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Decent game. I like the concept of unlocking new towers, and having 2 different types of enemies in addition to just ground and air. Too easy though. Impossible level only took 2 tries. 3/5
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Those purple towers take up five squares in a "plus" shape (+), but their graphic does not display when placing the tower. Additionally, you have to click on the top left square of a three-by-three square arrangement that encloses the +-shaped tower. The draining tower does low damage to single ground enemies but gives 10 gold for every shot, and the pristine tower pretty much wastes anything that flies.
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There were two of the purple towers that I couldn't place even though I'd met the build requirements and had enough cash. I don't know why...I wish that had been explained.
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Not really understanding how to kill the little purple wormy spirits...they just come yet I don't seem to have any towers available that can shoot them. I believe the proper towers to the upcoming creeps needs to be better defined and more clearly communicated.
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doesn't really explain that there are 4 types of creeps and in the early rounds you need a a specific tower for each. not bad appart from that.
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fa;.d.
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f gf fgh bukl lsadfv dfg s jh h ot tyr grty f u kvckv ldf dfhf d f\gd asbi t cg fh hhfgh s h it adsa[fpjkp[hgpfkopgskolp[ f[ghlp]f]ch sucks!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! not rating
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not bad, there is a bug in which most of the towers images don't get shown until they get placed and a more informative description on the towers would come in handy aswell (as in what enemys the tower can attack other than just pictures) apart from that though, its a great game and i love the art that has gone into it. 5/5 well done
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its okay, i dont like how some towers take in a lot of space, it restricts you too much. It's a little rough around the edges. if you ask me this little thing didnt go through a beta testing fase before being released. some stuff just looks misplaced. But i liked the gameplay
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Would be much better if it was easier to tell which gun works on what creep. I lost half of my life points just trying to figure out why the cannons I bought won't fire.
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I like it, the build based tower unlocks are an interesting concept, and the implementation of 4 damage variables is nice. Smooth and playable. 4/5
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ok...figured it out. There's flying (white wing) and ground units (green boot) and each tower has a corresponding symbol at what it can attach. Also there's spirit (blue) and mechical (red) and again, corresponding tower colors
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I am dieing by the purple guys. even when I made a purple gun that didn't attack them lol. I like the game but there are a few bugs that need working. 3/5 for the idea.
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OK, I got the red symbols attack mechs and blue symbols attack spirits... But how the heck do you figure out which towers attack ground and which towers attack air?!
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Ok, I see how it works now. Towers with the red damage symbol will attack mech units, towers with the blue damage symbol will attack spirits. There really needs to be something that explains that.
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ok, so on further evaluation, i beleive that it needs a bit of work, the 2 glitchy towers, the spirits come too early for any defense, and certain air units dont always get attacked, like the planes, which only seem to get attacked every other round or so
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Second. Gutling gun seems to be bugged, or there's something I'm doing wrong. Nice game, though, interesting tech system