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If the Dev said it was built around the game Risk would the pedantic folks be quiet?
If the dev was to say that though...would some lawyer somewhere froth at the mouth and then try to sue him?
Either way, I enjoy this game. Yes it is similar to risk, which means there isn't too many new things for me to learn :P This makes is awesum.
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Multiplayer would be nice (not complaining), just an idea, and as a huge fan of RISK I can say this is what RISK should be now.
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I love it how in the original risk you could attack as many times as you like with a single army, but in this each army can attack only once a turn. Oh ya rewind 3 years, game on this site called World Rebellion 2, same thing, less dramatic music.
I find it humorous how you first point out that the game mechanics work completely differently, then call it the same as another game. Which is it? It can't be both!
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Is it possible to beat the Europe map? I try to conquer France and then Spain, and the computer just pools every army into groups of 200 and smashes my defenses...
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Dear FizzerWL you go spend those 1500$ on something good you deserved it. (MW3, BF3, Skyrim, Xbox Live, Revelations, New Computer Equippment Charty IDK) :D
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@Raferas : Level one is easier than it seems if you understand how turn order works. Take Ukraine on turn 2 (not 1) and then always order the left over troops in Ukraine to move first before your main army. This causes Delay and gives your troops the defense advantage. Go to the Wiki to find out more [Custom Game > the little (?)]
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Suggestion: Keep track of what game settings I use, so that I don't have to redo the settings every time I want to play.
On WarLight.net, you can save your settings as a template and then create games based off of the template. Unfortunately the Kong version doesn't have templates.
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I beat Crazy - Level 5 in 49 turns, and here's how I did it (after being frustrated multiple times):
You NEED a defensible location in which to colonize. That means you cannot start in Europe or Asia. I started in Saudi Arabia, and immediately went south to colonize Africa. No CPUs were in Africa, so I was able to capture all of it for about 19 armies/turn.
Once captured, I waited for enemies to exhaust themselves fighting each other. I eventually captured the Mid-East, and South America. After capturing them, I kept waiting and watching to ensure that the CPUs fighting weren't imbalanced. The key is to never push too hard on one CPU team as to not imbalance the game (which will cause you to lose eventually as one CPU team will eventually gang up on you, which usually puts you in a bad situation).
Hopefully that helps. I could see (potentially) starting and defending in North America, but that would be about the only other place that may work, other than Africa.
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Great game. A few small things I would like to see- Use the blank space on the left when viewing history to show total army sizes, territories controlled, and reinforcements. Also shrink the slider for history or allow for it to be resized manually. I'd also love for more of the options at warlight.net to be available on Kong. More custom maps would definitely be a plus!
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What!? Where's Chile!? I Demand! Red Hot Chilli Peppers! I Demand Copper Production - Miner Rescuing - Education Troubled - Empanada Equiped Chile!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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This is simply an OUTSTANDING game. 5/5 I would give it a 6 if I could. In fact, I remember purchasing Risk II so many years ago and the bugs made it unplayable. Thank you FIZZERWL for creating a well balanced and fun game -- better than the commercially available on. Party on dudes!
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to Kulshedra// It's easy if you can take control of Ukraine(using 2 armies) and Middle East(using 3 armies) at the very first turn. it's 12% * 78% = 9.36% chance, but just try it 10 times. after that, just marching to enemy's territory and you can easily win it.
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I think it's dumb that cheaters and/or hackers take the top spots. For instance, the thought that Panraven did the Crazy challenge in 11 days, or the Insane challenge in 13 days, is absolutely ridiculous. What's the glitch you're using, bud? And why can't you beat it legit? It would literally take 13 moves or more just to cover the entire map with no enemies whatsoever, let alone fighting them. Not cool. As of today, I'm assuming only four people have actually beaten the insane challenge--kudos to you guys!
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Great game. I love these kinds of games. Not graphically intensive and is pure number crunching but if you are like me who likes strategy games, gameplay>graphics.
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Someone correct me if I'm wrong, as I've only just started playing this game, but I believe it's impossible to cross the necessary areas and defeat the enemy in the six turns required to get the gold star for the first level.... Can anyone disprove or confirm that?
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To Ace_Blue: Board games have inspired many pc games as well as pc game have inspired many board games. They work together, helping each other improve as much as possible.
Since the map division is not the same, the card system isn't the same, and the fog system is not possible on the board game, this one cannot be considered a ripoff. Yes, the mechanics are similar, but saying that this game is a ripoff is the same as considering warcraft, starcraft, age of empires, age of mythology, dune, and many other games just ripoffs from the great original strategy game (which I don't know the name ^^' )
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Very fun game, but only 1 game at a time for me. Excellent job Dev, you certainly deserve game of the month. The UI is friendly, the visuals are sleek, smooth. And gameplay is relatively easy and straight forward to get into, and fun to boot.
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I played it on your site and I must say the music makes a HUGE difference.
If you bring the version here over to your site, I would play it on your awesome maps with multiplayer.
However, Kongregate is more then enough, such an amazing game.
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Exceptional game. You seemed to have thought of everything when it comes to the user inferface, making easy to handle yet challenging to play. I easily just lost almost 6 hours to this game.
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This is a great game indeed. Risk-based, yes, but with a fog of war, and a Diplomacy-style orders system where all the players give instructions simultaneously each turn before they're carried out. I love it! 5/5.
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I think AI should be changed. For example on Crazy Challenge you have to fight against all players alone! kind impossible. I surrendered and could analyse that, the last AI players had all their troops atacking me. On theirs frontiers, only 1 troop at each territory, and they didn't atack each other (even being more easier). Ok, they killed the other 3 AIs, but, even having 4 continents and some countries on others, we are talking about 3 AIs getting all their reforces on my frontiers and none on theirs. Kind unfair. Now I can really say that high scores are exploits. Tha game is awesome, but if you kill the chances to win the game, it gets boring!
Crazy is indeed quite difficult. Some players like really challenging levels, but if you don't you can always create your own levels using Custom Game.
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This game has potential, but I find myself clicking on buttons on the left side too often. This game should be streamlined and it could be one of the best on Kongregate.
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Question. Some enemy's at the insane challenge gain more bonus-armys then i would expect due to the game-rules (land/card/+5 bonus). Is this a mistake, or just some way the increase the difficulty?
The AIs play by the exact same rules as you do - the difficulty only comes from that it's a 5v1. One thing that's easy to miss are the cards - teammates share the same pool of cards, so the team of 5 gets cards 5 times faster than you.