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thePolaris

thePolaris

by fizzixx

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thePolaris

Rating:
2.6
Released: September 23, 2008
Last updated: September 23, 2008
Developer: fizzixx

Tags for thePolaris

Description

POLARIS
Put the ball in all the holes as quickly as possible within the given time limit. The ball & some elements in the map hold electrical charges. Ball is attracted towards negative charges & repelled away from positive charges.

How to Play

Launch the ball by pressing the mouse over it, drag it away from the ball in a desired direction & release the mouse. Speed of the ball depends on amount of drag.

Comments

0/1000
Hoju_ avatar

Hoju_

Sep. 24, 2008

0
0

not too shabby - gets a little strange with the motion trail vs power ratio.

filasmiranda avatar

filasmiranda

Sep. 24, 2008

0
0

when in motion i cant use the maximum range of the ballso 4/5

fizzixx avatar

fizzixx

Sep. 24, 2008

0
0

Thanks everyone for their comments. Please, if you can, elaborate on how you would like to strike the ball.

In the older version, the it could be hit only when fixed or steady, but a few ppl complained that it made them wait a long time.

on the other hand, if i give full control during motion then the game is too easy there's nothing really to play.

i am sort of thinking a way to going back to the older style where the ball could be hit only when fixed or relatively steady, but with some variety to it.

Please let me know what you think.

CapTortuga avatar

CapTortuga

Sep. 24, 2008

0
0

its a good idea. But i think it doesn't work the thing of moving it while in motion. You either make the game a way to play it choosing a rigth hit to pass thru charges (something like charged golf) or you make it more dinamic. I agree with toltas in that way. Also get it some music. And can make more things with electrodinamics.

toltas avatar

toltas

Sep. 24, 2008

0
0

Good game, just really need to be able to assign the vector without actually clicking the ball, or make the ball's hitbox bigger. Most annoying thing about this game is when you click on the ball but you dont get to put a movement vector on it (and it happens frequently).