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yeah sellcore is a really cool game but honnestly i think the first one was a little better... i mean at least you gain sell from enemy units and but you had to carry it back with you and only one at a time. unlike this one you are rewarded shell for doing missions. but this is still a great game
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in4bonus, i dont think there going to change somthing because 1 person wont play nit anymore. and its not their faultr you suck at the game.
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in4bonus you need to have passive objects on my ships i have passive objects of energy and speed boost 3 so my ship moves faster take away the passive items and my ship moves slower than a rock
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ahrghg Why must my ship move at speed of snail WHY the comp cheats so hard why is he so fast? and we aren't evenly matched accordingly like the 1st i run out of energy way too fast and the comp never even delays and why can i only have 10 anything this is so pointless no good things were brought back from 1st ep if they don't fix this i shall never play this again in 3 days time i hate it hate!!!
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I am surely missing something as this is the f...ing hardest game I have ever played in 2 years of gaming here. Computer destroys everything I built in less than a minute. Tried several different way of playing even with easy mode, farming, anti-air, anti-ground, and so on, no result.
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I agree with what most other people are saying. The limit on certain parts, such as skills or drones, is extremely annoying. Especially for those of us that have beaten the game and are trying to make a cool looking ship. And, also, there should be some smaller parts with level 2 and 3 skills, just like in Episode one. Also, Respawn time should be dependant on teh size of the ship. Small ships respawn fast, while large ships take a while. That way it will make players think more about what they put on their ships. A really fun game, overall, but these restrictions are really killing it. :(
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does any one know how to swap the profile on this game from another website.I played this on FWG and i really like it and i want to swap my profile to this page to get more feature.Please help me and thanks
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here are a few bugs: beam tanks can fly, i have unlimited control and i have won circular movement about 10 times but it doesnt report.
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A filter option so that we could see only our own uploads would be nice. I want to see how my ships are rated but don't want to wade through 50 pages to find them...
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For some reason I can't unlock Long Shot and Circular Movement. I have beaten all of the other missions ( including Hard ).
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i like this game but so many good features have been taken out like the scavenge from the dead an freroaming so all in all the first was better
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@those asking for higher limits: that just scales up the issues. More weapons? If you have 9 lvl 3 weapons and still can't kill, that's odd (unless you fight unlimited ships ofc). More passives? Then you end up with ships full of regen that can't be killed within the weapon limit. Energy can be managed in many ways: different weapons, cheaper skills, passive energy regen/energy max, energy gain skill. Just find the right balance, that's what shipmaking is about. Limits don't matter there: in 'unlimited', the Titans were carefully crafted to have exactly enough energy, and not one engine too many, because then you wasted space that could have given another 80 regen. Just my thoughts here.
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For those of you with large ships that want to make a new one, I have a shortcut for removing all the parts, if you haven't found it already. Simply move everything away from teh core until it all becomes a faded green. Then, simply hit reconstruct. ^_^
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@lightstriker: Actually, there IS a use for defense turrets; use them to take the hits for missile turrets, which have practically no health.
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It'd be nice if you could buy parts with no abilities, just to add on to your core, or, at the very least, to help in designing a ship. Better yet, it'd be coll if you could buy blank parts and then use credits to put your own abilities on them.