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When I won the first three levels without even thinking about it, I figured I could beat the three challenges, too. Yeah, I was wrong.
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-lvl 1- oh wow this is cool its just like risk :D..... -lvl 2- ooooh fog is a pretty realistic addition.......-lvl 3- OMG THERES SO MUCH MORE!!!
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I think a 2 player function on one computer would be nice because it's a bit painful waiting for the other player to respond as well as the delay
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There's definitely a bug in this game somewhere. I've looked through the history and see an AI who can only generate 5 armies per turn (because they hold no territories) suddenly gain 100 armies. There's no way that they can generate that even if they held on to their +6 army cards from the start. This happens at least once per game. I've seen an AI suddenly gain 200 armies in a turn. Reviewing the history and the charts, there is just no way that this should be possible. I think you need to check the code somewhere..
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Great Game, nice twist to the original Risk :)
For all those Risk fans out there: also check out Lux Deluxe and Castle Vox from sillysoft - I enjoyed them a lot!
Link where you can download demo's: http://www.sillysoft.com/
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might be an idea to "lock" the transfer army pop-up in a static spot on the screen, I find myself dragging it in view a lot because it pops half off "screen"
Game itself is really enjoyable, thumbs up for that!
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Overall - a great game! But it is annoying when i send out my armies to an enemy area, then in the same turn my ally takes it first and all my armies goes to his side.
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@gothbabealex You cannot expand your territories too fast or else you will be spreading your armies out to far and will be vulnerable, but then again you cannot spread out too slow because that will result in you not having enough armies.
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If you're having trouble witht he AI's armies, try securing a few 4-6 units-per-turn regions before doing any major expansions. Unlike some other war game which is totally unrelated to this one >_> you don't get any units based on number of territories owned (unless you make a custom scenario).
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I keep struggling with level 3, I'm fighting along and I come across an army of 72 or 90 belonging to the purple. Am I missing something?
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Your game is perfect man. I hope youll keep making games with this amount of expertise. Very good job! Det AI is amazing btw.
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Great work - just one thing: let me asign the colors when i play a custom game so it's easier to distinguish for example teams. thanks for the game.
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zoidfrybennib
Oct. 07, 2011
I shall have my revenge on Madagascar! I don't care if the seaports are closed
(the comment is from pandemic 2)
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It's great to see a version of Risk on Kongregate.
It could do with different difficulty settings though because level 3 is frustrating the f*cking sh1t out of me. Making me want to slag off the game and the developer. This wouldn't be fair on either. It's a great game. I only want to smack you in the face because I can't beat it.
I really do want to smack you in the f*cking face though :-).
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There should be an option to "Pull Back / Retreat" if your target was conquered by an ally in the same turn. For a couple of minutes I was going OMFG when my largest stack became the AI's stack. Fortunately Fizzer's AI was good enough not to do the stupid thing of splitting up and going after all the smaller pieces instead of the target stack.
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How can i play out my reinforcement card? The description says before deploying armies, but the play card button is grayed out :(
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I really enjoyed the game and I have probably put 10 hours down into it already. A few improvements I want to see is double action turn. So that your troops can either attack and conquer a nearby zone or travel through 2 of your own territories. If the zone you transit through is conquered you will only do 1 move and then try conquer. Another nice feature would be routing, giving you the fastest way to move your troops across the map.