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For the challenge maps, you have to play like you're out for blood, not to protect. Yes, keep your 5 reinforcement country, by all means. But, assemble everyone else you don't need into one giant snowball army and aim it at the heart of your enemy's regions, then laugh as you crush all in your way. You have cards, your enemy AI doesn't, so your goal is to remove his reinforcements, even if it means removing yours.
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This is a GREAT Risk-like game. Well done! I'm really enjoying how you divided it into "levels" to teach the basics. I'm wondering if you're planning on ever making this multiplayer game? I think it would be seriously awesome. Thanks for the great game.
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Now I agree attack dialog should not be centered.
I found that I can easily set certain value with keyboard.
I used to drag slider and confirm textbox.
I want "chance of taking territory" to be dynamically calculated and displayed over the "Okay" button so I don't have to (drag the dialog and) open analyse dialog.
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You should be able to cross the entire globe, just like in Civilization, its annoying to not be able to see how many armies you are using becasue of the screen edge...
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when i started playing, i was a little bit disappointed how much like risk it was, yet without some of the better features and style. however, the game really came into it's own in the 3rd level. fantastic strategic maneuverability, complex but rewarding split of the map, a variety of offensive opportunities, and constantly moving objectives make this game really well made. it would be nice to have a visible representation of my armies rather than just numbers, and maybe some battle animation, but i was generally very content with this highly strategic game =D
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To all of you having troubles on level 3, I suggest you try expanding slowly while finding choke points to pump your armies in and defend while you infest *cough* I mean take over one continent at a time. Rinse and repeat. As for what's hard, try the challenge maps.
Beyond that, very awesome game indeed.
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Wow this game is just... WOW!!! FizzerWL this game is one of the best games on kongregate! To think that this is only your first game! I can't wait to see what you come out with next!
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At first I was thoroughly impressed, this quickly wore off as I continued to struggle on the third level.
Orders tab that pins itself to the map. Fix that. It's not needed. It should never pin.
Card close button is located perilously close to the aforementioned orders tab. Not cool.
A.I. is extremely difficult, and that could use some tweaking. All too often I am fighting two enemies after round ten. Noticed inexplicable errors when attacking or being attacked. The formula for attacking is not correct as stated by the tutorial. I have had attacked with more than double troops, and suffered defeat. I do love this game, but I am too frustrated to play it at the moment.
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I think DEV have Napoleon complex and is from Ukraine or he (or she) knows none about Europe! I suggest to rename that region to East Europe.
Everything expect that is really good made.
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Wow, after some 10 turns I finnaly manage to conquer some regions and get +- 30 armys a turn. But then I see my enemy's have armies of 50-60 on like 10 countries. Yeah, way balanced.
Shit Game
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It would be nice if connected area would be highlighted. I am colorblind and i know some people like me who are colorblind and loving playing games too. This game is great, and such a little gimmick would help people like me greatly =).
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I don't think the fogs belongs in this game. It takes away strategy and replaces it with luck. A big part of strategy is being a step ahead of your enemy. If I can't see the production, the backuptroops and the possible other conflicts of my enemies how can I possibly know what they are going to do?