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Tip: the more you win the more chance of winning the next battle obvious tip its why you need a second game for serious gameplay
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Sometimes I just want to cancel the part Im about to put and it puts it in "too bad", there should be a more acurrate way to do this.
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bugggggy. I'm supposed to choose my metal, but I have a hammer instead which I can use to pound the screen an apparently infinite number of times. But there's nothing to pound, although it still leaves a mark and makes a sound. Second bug I've seen, another where it skipped past the painting phase on the shield.
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This game would be perfect if it wasnt for that fact that for the most part making special recipe weapons seems like a huge chore and not worth it in the long run because its quite easy to just horde the stuff and just run off the generic items for build and use whatever or you got since the ore seems to be the only consistent thing in this game and the combat doesnt feel rewarding enough to throw out some epic gear that took forever to get all the pieces to make just to see the same automated battle go over then the weapon is forever gone afterward i actually lasted longer than i did in the other papa games mainly because im not being harrased with the time management thing but this game suffers from the whole variety thing i mean its fun for awhile but it gets preety old quick
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wait a minute, so while Papa slave droved poor young boys and girls in the kitchen, forcing them to build the restaurant out of own pockets, he was actually stacking up resources to train a master smith donkey! It all comes together now
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I wish I could replay levels. I am a compleationist and it drives me crazy that I keep missing the chest at the end. (maybe my weapons aren't good enough, but I do get 90's as average.)
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I've been saying with each new Papa game you needed to come up with something fresh. And with this you've done it, and very well at that. Very impressed, a great game. 5/5.
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The only thing that would make this better is a sequel where you're crafting your own weapons for battle. Part crafting part dungeon crawler rpg.
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@filipine studio : Good game, need a sequel with all the idea that have suggested here. Good RPG need more freedom, a map where you chose where to go... gold & crystal mine for example or boss to loot those extra design. If you add some management (xp, stat) for your soldiers too, you will make a Hit with a very original concept. :)
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the only thing whic is moderately difficult is the handle, forging is way too easy and if you complain about it, then no offense but you suck
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I like this game. I dont love it, but I like it, which is far more than I can say for the Papa's games. Is room for improvement. Selling ores or some other means for acquiring income would be darn useful. It costs too much to buy many things. There's a lot of randomness in it, but it's really a pretty solid game. I'll give it a 4/5 for sure.
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ok so no matter what you do you never get above 66% forging skill? seems kinda crappy that it doesn't at least provide hints for how to do better. I will not be playing this again. Time constraint leads to a craptacular game. in that you have to choose build well or build fast.
not my cup of coffee. 2/5
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this doesn't feel like a time management game...it's a lot more fun. The attacks are a great feature I didn't expect.
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love that time bonus is no per person but for the whole day, cuase back in the papa games i get like 100 on first couple people then start going to low 90 at the end of the day :)
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Incredible. As a fan of upgrade-type games, I must say I loved this. Many games keep you in a "viced" for a long time, but this is pure therapeutical fun. Well, if you're not a stressfull person... What I liked the most is that you not only get better gear, you actually get better at it as you play!