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I call shenanigans! Slow down caused by boss death and subsequent gem physics caused the level to time out before I collected more than one gem!
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Yep, nothing like seeing all those beautiful gems after defeating the first boss, and not being able to collect a single one due to lag...
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Instead of spawning a lot of gems upon killing a boss....just add it to the player's total because the game doesn't seem to clear the generated items from memory properly due to them not being collected due to the player being unable to pick them up because of no time to do so and lagg. Not having to collect them in the first place would be an improvement.
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I flamethrowered the first boss as he was crashing, and it spit out a bajillion jewels, slowing down the game ridiculously, and then the level ended before I could suck up any of them. **level ended before I could suck up any of them.** s how ridiculously stupid the average intelligence of devs around the world is - that I would actually expect such stupidity before it happens. Dev: *Yes this will be fixed.* Was it too much to ask it never had to be fixed in the first place?
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FFS kong messing up my comments. How difficult is it to properly handle quotation marks in comments? APPARENTLY TOO DIFFICULT FOR KONG WEBMASTERS.
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"I flamethrowered the first boss as he was crashing, and it spit out a bajillion jewels, slowing down the game ridiculously, and then the level ended before I could suck up any of them." "level ended before I could suck up any of them." Was it too much to ask it never had to be fixed in the first place?
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"I flamethrowered the first boss as he was crashing, and it spit out a bajillion jewels, slowing down the game ridiculously, and then the level ended before I could suck up any of them." "leven ended before I could suck up any of them." Was it too much to ask it never had to be fixed in the first place?
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Addictive game, would give 5 stars if the controls weren't that tiresome. 3/5. Yes, the overall control scheme is THAT bad.
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Huge framerate drop after 2nd boss kill...
You need refactoring the gems creation method and stage adding method to make it smoother, looks like you're telling to your engine to add to much tweened gems at once.
Anyway, fun game. but this drop rate make me lose all the gems on boss level 2... there was so many ... could be rich by now :(
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Beyond the first boss, the game lags upon boss death like nobody's business making it where i cannot collect the gazillion gems they spew. Please fix?
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nice idea but had some issues:
1)on 1st boss missiles randomly went the wrong way
2)due to massive frame loss/ lag i couldn't grab a single cube from end loot :(
srry but that brings the score from a 4/5 star to 1/5 star
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listen, i really want to like this game, but the issues that plenty of people've mentioned are really getting in the way, i dont want to do this, but i'm givning this 2 stars, i dont want to be a troll, the only i'm even leaving this comment is cos i see the potential there.
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To all of the devs: PLEASE add the option to mute your game BEFORE the logo with your annoying logo sound... Thank you. -_-
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It's disappointing to beat the boss, have the game crash from too many gems and then not being able to pick them up before the level ends.
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THE LAG!!!!!!! on the boss in the ocean when i killed it there were too many of the jewels and thats whan it laggedTOOOOOOOOOOOOOOO much.
PLZ FIX!!!!!
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nice game ,3 diff ending, but the 3rd boss have the same bug as the 4th boss, keep spilling crystals non stop, please fix it.
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Make an upgrade for the gem collector to always be active, radius of collection and collection speed (make the first upgrades for radius and speed quite cheap, maybe 200-350, so you can get more money quicker at the beginning but then make the second upgrade 1250-1750) (also, put in an option to turn off smoke trails or explosions to help with frame rate issues)
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I killed the ship boss and it droped &%#&tillion jelwes but the gamer was laggy and i didnt collect them at all. This needs to be fixed ASAP!
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End of Boss battle... The crystal should be automatically get on the ship I barely got half of the crystal dropped by the boss when the screen returned to the upgrade screen....................
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There's also a bug that include rockets lagging directly to the mouse cursor. Sometimes when I shoot rockets it either travel or teleport to my cursor. I think this can only be recreated when lagging.
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To be honest, the time given to you before going to the shop after defeating a boss is too fast, I can't even get like 1/3 of the crystals dropped. Either add a "Go to Shop" button after defeating a boss instead of automatically going to the shop and missing 1/3 of the gems.
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Think it's already been mentioned but killed second boss whilst it had a rocket in flight. My weapons stopped and I died before I could collect any of the jewels but still progressed to the next level - really want my jewels man.
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good game, one problem so far, that intro at the beginning is very obnoxious, not that big of a problem, but i thought that it was worth mentioning
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this game is really unfriendly towards trackpad users. would be better if there are keyboard shortcuts for the flamethrower and the gem vacuum.
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Extreme frame loss after second boss kill, plus not enough time before the next level started to collect all the gems. I only got half way through them.
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Soo... this game is extremely poorly designed... I legit lagged so much, that on the second boss kill... I collected no gems. I say that if there is a bug in a game that ruins experience, it's trash... don't get me wrong, cool concept and all, but unplayable after that because enemies take too long to farm1/5...