Under rating threshold (hideshow)
it would be cool to play with another one's ship. also, if you save configs, you should be able to recall them if you still have the necessary parts
that way you can experiment more...
Under rating threshold (hideshow)
...Da hell....... Please take the limit off T_T Or make an unlimited version... This was Art!... And the challenge was to make a powerfull ship within the limits of the square...
Under rating threshold (hideshow)
OMG IT"S PATCHED!!! AAAAUGHH MAH HUGE SHIP IZ GONE NOOO!!! well. thats ok. no more impossible-to-kill ships for me ^^
Under rating threshold (hideshow)
Nevermind. As for the limit, it makes some sence, to keep uberships down to a limit. Still, you should be able to place parts to make most any ship. Ten weapons/drones I get, you really don't need more then that. As for the others, I dunno.
Under rating threshold (hideshow)
For multiplayer it should be like a platoon match with the occasional tournament and categories like Easy Medium Hard and Value matches to where everyone gets a piece equal of their average piece value
Under rating threshold (hideshow)
Can the flip option be given to the first episode also? I'm kinda OCD about symmetricality, and having to put missiles on one side without missiles on the other is annoying.
Under rating threshold (hideshow)
Also since the AI of player made ships don't activate skills in Dogfighting (Not sure about the other missions) then either they should be able to do so or skills should be de-activated for both players to make them fair battles.
Under rating threshold (hideshow)
The part limits should be limited to the amount of space you have on the placement grid. If this happens then to counter impossible ships that have so much regen that they can't be killed then either allow all weapons to be fired at once or make the size of the lvl 1 regens larger so they can't overlap each other, this would make the max shell regen value at around 3,000 which is a feasible amount in destroying the ship without the need for player input. This would also keep players on the game longer so that they can create those bigger ships, if it wasn't for the limit breaking glitch I would have left the game within my first day of playing but I've come back 2-3 days more to create other ships.
Under rating threshold (hideshow)
Ugh...is there any way to get more slots and a bigger ship size than the current limited? if there is reply on my profile :/
i need to have more slots...
Under rating threshold (hideshow)
- Fixed stacking parts and limit exploits (sorry ;P) >>> But now how am I going to make a ship with 300 minidrone spawns and 150 control modules and see if it actually beats the big block ships? D=
Under rating threshold (hideshow)
lol so the stacking have finally been fixed. I like it, but lucky for me, I COPIED my save file, to many folders, with different builds. So all I have to do is paste the save file in my kong folder, and poof. I have a phat ship =D
Under rating threshold (hideshow)
Haven't seen a way of stacking parts on eachother, but did find another (buggy) way that does something similar (actually noticed it on CK's ship)... guess I'll wait and see how many of these bugs get removed, otherwise ships will get far too monstrous :).
Under rating threshold (hideshow)
i added my own ship 'Living Proof' which is worth 333k credits and has over 300k hp just to show that stacking isn't a lie =)
Under rating threshold (hideshow)
btw flashbacker is gona repair it soon anyway so it doesnt have much use telling you guys how to stack(also funny that i was the only one who knew how to stack XD)
Under rating threshold (hideshow)
seems im still the only one who knows to stack(well flashbacker also knows how but i told him how i did it)right now i have a commander with 42 missile launchers while i only used the space of 14 missile launchers so i have 14 automatic missile launchers(3 stacked launchers on eachother)
Under rating threshold (hideshow)
If you have powerful weaponry or for some reason - A bunch of command modules on your ship then you can probably use the above strategy on the Vulnerable Bank Vault which offers 150 credits per kill, I just made 50k from it in the time I gained 100k energy but I have 76 command modules so my turrets alone instantly destroy its 78k HP, if you can't kill it fast enough then you won't be able to AFK it.
Under rating threshold (hideshow)
Easy money whilst AFK - Go on the Asteroid something level against the Cash Generator ship, take over all bases and put Harvester turrets by each then once you own all bases buy as many missile turrets as you can and move them all south of the enemy main base as close as possible without them being shot at and stick your ship there too, now when the enemy commander spawns he'll die pretty much instantly for an easy 100+ credits every 4/5 seconds. When you finish the level you'll also get extra credits for the amount of energy you have, 350,000 gave me 7k credits and in that same amount of time I made over 65k from killing the enemy commander, whilst playing Modern Warfare 2!
Under rating threshold (hideshow)
Oh my freaking god , this game is BEST EVER i played! it is WAY BETTER THAN HEXCELLE ARENA AND PLATFORM RACING 2 , OH MY GOD , YOU ROCK!!!
Under rating threshold (hideshow)
nice easy game. 5/5 and my fav
but i think a multi save system could be nice,
because its not fun to start on a new one when you accidentally clik on the new game, and the big ship the person has been worked on is gone.
i only have 1 question: why can the enemy teleport back to base and get full shell after been half killed in combat. (i was attacking his base right after and he attacked mine) maybe bug idk
Under rating threshold (hideshow)
space bass it builds space turrets and has a decent defence agains what is a danger to it most SPACE UNITS
ground bass shit defence against space units builds space turrets??? no defence against ground units and can't build ground units that needs to be changed or ground removed completly