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This is unfair. It's not my fault that I blow the alarm just because I couldn't do it fast enough for the camera to miss me. I can't force a lock fast enough without messing up or key pad. Something must be dome about this.
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I really like this game, except that the purchases aren't permanent. How about making some of them stick around.. better shoes for speed as an example.
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Also, I keep wondering how the alarm didn't go off after looping the camera with a picture of an unconscious guard o.O
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I found a major bug on the sixth level.
About half of the cameras can apparently see to both sides of them whenever I go through the room. So even if they are turned away, I am still seen by them.
I can't finish the game, which I really like, because of this.
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Why can I not equip an item? I now own 8 polaroid cameras. Normally I might be happy with that, but all I want to do is use one of them to sneak past another camera!
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Aesthetically, this game is awesome. It has patience, stealth, and intuition. The animation is smooth and the artwork is phenomenal. Small touches of detail, like adding a photograph to the camera, is great.However, I still encountered a few hiccups. Using a bat before using the lock froze the game. Using items during the round should reappear if attempting the same level. Tool-tip for using an item came up even though I didn't have the item. The last couple levels lacked the information of needing certain items beforehand to succeed. Certain enemies flip back and forth after hitting them multiple times. Otherwise, nice job.
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They can't see you through doorways...So just wait on the other side and wack them through it. Then the only gear you need to buy is instant photos.
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Level 10 protips: The bag of cash at the bottom with the zombie is a TRAP. Don't go into it. The computer room with the CCTV camera requires a polaroid picture thing - otherwise you'll be detected and locked in. The sewer with the two zombies is easy so long as you sneak-attack them from behind and then hide in the shadows whilst they wake up.
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It's great to have mute buttons on the title screen. Less great when the sound from the developer splash blows my eardrums out, rendering the mute button pointless.
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These guards are rubbish!
-So nothing suspicious happened on duty tonight?
-What? Apart from being knocked unconscious? No!
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SOOOO irritating to get 95% of the way through a level only to have your taser go in the wrong direction, allowing the guard to shoot you instead.
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Bug on the second map ,the one after the tutorial, the camera switched animation so that when it looked right it looked left instead after I got the targeted item.
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At least you can go back to previous levels & steal some more $$. This game looks so much easier than it is! GG tho. THX!
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Bob has all this money and all he does with it is buy tasers, energy drinks, disposable cameras, lockpicks, invisibility sprays, a robot and a camera. He could be buying so much MORE!!!!!!!
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Another suggestion: Make gadgets locatable in the field. If you don't have a full inventory you may have X chance of finding a gadget.
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The ability to knock out lights to give yourself more area to hide in would be awesome. Also have the guards fight back instead of acting like idiots
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Hey guys! Need some help? Even if you don't go check my gameplay!
Part 1: http://youtu.be/8dxUnGcgkc4
Part 2: http://youtu.be/UEt47iYHDgw