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My head almost exploded when I realized what this was. I saw Flipline made it and I immediately was intrigued because I'm such a massive fan of the Papa series, they're my favorite flash games ever. ..Then I realized this was the same type thing, but in a totally new setting. I haven't been this excited for a game in awhile. Flipline is just the best company out there IMO.
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Love the new twist, it's a fun game! However, wish there was a speed up button during the battles and the weapon score scene lingers a bit too long >_<
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The thing that you must grab what comes out of the chest at the end is a bit annoying. I mean, how wouldn't you grab it all? I just lost an epic design for being eating ._.
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Great game but after 3 hours I'm still nowhere near beating it (and it is getting quite repetitive) but a hint for new players..when you get the cannon use it, soon as your adventurers lift their weapons to *cheer* at a kill fire it will hit the next 1 and start the cooldown
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I start this game up (badges are added), I receive the easy badge but I can't load my save. Where's my save? And how the hell did I receive the easy badge if my save is gone?
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The main problem is that it's nearly impossible to craft anything because there are just too damn many different kinds of parts and the shop doesn't stock anything useful. Without epic bonuses, it's pretty much impossible to get a chest after the first few levels.
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at first i was like oh cool i make weapons andthen i was like oh shit they actually be fighting shit they all gunna die ;_;
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Finally, Flipline made a game with new mechanics, a different theme and setting. The 50th Papa's "Blank"aria was getting stale.
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As much as I despise and hate most Papa games this one, which is still pretty bad, is a step in the right direction. A game should strive to make me want to keep playing it even AFTER I have gotten the achievements. This one... does not.
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I got really excited when I realized it was a Flipline game, expecting (from the artwork I saw) that it would be another game along the lines of the Cactus McCoy or Remnants of Skystone games. Instead, it's just another boring Papa game, this time with a somewhat McCoy-styled skin. Extremely disappointed.
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@EvilGM there is almost no time management in this game. It's much more of a resource management game. And if you don't like it, don't play it. Why whine about it?
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This sort of game, specifically in the papa's incrementaria franchise has seen it's life and should be put to pasture. If you like the monotony go for it. There is almost nothing left in this time management series that interests me.
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When this first loaded and Papa Louis popped up, I immediately thought, "It's a trap! Nooooo! I don't want to make more food." However, this is a much welcomed change of pace. Killing things or helping to kill things is always good.
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Bug report, I never clicked to fire the cannon ball, and after the battle it still wants me to click there to fire a cannnon ball
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Its a definite twist upon the other papa's stuff,. but still - slow and repetitive gameplay. Needs more interaction to actually keep me entertained with this for anything other than the easy badge.
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this game is extremely fun,first thought it would be another food game but then i saw that you can make weapons etc. good job flipline :)
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hehe, there i just did 3 days worth of pancakes for a papa badge, played the wings, the pizzas yada yada.. thought to myself "jacksmith.. that might be a refreshing change...." literally laughed out loud when i heard the opening music and saw who brought us this one! They're everywhere!!!
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One note on swordsmithing:
It is really annoying to get popup texts over the blade what you hammer even if those say good and on.
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Flipline Studios KONGratulations you just made an awesome papa's sworderia better than serving food but its a little repetitive
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I thought I'd close the game like after a minute but ended up playing it for over half an hour.
Maybe I'd like a strategic element to the game, so that you would decide what weapon to give each warrior(each would be better against a different monster). Also you could pick a weapon that would survive into next round(if it wasn't destroyed), so that crafting something good would last longer.