knew they were just an offshoot of us.
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Another big thing is attacking in order of difficulty. The first units to attack get a "luck bonus." You can see how lucky you are on the graphs, though I have no idea what it means. Anyways, pick the big battles first, then the smaller ones. This applies to reinforcements as well. Also, after you commit click on see all and then skip to end this also slightly increases luck.
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Muahahaha! I found a new technique. Poke the lion: When you have two territories next to a large enemy group attack the group with 1 unit, then hit em again with the territory you think they are going to attack. This forces the enemy to attack you and lose to your defenses, then your troops on the same turn attack the weakened defenders.
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"O.o? How the heck can I get gold star on lvl 1 (must beat it in 6 moves) when it *counts the countries* takes 7 moves to wipe them out no matter how you look at it."
Developer response from FizzerWL
"There's a way to do it in 6.. keep looking :)"
F2004W "... wow, I found it .... you sure are sneaky"
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it seems if i choose skip to end there is a bigger chance of lose. i lost many 5x2, and i just lost an 8x2, attacking the neutral, and he not losing any of the 2 army. i'm playing on first map btw
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Really really annoyed my game didn't save, I had so much time invested in it. Which is to say, I really like what you've made here, it's elegant, has great AI, conveys information well and quickly; in short it's a great game. I just wish I hadn't lost 3 hours of gameplay :(
I just did a test save and it's working fine. Le sigh.
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The guys who did this games pricing scheme did it right. It's not that it's a one time pay as opposed to a subscription or a bunch of micro tansactions. It's that buying something cool, but it doesn't effect game play balance. Games that give paying players an advanage, much less an overbalancing one, scare off non paying players who might one day actualy be paying players. Good job guys.
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Couple of things needed to reduce micromanagement imo: some sort of hotkey (ie. space) to close the current window. A hotkey to turn in all cards and close the window. You should look into snapping/docking windows to the side of the stage, having to drag windows that appear off screen is super annoying. Otherwise, very fun and strategic game - always loved risk. If you are going to make a warlight 2 (or expansion pack), a way to fortify your position without giving it away (atleast for a turn or two) would be great imo.
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So I've gone and played another three rounds on crazy since my last comment, and the AI consistently targets me much more harshly than other AIs. Ignoring the game where I got sandwiched between the different members of one team, it doesn't seem to matter whether I attack first or even defend my borders heavily or not. Even when they have other targets, they prefer to overwhelm me with massive armies rather than take shots at each other. This last game the enemies even preferred me over untaken territories that would've given them extra armies each turn. I say again, this game direly needs a fairer AI.
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Overall an amazing game, well done. But the AI system always see's me as a threat. Everytime I try level 5, I am attacked and surrounded by at least 5 factions each time. Very unfair AI system.
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O.o? How the heck can I get gold star on lvl 1 (must beat it in 6 moves) when it *counts the countries* takes 7 moves to wipe them out no matter how you look at it.
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Okay I love this and will sink vast amounts of time into it. One thing, though -- real wraparound scrolling would be great. Policing borders is a real headache when my empire spans the Solomon-Hawaii divide.
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The "save game" button is right next to a button that exits the game without so much as a "Yes/No" dialogue. Is... that really a good idea? >_>
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Direly needs a fairer AI. Playing crazy right now, just found out about the history option after the game ends (so need a surrender option), and got to see how the AI opponents would throw 2-4 armies at each other (if they attacked the opposing team at all) while throwing 20+ per turn at me. I already felt cheated in each loss before, now even moreso since I know what's going on behind the fog.
The AI doesn't even look at the IsHuman flag - they treat you no differently than they'd treat another AI. They must have perceived you as a bigger threat.
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Ugh i had to do levels 1-3 again because my history reset. The first 2 are easy. The third is... but still takes forever
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this is a sweet version of risk... it turns that game into a quicker and more fun version.. i can tell you put alot of time into this good job!
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Odd. I attacked from 1 country with 22 units to his country with 5 units. The turn ended and I had 12 units and he had 1 unit still. Why did my units not keep attacking?
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Started playing around 7pm and I was like... well I'll play it for a few minutes... it's now 10:15 I just finished the first 4 maps... and I'm like... damn where did the time go :) great game, keep making cool games like this. 5/5