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To get 6 turns victory in Level 1:
1) Deploy 5 armies in S. Europe
2) Order 3 armies attack Middle East
3) Order 2 armies attack Ukraine
4) Restart the game if any of the attack fails else skip this step
5) Deploy all armies in the frontline and attack towards to the enemy direction
6) Once reach Indonesia, split half of your armies to Western Australia and another half to New Guinea
7) Attack the Eastern Australia from both side
8) There you go, a Gold Star for Level 1. =)
Click "+" to pass this on. =)
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For those having trouble with (hard) European challenge:
1. First turn attack both the 250 and 60 stacks out of England into France (retry if unsuccessful)
2. Expand every turn from there into Spain, Italy and eastern regions (spreading your attacks and stopping him from taking region bonuses is the key here)
3. Enemy will try to eliminate red, so use any airlift cards ASAP on your ally at important chokepoints, (you MUST keep him alive if you want to win quickly)
4. Should be able to complete in 20 turns or less, gl, don't blame the dice.
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@Orange33: You need to take both the Ukraine and Middle East on your first turn and then continue through India to Siam before finally finishing the AI off in Australia. If you do not take both on your first turn restart and keep trying until you do.
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omg omg omg omg omg omg over reaction to the fact that this great game gets badges it should have gotten those badges the moment it was released
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Nothing like playing on insane and hitting that "Level Select" button on accident. Especially when its that one time, after about 50+ failed games, that I'm close to winning. Most game ending buttons like that have some type of confirm prompt... Despite the rage about that, very addicting, nice variation of risk with easy badges. 4.5/5
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Finally a good risk game. It's easy to understand, and the AI are very clever. Cornering the enemy in Australia is awesome.
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Also, sixspeed made a good point. I normally watch the whole turn sequence: maybe AI put some reinforcements in the region or transfered troops from adjacent areas. If you skip to the end, you don't get to see all this stuff.
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@KazzarEkly: I see. Although my comment still relates to your situation (you really had tough break losing with those odds, but I that's not a usual norm)... Unlike normal Risk, WarLight has only 1 round per battle - so unless you destroy all enemy units, the rest of your invading force will return to the point of origin (you can say that they've been beaten back by defender).
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Kazzar, are you actually watching the battle play out, or are you skipping to the end? Good chance your enemy put some extra armies there that you weren't aware of.
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There's only one thing I don't like in this game - it showed me how I suck in strategy games... Of course 5/5 ;) I can't stop playing - is it an addiction?
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@Dibbler2 you misunderstood me; I'm not losing the battle, I'm launching an attack of 10 units against 1, after the battle, the defender still has one remaining, but I now have 5 in the attacking colony; why would 5 units remain in the attacking colony if I lost the battle?
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the hard badge needs to be switched to an impossible badge. it took me about 7 play throughs just to get luck enough to beat the first level in 6 turns.
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this game is very good . and ploki122 said what i wanted to say after i played this game : ''This game deserves the "Epic War" tag better than Epic War 5 actually...'' i can say this game is brilliant . number 3 on my list(i don't have actually one writed down but i can say the names of number 1 & 2 (i won't say them because i will advertise))
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@barbarth: You need to play Airlift card and then select "120" reinforcement stack as though you're selecting a map region. Proceed to select transfer region and... presto! Although, you'll get only 119 units, because game considers reinforcement stack as a separate region (so you need to leave at least 1 unit on it). Moreover, you can transfer this reinforcements to your ally also (otherwise, enemy AI will eat him alive before the end of turn 8 or so).
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The battle system is not frustrating. It's unlikely to lose when you have 3:1 army ratio (it happens sometimes); with 4:1 or more, it's practically impossible. The challenges are possible, but only if you play very aggressively - you need to expand constantly, in multiple directions.
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the battle system is so frustrating... if a territory with 10 units attacks one with 1, how can the result be attack has 5 and defender has 1 remaining, while the territory does not change hands... why am I giving up the battle?
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can someone explain the airlift cards in Europe? It says you have 3X120 reinforcments, and all i can do is move existing armies around the map...
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the challenges are not possible, if not with a huge luck... i dont like it be based so heavely on luck. or maybe i suck hard, but i dont use to.. :/
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Really need to make sure that the popups appear on the visible part of the screen, its annoying having to drag them over to adjust my attacking forces all the time
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This is not the first risk game I see, but I must say it's the best. Addictive, playable and challenging. 5/5 but I saw a little bug u could fix. When u loose, game just goes on, u get ur 5 armies(the minimum of each turn) and u can't end your turn because it's impossible to place those soldiers on any territory. I think u should make a Game Over message or something. Anyway, it's not an annoying bug at all. Thamk you for making it!
(sorry about my english)
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the risk game i'm seeing here is absolutely EPIC!! It's nice how you add the features (like fog) to the game for more risk. 5/5
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For anyone having problems with the gold star on Level 1, here's how you do it.
First off, you'll need a bit of luck. You may need to restart a couple of times (although I didn't). Deploy all your units to South Europe. Now, this is the luck part: on the first turn, send units to attack both Ukraine and Middle East. You need to capture both on the first turn, so restart until you do. It *may* be possible to do this without Ukraine, but you'd need extremely good luck; better to get luck out of the way in the first round.
After that, it's straightforward, since you'll be getting 10 armies a turn. Always put them into your main army unless otherwise noted. Turn 2: Capture India. Turn 3: Capture Siam. Turn 4: Capture Indonesia. Turn 5: Capture New Guinea and Western Australia, splitting your forces as needed (keeping in mind there will be five extra armies on the field). Turn 6: Capture Eastern Australia.
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stupid gme nice try ripping off risk but it sicks, then again its just cuz im used to playing risk 5/5 if i werent a risk player but since i am -99999999999/999999999999999999999
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This is one of the Best games out, I've always liked RIsk and you've made it better in so many ways. I'm absoLuteLy addIcted to it ANd To make it better I've not stopped playing this since it's come out. I wish the Rating was higher and not limited to 5 stars. >.< My rating wont fit.
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+ this comment if you like risk and have checked out warlight.net. Spread the love, warlight.net is the future!!! needs enthusiastic players. best multiplayer set up i ever seen for a risk type strategy game.
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Pope says: "Vatican Town is not part of Italy!!!! [50 swears]" - Come on guys, stop flaming over every country that isn't on the map. I'm surprised the Palestinians aren't demanding yet that their state be recognized by warlight ;). If you can't get a map done, consider saving each turn, playing it, loading and adapting your strategy to enemy moves. Rather lame but hey, it works :). Love the game, 5/5 for not just copying risk, but improving it in almost every way.
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To get the gold star in Stage 1 you MUST deploy in S. Europe and you MUST go to Middle East.
Any other path requires at least 7 turns.
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Level 1... huh, it's just risk with neutrals. What's all the fuss about?
Level 2... ok, so there's also fog. Nice, but still not sure why everyone loves it.
Level 3... WHAAAT??? This is amazing!
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Tonxabar, you need to win the first map in 6 turns. It's impossible to do if you're going for all of Asia. You need to bee-line directly to Australia. I didn't cap Europe until turn 2 and still had way more than enough army for the end.
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First map is a cheat!! You won't earn ANY plus armies from OTHER continents EXCEPT Europe!!! In a bold movement, I conquered all Asia to obtain AT LAST the Gold Star, and guess what?! I didn't have 17 armies to deploy... just the 10 from before!!! THIS IS OUTRAGEOUS!!! PLEASE, DEVELOPER, AMEND IT!!!!