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ok final tweek this is it,
http://i461.photobucket.com/albums/qq340/HOGandyjfhu/shell-2.jpg
it makes the game so easy lol
stats
shell 33850 - 11 regen
core 14425
energy 7800 - 6 regen
weight 582
speed 233 - 30 acceleration :-)
outrun and out gun everything :-)
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after some tweeks and adjustments here is my imperial star destroyer :-) what a waste of time lol, hope the next part we can import our ships :-P
http://i461.photobucket.com/albums/qq340/HOGandyjfhu/shell.jpg
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nevermind, did they resubmit it? why dont you make it so save files carry over >_> or was it on my other computer...? ehh idk
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i hope they never put badges out for this...i've lost my end of game save file... was nice but dont think i want to go through all that again
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Great game, so stoked for the second ep! you should link them together or make a single masterpiece so that it doesnt all go to waste. By the way i love the creativity of making your own ship with multiple components, and variations of each component as well.
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the deadzone parts are only good for shell and core points, i personally found small parts to be better and can be way mor inventive with ship, i made mine look like one out of starwars :-) gave up when my ships weight hit 470, still had 212 speed with 23 acceleration :-)
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lol my ship ended up a right monster lol
shell 15760
core 6375
energy 5700
speed 202 with 17 acceleration :-)
blasted the mother ships to bits on my own easy :-P need good acceleration and speed for turning, i have over 20 engine bits to keep the speed up on my war machine :-)
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Wow. I did not even do any of the missions in Haven 2 and by ship looks like a big mushroom with my abilities being the following: 4*thrust 1, heal core 1, energy 1, shell boost 2, 2*bullet 1, 7*cannon 1... wow.
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i finally got piees from deazones i actually got 9 but its really annoying how u lose health for no reason u have to stay near the edge so that once u get the piece i can get out b4 u die
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I really like this game. The only thing that needs some work is, as was said, the skill bars. I hope there will be sequel :-)
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how are u guys taking on deadzone battle cores?! its gay that im loded with weapons and energy/armor and their missles and dead blast still kills me and i take turrets and allies into battle and i kill the core but it doesnt drop anything so its like a death trip
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@ blackpanther222
Mine is better
Shell: 22400 Regen: 10
Core: 9150
Energy: 1400 Regen: 12 (don't have to wait for energy haha)
Speed: 158 Accel: 21
and mine is mostly small parts and it is half speed half weapons (weapons include armor and eneger boosters.)
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it sucks how i have to choose between my shellpart i want to take back i wish you could order a freindly unit to help you out or have a tractor beam that give the items you are tactor...beaming (i don't know what else to say) the ability to carry more and make it like a caravan of part and tureet etc.etc.
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Awesome game! 5/5
BTW, you CAN actually get the Big parts.
Most of the Deathzones spawn big enemy ships, wich (sometimes) drop the parts.
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My ship is like.. 4 times larger than the carriers!! Killing the guys in deadzones are great for making you big, they drop cool stuff that nothing else can drop.
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Make it so that speed affects turning.... it takes me about 9 seconds to do a 3-point turn... larger ships have NO turning atm >.>
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Great game... my ships becoming a beast, 2 cannons like 6 bullet turrets, 6 lasors, 4 thrusts, energy thingy and a core healer.
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One thing I forgot, it's also very annoying when more than one part drops during a fight and you have to pick one to take back and equip. It would be very nice if you could a) bring back more than one piece at a time, b) instantly 'bank' collected ship parts, or be able to do so at the base in each area so they aren't lost when you switch areas. Alternatively, one piece at a time wouldn't be so bad if you could "preview" the pieces to at least see if one of them is an elusive "+2" ship part rather than just crossing your fingers and hoping you brought back a good one.
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Hah, geekahedron beat me to it, i too thought the skill tabs need some work, and he did a good job at pointing it out and how to improve it. I also was going to report another bug- when destroying a ship- sometimes it 'drops' an "empty" part, as it has no symbol in it to show what it does. I figured 'oh- credit drop basicly' and brought it to the 'warehouse'. And could not bring it back out- well, i could- just i could not reconstruct. the button was not blurred out, just it didnt respond to my clicking... and clicking... i wunted those credits! but anyway, overlooking those bugs- 5/5 in idea, just the skill tab thing does remove some playability 4/5 (and i hope this is not the *final* version, as the better the first game- the more will play other episodes, and this really deserves the attention my friend)
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Damn. Was hoping for more storyline. :/ Got to the end, and am more hooked, but left feeling wanting more. PLEASE don't make this a series where we are forever left hanging. Have complete story arcs in your episodes. Don't get like the Submachine storyline which just gets more convuluted with no answers after five or so episodes.
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... all that said, it was a fun game and I found myself still playing to collect weapons long after actually beating the available missions. Aside from a few bugs and annoyances in the shipbuilding and button-managing departments, the game was pretty fun overall. 4/5
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A bit buggy, especially when you get into huge ships with more parts than will fit in the skill tabs...my save royally screwed up and I lost a lot of parts, particularly "rare" ones I haven't been able to find again. =\ Would be nice, as people have mentioned, to be able to manage skills and button bars better, rearrange buttons and move them between pages, and to have certain skills (core heal, shell boost, energy boost) fire automatically or at least be able to trigger multiple effects somehow. I ran out of room for skill slots and trying to rearrange my ship so that like skills are on the same page is more than a little bit of a pain. The last three buttons don't work with shortcut keys (0 - =) as I would expect them to.