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Sometimes the probability is off ie if I attack with 5 against a neutral 2 I kill one of theirs but I pretty much get wiped. It makes getting the gold stars near impossible sometimes.
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EDIT: Oh, you mean like per continent? Well, you get 1/3 of a card per turn that you conquer a territory, so it isn't entirely different. And IMO this is better than risk.
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@Vampyro14: In level 1 and 2, you don't get cards, that will start in level 3. And if you go to the official site, you can make a lot of custom scenarios (also single player) with many different cards, types of fog etc...
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Quickest I've ever had to restart Europe. Enemy ended up breaking in near the top of my area, through USSR, in a matter of 4 turns.
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I like the idea of the cards, but I don't get cards when conquering anything, like in the original board game. Why? Plus: different cards are better.
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This would be wee-your-pants-epic with a fullscreen option. If it was made, I think there'd be a strong chance of me dying whilst playing Warlight. What an accolade. Make it so, dear developer :D
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Oh yeah, I control Europe, Africa and South America :challenge accepted: ... watch turn :click: 214 enemies from Iceland... WTF :O
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After a few hours, the AI becomes far too predictable to pose a challenge. Which is why I really appreciate them having a multiplayer option on their site. Fantastic work, hope to see more games from you in the future :)
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Lvl1 Gold Star: put 4 Units on S. Europe and Attack the middle East and put 1 Unit somewhere from where you can attack the last neutral spot in Europe but dont attack yet. Put 3 more Units there in the next round and the remaining on the middle east to travel forward to australia
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I think actions should have happened at the same time. It's annoying when the strategy is affected by the randomness of which army strikes first. All territories should increase their numbers, all armies should "leave", 2 or more armies moving against each other get reduced or wiped out on the way to their destination and territories defend what's left over. Also, the random chance that an unoccupied territory with a 2 can withstand an attacking army of say, 6, is kind of silly. There's already plenty of chance and luck based on what decisions each player might make. Just my opinion.
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Insane level is just imposible to beat, watched the walkthroughs and all and doing exactly the same i get beaten every time, other than that a good game.
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Commander, we have taken a casualty but outnumber them 4 to 1, what are your ordes sir? "retreat, the arbitrary AI seems to be telling me that retreating would be a good idea, though i have the sneaking suspicion it is going rogue... nvm"
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This is very well made but the basic problem is it's Risk, and Risk is a crummy boardgame. Lots of fail states or slog cleaning up to finish an inevitable win.
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Great Game, Worldmap of Europa Universalis would be Fun^^
Gold in Lvl 1: First conquer the Middle East from south Europe
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If someone would be so kind as to shoot me a message explaining how to do the first level in 6 turns or fewer it'd be greatly appreciated, I just can't seem to do it in anything less than 7.
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Insane Challenge (Lvl 6) I am convinced is either impossible or depends too much on luck. With 50+ armies a turn by the 9th turn which is rediculous, the enemies are pouring groups of 30 armies into at least 5 places at a time. I grab the biggest territories first but with that many fronts and dozens of enemies being placed at all of them at the same time it seems impossible. Not to mention they get five times your turns of course because it is you vs. 5. Has anyone beat this? If anyone has was it mostly luck-based? The game was almost a walk in the park up until the final level. Europe I beat in 1 turn and it was about as easy as lvl 1 and the next challenge, you just restart until you are actually in a good position and hope that one of the teams does not randomly die within the first 5 turns making you against 3. The difficulty just seems unbalanced and low until it suddenly becomes possibly impossible at the last level.
It is indeed quite difficult! But it has been beaten, and most people that manage to beat it can do it again every time they try, which indicates that it doesn't require being lucky. Check out some of the walkthroughs on youtube.
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Benji, how I got it, when you start, put four troops on S. Europe, one on Scandinavia or N. Europe, take S. Europe to Middle East, next turn, four on Middle East, one again on whichever you put it the first time, then Middle East to India, repeat with the one, then get Ukraine the next turn, conquer Siam, and then you should have the ten troop bonus.
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The level 1 gold star is IMPOSSIBLE I can do it in seven turns but I really can't see how you can do it in 6. Help anyone?
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I have no idea how those boys in WWII did it, I've tried it at least 10 times and I still can't beat Germany. To all you soldiers who made the impossible (At least to me) happen, I salute you.
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Agreed 100% with phoyphoy. I realize that the computer doesn't have to control a continent to deploy huge hordes of troops, but it certainly comes across as cheating when all the computer opponents tend to work towards a singular goal of surrounding me. I work diligently towards occupying the territories needed to get bonuses, but the computer opponents all work to surround me. Knowing that i can deploy 15 troops at once and then seeing the computer deploy 65 to 90 is maddening.
Certainly comes across as cheating. Even if it isn't technically cheating.
The AI plays by the same rules you do, and AI doesn't try to target the human player (it treats enemy AIs in the same way that it treats the human player - the code doesn't even look at the IsHuman flag)
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3/5. I am sorry, but when the computer is able to deploy 30 armies / turn while not controlling a single continent, there is something wrong. I enjoy Risk, but something is not right here.
When the game is over, you can use the History button to go back and see exactly how they got every single army. You can prove that the AI plays by the same rules you do.
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Crazy challenge is frustratingly hard. I'm almost glad I haven't beaten it yet, as I think Insane would likely see my computer being defenestrated. Definitely some improvements to be made to the GUI. The wayward popup boxes, positioning of buttons, and the annoying ability of the sidebar to pop out when closing down the card use screen, for some.