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I have to say that I keep testing the game and I can say that AI is horrible. Example: On map "2 Earth", I put 4 team with 2 players in each group. Gess what? My conrade was eliminated, and the others team, kept only 1 troop on their frontier and keep atacking me. Ok, it's a game with 4 teams, each one competing against each other, and even this being true, they do not atack each other troops, they keep atacking me only. For example: I have a territory with 120 troops, another player have another side by side with mine with 140 troops. Side by side too, there's a lot of territories of a third player, all with only 1 troop, being easy to eliminate the guy, but guess who the 140 troops will atack? Like I keep saying, there's no logic on this AI. And to say that, my ally, has to be the worst AI in the world, because he is always eliminated in the beggining.
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Reminds me of a combination of the game Risk, and a game called Shattered Plans. I like Risk and I LOVE shattered plans so i favorited this and gave a 5/5. Those 3 years you spent were very worthwhile :)
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Great game but when ever i click on a area the info is always out of the screen so i cant see it and have to move it to the middle
The attack dialog pops up so that your mouse cursor is over the 'okay' button. This allows for double-clicking when you just want to attack with all armies, which is what you want most of the time. When you need to adjust something, you can drag it back onto the map.
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I like the game, but I have a problem with the "Fog of War" setting. I think it is a really cool setting to have and makes the game much harder, but I am very suspicious of where the enemy is getting his troops from when I can't see them. Every game I play, I am dominating early, yet I suddenly uncover an enemy with 60+ troops in one spot and 30+ in another. I've gained a card every turn, own multiple "continent" bonuses, and I don't have enough to get that many troops. Seems like they are coming from nowhere and not possible to have that much at that early point of the game.
The AI plays by the same rules you do. You can prove this even when the fog is in play - once the game is over (by win or loss), use history and go look at the AIs. You can determine where they got each and every army.
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Also i Love the game risk i used to have them all . 5/5 i always look for that game too on here ,. then this shown up just as good . risk is much much better , i recomend that game for people who played this and loved it . risk is much more, detailed with cards and such .
It should work.. make sure you're not in private browsing mode, and that you don't have any apps installed (like CCleaner) that are cleaning browser history.
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If you missclick . just click on the deploy units . at the top right or . transfer/attack . you dont have to restart ur turn . game is 5/5 wish it was multiplayer on here wid every one .
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I love Epic War games, but this is what i mean with "Strategy Game". Congrats, you deserve the october developer price.
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there used to be a game on the ipod called lux attack or something like that
did you base this on that? It plays exactly the same way
Both games are in the world domination genre, but Lux is a Risk clone (the rules work identically to the old board game Risk). WarLight's game mechanics work differently.
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Love the game. May I suggest variable AI... so that you can player harder or weaker opponents. The game needs difficulty settings in general. Again, love it!
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Would be nice if the adjoining arrows are displayed during army deployment as well. Sometimes, what looks like adjoining territories aren't and I find I wasted armies deploying there thinking they are, or missing out on fortifying an area because they looked separated. Especially when the border colour and the player colour are the same.
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Dayvit78, all you have to do is at the main screen select settings and you can change your color. I don't know if you can change the color of your opponents
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Strategy for Crazy: * Start in North America. The AI will fight in Eurasia * Conquer Canada/USA. On borders, match AI's army size (minimum 5); an AI will attack if threatened or there are no AIs to fight * Conquer South America/Greenland. Anger only one AI at a time * The AI cannot see through fog. Secure borders with 15+ armies behind the border under fog to not provoke counterattack. Use the "Y defense" to secure 2 borders at once. E.g. place an army in Paraguay to protect Brazil/Argentina from AIs in Africa/Antarctica * Save the game * One of the AIs should be stronger now than the rest. Preemptively attack that AI. Eurasia is vulnerable; it's (usually) best to go through Greenland/Alaska * If you attacked a weak AI, reload your save * Don't try to get bonuses. Focus on crippling the AI's bonuses by capturing large numbers of countries * Don't attack the AI's largest army. Recapture undefended countries it leaves behind. Eventually the AI will split their giant army, THEN kill it.
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FizzerWL got to say great game, however for someone like me who has played risk-like games a lot until they have created a unstoppable approach to win, then it just gets to be the same thing.
But for this being your first game i have to say it is a very good game and i do like playing because of the way the AI change in strategy. So Good job.
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This is amazing, good result of 3 years work. It makes me happy that a developer takes his time in producing the best for his fellow brethren in gaming.
One note, I have trouble attacking Kamchatka from Alaska... But, 5/5 definitely.(:
You have to zoom out so that you can see both at the same time (zoom buttons are in the bottom right corner of the map). Or you can click one, then click More Info, then select the other from the list.
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its kinda slow, i mean theres a lot of logistics involved in this game. I mean i understand that the failsafes so you dont mess up your turn but, it makes this game take forever...
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Level three was a pain, but I got it eventually. I kinda dislike that you ONLY get more armies for regions. I like the armies for totally number of territories, PLUS bonus for regions. Otherwise its too much risk between keeping your own territories for armys, and stopping your opponent. You should be able to disrupt your opponent's region bonuses by marching through a continent, and still get SOME armies yourself.
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5 stars. interesting risk revamp. loved the FoW and the cards (though there should be some more, different cards). Loved the extended map too, adding complexity to the game... Europe was a bitch to capture and hold... all those borders :)
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fun game, but it got annoying in lvl 3: too many area's and I constantly had the feeling that all the A.I players were against me..
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I opened the history dialog on the first level. Tried to drag the gauge and the game crashed. Running Ubuntu Linux and Google chrome.
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Is there a full screen option> If there is I can't find it... if there is not - could there be? Great Game - Pew Pew!!
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hey, great risk adaptation, but just a function that could make the game less tedious, could we have a way of telling armies to travel to some distant area, one turn at a time? really helps when you have a big chunk of an army a long way from the frontlines ( after taking a continent, for example)
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Great game, really impressive achievement for a first game and there's no real flaws I can see in the actual gameplay. A couple of possible improvements to the scenario maker: it would be great to be able to save scenarios so you can test them then go back and tweak them. More importantly, it would save a lot of time if you could give a player a whole territory. It's already possible to select a territory but the "slot" option is greyed out, so it should be an easy fix. One other complaint: I'm supposed to be doing work right now but I'm playing this instead!
Check out "Tips for entering custom scenarios quickly" at http://wiki.warlight.net/index.php/Custom_Scenario. You can't do an entire bonus at once but it could help. On WarLight.net, you can save your custom settings as a template and re-use it or tweak it.
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The AI works together which is unfair. Not fun at all to play on the crazy map. The only stable start you can get is either US and conquering North+Central America. And once you do that, EVERY enemy reinforce their 5-9 into +20ish units and charges you from everywhere. From Russia into Canada, from Iceland into Canada, from Hawaii into the US, from Venezula or Colombia into central. Thats 3-4 different enemies that deploy 15 a turn at a combined total of 45-60 units per turn thats attacking you. EVERY ****** TURN.
Its utterly impossible to defend with just 25 reinforcements. Really bad difficulty design.
If you start anywhere else you wont hold your own area at all.
Crazy is a 1v3v3. That means that they are indeed working together - they're on a team. If you play a level like level 3, which is a 1v1v1v1, they don't work together.