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Great game. I like how I can't invade country after country in one turn just by having a big enough army. That mechanic works okay in Risk, but it would be frustrating in a game with fog of war. BUT there is a problem in the end game: Once I'm producing more armies than all AIs combined, I know I'll win. I still have to micromanage the invasion of the remaining half of the countries on the board, though. Maybe add victory conditions like "Control half the bonus army sources AND have twice as many armies as all other players combined." Again, I love the game; I just feel like it gets slow during the final third.
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I HATE RNGs.... they always piss on me. Every game, every chance they get. It's like catching legendaries in Pokemon, crits in combat in JRPGs. RNGs can go throw themselves in a lake with concrete shoes on.
Luck doesn't affect WarLight games nearly as much as in Risk. If you make custom games, you can reduce the amount that luck affects the game even further by dragging down the Luck Percentage slider.
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Oh noes... Ukraine ate part of the greatest country, my dear city Moscow, my Saints Petersburg, EVEN VOLGOGRAD! Noooo~
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At the beginning I thought that it was going to be easy. Oooh, I was so wrong. This game is awesome, however. I never liked strategy games, but this one is an exception.
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Nah. I thought it was good at first, but they seems to be a limit to the number of enemy armies you can kill in a single territory in one attack, no matter how many you attack with thus it making it sometimes impossible to take some territories if the A.I. just sits on them with a ton of armies.
There's no limit. Each army has a 60% chance at killing one enemy - remember the tutorial advice: You want to attack with twice as many armies as the defender has.
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Using airlift reinforcements on the European map is unclear, I'm irritated. Great game except for that, 360 armies that are apparently unusable GRRR!
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in many spots, i had a lot of armies in an area, they attacked, killed all but one, and either dissapeared or retracted! fix this please!!!
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Amazing game! first 2 levels, sort of like risk...but from then on then it is its own game. Loved the multiple territories on each continents idea.
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I love it. Just a few things that bother me: 1) when clicking on regions far to the right, the windows that pop up are out of frame, it's especially bothersome on the "Europe"-map when trying to get that Russian region "Yama..."(can't see the whole name) in the top right corner, you have to click it just right so that it isn't blocked by the mute buttons.. 2) One should be able to cancel a single move in addition to the whole "reset everything"-button that currently exists. Anyway, absolutely great for a first game :-)
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The "Crazy Challenge" seems difficult enough for a "Hard" badge.
With the non-Lux/Risk-like "single attack", fog, and the sheer number of hostiles, you're encountering -an- enemy at roughly the same time you're finishing your first 'set'. Regardless of your random position. The AI seems to 'lock on', or at least expend far more armies on the player than on fighting the neutrals or even actual opponents from that point forth.
Neither 'blitzing' that first opponent nor forting up manages to secure that front before you're virtually guaranteed to have two more fronts. If you started in Africa/Asia, sorry. From a sheer number-of-squares-to-defend versus points, it's mighty tough to find anything 'defensible'.
The Risk-standby of Australia is ok. And you can gather Indonesia andor Antarctica - but the enemy will have stacks to 30+ moving around South America, Africa, Asia and the Pacific by the time you manage the full set there.
Crazy is indeed very difficult. But actually the AI doesn't treat the human any differently than other AIs - the code doesn't even look at the IsHuman flag.
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while its a risk game, using a risk strategy on level3 onwards doesn't help. getting north America will quickly gain you 7 units a turn, which can be very dangerous for others to defend in the early period. on the other hand, although you can get a island, you'll soon get out numbered......
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This is definitely not a Risk clone; trust me, I'm still trying to find a true Risk clone. This is, in it's own right, still a very good game however. Definitely worth much of my time, and an equal portion of my rating :3
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A simple and effective solution to the Alaska problem would be to just make the arrow pointing to a territory have the same effect when clicked as the territory it is pointing to.
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Amazing and i love it. Biggest thing for me is it is hard to move from alaska to russia without zooming all the way out
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To get Alaska to attack Kamchatka and vice versa: click on Alaska/Kamchatka, then "more info," then select the country you are attacking or moving to.
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just a crazy idea, if your planning on a sequel, even tough i love the graphical output the way it is, some sound effects and visuals for breaching through enemy lines would be awsome (bombs,planes,soldier screams, that kinda deal), to enhance the feeling of your quest for world domination. cheers =)
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God damnit! It's impossible to click on Kamchatka, and make it attack Alaska >.<
To drag over to the other side of the map, you have to deselect Kamchatka D:
you have to zoom out so that you can see both at the same time (zoom buttons are in the bottom right corner of the map). Or you can click one, then click More Info, then select the other from the list.
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Man I must really suck at this game, I can't even bet level three. :/ The computers seem to ignore each other until one decides to dominate and get over 100 in one country, hmm. I must be doing something wrong..
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Badges please!!! :D, 1- easy badge for the clearing the first level 2. medium for second 3. and hard badge for the third level. maybe an impossible badge for clearing the crazy difficult ones aswell. anyway, awesome game, kept me hooked. cheers =) ps: Loved the simplicity, graphics and easy to find stuff navigation and menus etc =) (A lot of games fail at that particular point).
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This is a quality game full of originality and versatility! Another thing is that it JUST LETS YOU PLAY, unlike those games which bombard you with constant attempts to make you pay for content or advantages. If you agree, up this comment and 1-star those games. Also, nice job FizzerWL, I may never be able to play a normal risk game again ;)
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Ok I must of been experience an extrodinarily bad streak of luck I will revise my scoring back up to 3. but I can't convince myself yet to increase above 3.