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Really really annoyed my game didn't save, I had so much time invested in it. Which is to say, I really like what you've made here, it's elegant, has great AI, conveys information well and quickly; in short it's a great game. I just wish I hadn't lost 3 hours of gameplay :(
I just did a test save and it's working fine. Le sigh.
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The guys who did this games pricing scheme did it right. It's not that it's a one time pay as opposed to a subscription or a bunch of micro tansactions. It's that buying something cool, but it doesn't effect game play balance. Games that give paying players an advanage, much less an overbalancing one, scare off non paying players who might one day actualy be paying players. Good job guys.
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Couple of things needed to reduce micromanagement imo: some sort of hotkey (ie. space) to close the current window. A hotkey to turn in all cards and close the window. You should look into snapping/docking windows to the side of the stage, having to drag windows that appear off screen is super annoying. Otherwise, very fun and strategic game - always loved risk. If you are going to make a warlight 2 (or expansion pack), a way to fortify your position without giving it away (atleast for a turn or two) would be great imo.
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So I've gone and played another three rounds on crazy since my last comment, and the AI consistently targets me much more harshly than other AIs. Ignoring the game where I got sandwiched between the different members of one team, it doesn't seem to matter whether I attack first or even defend my borders heavily or not. Even when they have other targets, they prefer to overwhelm me with massive armies rather than take shots at each other. This last game the enemies even preferred me over untaken territories that would've given them extra armies each turn. I say again, this game direly needs a fairer AI.
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Overall an amazing game, well done. But the AI system always see's me as a threat. Everytime I try level 5, I am attacked and surrounded by at least 5 factions each time. Very unfair AI system.
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O.o? How the heck can I get gold star on lvl 1 (must beat it in 6 moves) when it *counts the countries* takes 7 moves to wipe them out no matter how you look at it.
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Okay I love this and will sink vast amounts of time into it. One thing, though -- real wraparound scrolling would be great. Policing borders is a real headache when my empire spans the Solomon-Hawaii divide.
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The "save game" button is right next to a button that exits the game without so much as a "Yes/No" dialogue. Is... that really a good idea? >_>
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Direly needs a fairer AI. Playing crazy right now, just found out about the history option after the game ends (so need a surrender option), and got to see how the AI opponents would throw 2-4 armies at each other (if they attacked the opposing team at all) while throwing 20+ per turn at me. I already felt cheated in each loss before, now even moreso since I know what's going on behind the fog.
The AI doesn't even look at the IsHuman flag - they treat you no differently than they'd treat another AI. They must have perceived you as a bigger threat.
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Ugh i had to do levels 1-3 again because my history reset. The first 2 are easy. The third is... but still takes forever
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this is a sweet version of risk... it turns that game into a quicker and more fun version.. i can tell you put alot of time into this good job!
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Odd. I attacked from 1 country with 22 units to his country with 5 units. The turn ended and I had 12 units and he had 1 unit still. Why did my units not keep attacking?
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Started playing around 7pm and I was like... well I'll play it for a few minutes... it's now 10:15 I just finished the first 4 maps... and I'm like... damn where did the time go :) great game, keep making cool games like this. 5/5
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I put all my troops at my borders, but then my enemies just skip right past them and kill the countries with only 1 troop behind them. =( I wish i could do that.
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Lvl 5 seems like every AI is against me then I realized that this is not risk (re-configured my strategies) I finally won!
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great game! The only problem i've just see is that to attack/transfer between alaska and kamchatka (russia) is kinda annoying. but excluding that, everything is just perfect!
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I've only discovered one way to beat the "Europe" challenge. Aggressively expand eastwards and attempt to disrupt as many bonuses as you can as quickly as you can. Send either all three of the reinforcement pods to your ally (red) or send 2 and save the last for yourself. If you use the first two yourself, you WILL be overrun in no time. Your only chance is to make red distract your enemy while you attack from the west. Hope this helps!
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Rember guys it's a multi front game just like risk don't try to power house you forces in one direction. Try to andvance on empty positions (grays) first teh nonce you find the enemy try to
route them from behind wher etheir defence's are low surround them with 3's and 4's and have
your main force of 10+ advance on their main position. thats how you beat the 3rd stage.
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Man, ambush troops are super fun lol. Keep 3 troops on pinch points with a nice fat army behind it. Each time the enemy gets ready to attack move the defending troops onto the spot, then pull em back again. Works every time hahaha.
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loved the Europe level maybe you ca make a "campaign" simulating a war or something! Even on a single country with cities and town instead of countries.
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the game is cool and easy to pick up.
also Spain isn't that big (in lvl 3 Spain takes up the whole Iberia space including Portugal). might want to get that fixed.
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Is it a bug, when my ally gains automatic control over my just airlifting-spawned 119 armies i accidentally send into a hostile region, which my ally then (something i couldnt see) captures IN THE SAME TURN as i was supposed to, only earlier than me?
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This game is quite addictive. More difficult than Risk due to fog of war, takes a while to get the hang of. General playing tips: try to get in the corners and expand from there. Keep the frontlines short. Don't overextend... _except_ you need to launch surprise attacks that strike deep in enemy territory, disrupting their supply lines (read: break up bonus regions). This is especially true for the Europe maps. In free play, choose starting positions close to each other (Iceland/Scandiavia are ideal), secure Britan and Scandinavia quickly, and you can protect all your possessions with just 3 regions (2 in France and 1 in Germany), while expanding in the Northeast. Avoid the central countries until endgame, these tiny regions are a bitch to protect.
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Wow. Just wow.
I've never seen a game with such a simple premise become so complicated, so quickly. Your risk-style gameplay combined with your use of a modern, accurate political map has brought to light the complexity of defending an empire. This could even become a learning tool in social studies, if one wished to prove a point.
I commend you, good sir.
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Do the computer automatically spawn extra units than me? Because computers with one country randomly gain 50 units when I can at most get 30, and it beats me out.
The AI plays by the same rules you do. When the game is over, you can go back to that point in history and you'll be able to see the entire map. Then you can see exactly how they got their armies.
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I love it. Only thing I'd like to see is more challenge maps like Europe was. Still a 5/5 for me. Wish I could go higher.
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gwolf500.... get to learn the site before you post, they have to go throght the weekly / monthly challenges before games can get badges... stop ur + hungry posts plz... and how the heck do you defeat europe? they pull tripple digits in multiple countries out of nowhere...
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THe game's an obvious adaptation of Risk but I have to say, I really would like to have some options like removing the fog of war from teh challenges. It is really hard when you don't know what your enemy is amassing. In the board game, you did.
You can play the levels without fog, but they'll be "unofficial" in that they won't count on the high scores and won't advance you to the next level. See http://wiki.warlight.net/index.php/Single-player_levels#Customizing
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Very nice game well balanced and good AI. The Challenges are great, very hard and its good. It would be nice a campaign with increasing difficult levels on solo play.
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I'd love to have the option to surrender. During the crazy and insane challenge it's quite easy to understand when you have lost and I'd rather surrender as soon as I find out then to wait untill I'm dead. I could of course just click "level select", but then I couldn't see statistics (and I need those to understand how well I'm doing wrt the computer). Also, I'd like to have the option to see the _first_ ten turns instead of the last ten. The scale gets messed up as soon as you consider all the turns and the first one are the most important ones.
There's a surrender button under Players. Not the most logical place, but at least it's there :) You can set Custom Range and type 1-10 to graph the first ten turns.