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Love it! 5/5! just wish for an autosave feature, since I closed my browser last night without saving and now I have to start over. Oh well.. at least it's fun.
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I must not have played enough Starcraft - I've tried several different strategies on level 3 and am still getting my butt kicked by turn 31.
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@Whitefate, the AI did not cheat. Teams work together collecting cards, so do th AIs. Because there are 3 AIs in a team they get cards very quickly. They just gave that card to the AI you saw, and he had the normal 5 +10 from the card. He placed the leftover 3 units on a place you couldn't see.
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@julez81: So the AI teams can share cards?? °*#£$"!ck However impossible not but very frustrating. The old Risk wasn't like this. I confirm my 3....until I beat Crazy :P
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great game! just a suggestion for your next one (if we're so lucky to get a next one) create a diplomacy screen so that you can communicate and make allys. also on another note i think specifc territories, should have natural defensive c, for example the ant-arctic should slow troops down because of weather conditions. other than that very good game especially for your first, 4.5/5
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@ whitefate: the AI plays by the same rules as you do, but within the enemy coalitions they share cards, which means they can actually play the first reinforcement card in turn two. you'll see, once you beat the crazy challenge (which by now with a bit of practice isn't too difficult for me, while I first thought it was impossible), you'll check this out it in the match history. it's all possible, you'll find out eventually...for now I think the insane challenge is impossible, but I know it's not, the tougher the challenge the more perfect your tactics have to be, you just can't waste any turns.
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The AI in crazy challenge gets more troops then me at each turn. Round 2 usually you get 5 troops....the purple fukcer gets +12 in total......that's not fair. And when I try to watch it in the end with history the fog is still there, it would be nice to make the world visible after your defeat, to see the how does the AI works. I lowered my vote from 5 to 3 and I suggest everybody to do so. It's very frustrating!!
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@Alek just try and get a start in africa/america and then block off all the ways into the continent ASAP so you can control the whole continent and expand into asia/america from there
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@Eclecto You are wrong, it's simple enough: (Round 1 = r1, round 2 = r2, etc)
r1: place all forces in S. europe. Use this to conquer Middle East.
r2: boost middle east to 5, put the remainings forces in somewhere bordering Ukraine, take over India from Middle East, and Ukraine from the bordering country.
r3: Boost India to 13 and take over Siam
r4: Boost Siam with all forces. Conquer Indonesia.
r5: Boost indonesia. Take over Western Australia and New Guinea (split your forces in Indonesia to units of 9 and 10 to get both)
r6: place forces wherever you want to. Attack Eastern Australia from Western Australia and New Guinea. (I reccommend boosting up E Aus and New G with some forces, to avoid them capturing either and stalling the game.)
See, it's perfectly winnable without relying on chance :P
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Lovely game. Love it a lot. Makes me think of the old board game "Diplomacy", only this one is better. Looking forward to tacklin real players soon!
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@ deadpool25 yes it is lost about 40 times then i tried in armorgames and beat it the first try but it took me 51 turns to beat it in 25 turns or less is hard cause its not possible enemies gain as much as you if not more + being piled sooner or later
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Though there is definitely room for aesthetic improvements, WarLight is without any doubt a solid implementation of the classic board game. 4/5 and faved.
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Awesome fun and addictive. Saved game function - does that only work once you've finished the level? I have tried twice to save in a level and it has taken me back to the end of the previous level when I load.
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I never rate a game but this game is so good that I had to. A perfect 5. So simple yet so complicated. A perfect balance between the two.
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Sometimes when I try to save-load-cheat, the game has been saved automatically. That happened so many times now, that I am sure that I didn't save by myself.
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Not a fan of the level 1 gold medal. It requires a risky bid to take both the Ukraine and the Middle East on your first turn (what is that, like a 25% chance? Maybe even less?), and even then you're not guaranteed to advance when you first attack your opponent in Indonesia. In my opinion 7 turns is plenty fast enough to earn a gold medal. I want to be rewarded for using good strategy, not for constantly restarting a level until the dice finally roll in my favor.
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needs more maps and lvls. Crazy is possible if you make sure you don't always attack the same team so that they're strong enough to fight against each other. Otherwise one team is quickly eliminated and the other is stronger than you. But more lvls and different challenges or cards would be nice. Still a perfect risk game
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the best online world wide strategy game i've played, even the official risk game for the pc, has some fantastic additions to the standard gameplay, love the larger map style, it makes it so much harder, which is what this should be. i need this to be on a board to play with friends, this is a spot of genius good on you, 5 stars
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@danishviking try starting from antartica then taking the southern regions, avoid the ai for as long as possible then work from the chokepoint heavy south up while the two factions duke it out at europe
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Can anyone please give some tips how to defeat the crazy level? Ive tried many times and used like 6-7 hours i guess to beat it but in the end i just can't defeat 6 enemies at once. To many threats at once.
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Ugh. Losing Crazy yet again after both AI alliance decide to swarm me under. Even with North America and Greenland locked down, there's no chance.
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is it even possible to get a gold star on the first level, i literally go straight for the enemy and can't get there in time
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@Drako1888, try splitting up your reinforcements more, the computer ai only reinforces if you do usually so just keep the minimum amount of armies on each territory to keep expanding without the need to stack large amounts.